From 7404c596e96bf18f458f10fb8f23ca6e1a25ca7d Mon Sep 17 00:00:00 2001 From: Treeki Date: Sun, 16 Sep 2012 04:59:03 +0200 Subject: go speed! a terrible hack to make builds far faster --- src/challengeStar.cpp | 9 +-------- 1 file changed, 1 insertion(+), 8 deletions(-) (limited to 'src/challengeStar.cpp') diff --git a/src/challengeStar.cpp b/src/challengeStar.cpp index 051f9c4..790b0c4 100644 --- a/src/challengeStar.cpp +++ b/src/challengeStar.cpp @@ -4,17 +4,10 @@ #include -extern "C" void *PlaySound(dEn_c *, int soundID); -extern "C" void *PlaySoundAsync(dStageActor_c *, int soundID); - extern "C" bool SpawnEffect(const char*, int, Vec*, S16Vec*, Vec*); -extern "C" dStageActor_c* GetSpecificPlayerActor(int number); extern int GlobalStarsCollected; -struct EventTable_t { u64 events; }; -extern EventTable_t *EventTable; - class dChallengeStar : public dEn_c { int onCreate(); @@ -51,7 +44,7 @@ void dChallengeStar::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth GlobalStarsCollected--; if (GlobalStarsCollected == 0) { - EventTable->events |= this->eventFlag; + dFlagMgr_c::instance->flags |= this->eventFlag; } this->Delete(1); -- cgit v1.2.3