From bcc9a4c55a5448993b171a9797f60fe48570398a Mon Sep 17 00:00:00 2001 From: Treeki Date: Sun, 5 May 2013 23:07:43 +0200 Subject: increase map Mario movement speed --- src/koopatlas/pathmanager.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/koopatlas/pathmanager.cpp') diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp index 5acac0c..c11e9d7 100644 --- a/src/koopatlas/pathmanager.cpp +++ b/src/koopatlas/pathmanager.cpp @@ -1132,7 +1132,7 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { player->startAnimation(whichAnim, updateRate, Animations[id].animParam2, 0.0f); moveSpeed = (Animations[id].forceSpeed >= 0.0f) ? Animations[id].forceSpeed : 3.0f; - moveSpeed = path->speed * moveSpeed; + moveSpeed = path->speed * moveSpeed * 1.3f; if (path->animation == dKPPath_s::SWIM) { if (player->modelHandler->mdlClass->powerup_id == 3) moveSpeed *= 1.1f; -- cgit v1.2.3