From d0cfae71b2b59edc58eb65acd9fc403c0b6c094d Mon Sep 17 00:00:00 2001 From: Colin Noga Date: Fri, 19 Apr 2013 10:30:18 -0500 Subject: Minor fixes --- src/makeYourOwnModelSprite.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/makeYourOwnModelSprite.cpp') diff --git a/src/makeYourOwnModelSprite.cpp b/src/makeYourOwnModelSprite.cpp index ccdf46d..1491053 100644 --- a/src/makeYourOwnModelSprite.cpp +++ b/src/makeYourOwnModelSprite.cpp @@ -537,10 +537,10 @@ int dMakeYourOwn::onExecute() { } int dMakeYourOwn::onDraw() { - if (pos.z == -6500.0) { - matrix.translation(pos.x, pos.y, pos.z + this->zOrder); } // Set where to draw the model : -5500.0 is the official behind layer 2, while 5500.0 is in front of layer 0. + if ((this->settings >> 16) & 0xF != 0) { + matrix.translation(pos.x, pos.y, this->zOrder); } // Set where to draw the model : -5500.0 is the official behind layer 2, while 5500.0 is in front of layer 0. else { - matrix.translation(pos.x, pos.y, pos.z); } // Set where to draw the model : -5500.0 is the official behind layer 2, while 5500.0 is in front of layer 0. + matrix.translation(pos.x, pos.y, pos.z -6500.0); } // Set where to draw the model : -5500.0 is the official behind layer 2, while 5500.0 is in front of layer 0. matrix.applyRotationYXZ(&rot.x, &rot.y, &rot.z); // Set how to rotate the drawn model -- cgit v1.2.3