From 3e1eddbcca15042a7a63f29f5db3ce66237355b9 Mon Sep 17 00:00:00 2001 From: Treeki Date: Sat, 8 Dec 2012 06:47:53 +0100 Subject: assorted updates and fixes --- src/bossMegaGoomba.cpp | 47 ++++++++++++++++++++++++++++------------------- 1 file changed, 28 insertions(+), 19 deletions(-) (limited to 'src/bossMegaGoomba.cpp') diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp index 448c543..c2ef1c7 100644 --- a/src/bossMegaGoomba.cpp +++ b/src/bossMegaGoomba.cpp @@ -28,7 +28,7 @@ class daMegaGoomba_c : public dEn_c { float dying; lineSensor_s belowSensor; - pointSensor_s adjacentSensor; + lineSensor_s adjacentSensor; ActivePhysics leftTrapAPhysics, rightTrapAPhysics; ActivePhysics stalkAPhysics; @@ -130,38 +130,39 @@ void setNewActivePhysicsRect(daMegaGoomba_c *actor, Vec *scale) { actor->belowSensor.flags = SENSOR_LINE; actor->belowSensor.lineA = s32((amtX * -28.0f) * 4096.0f); actor->belowSensor.lineB = s32((amtX * 28.0f) * 4096.0f); - actor->belowSensor.distanceFromCenter = s32((amtY * 4) * 4096.0f); + actor->belowSensor.distanceFromCenter = 0; - actor->adjacentSensor.flags = SENSOR_POINT; - actor->adjacentSensor.x = s32((amtX * 32.0f) * 4096.0f); - actor->adjacentSensor.y = s32((amtY * 22.0f) * 4096.0f); + actor->adjacentSensor.flags = SENSOR_LINE; + actor->adjacentSensor.lineA = s32((amtY * 4.0f) * 4096.0f); + actor->adjacentSensor.lineB = s32((amtY * 32.0f) * 4096.0f); + actor->adjacentSensor.distanceFromCenter = s32((amtX * 46.0f) * 4096.0f); u8 cat1 = 3, cat2 = 0, bitfield1 = 0x6f, bitfield2 = 0xffbafffe; ActivePhysics::Info info = { - 0.0f, amtY*57.0f, amtX*14.0f, amtY*31.0f, + 0.0f, amtY*57.0f, amtX*20.0f, amtY*31.0f, cat1, cat2, bitfield1, bitfield2, 0, &dEn_c::collisionCallback}; actor->aPhysics.initWithStruct(actor, &info); // Original trapezium was -12,12 to -48,48 ActivePhysics::Info left = { - amtX*-28.0f, amtY*56.0f, amtX*14.0f, amtY*31.0f, + amtX*-32.0f, amtY*55.0f, amtX*12.0f, amtY*30.0f, cat1, cat2, bitfield1, bitfield2, 0, &dEn_c::collisionCallback}; actor->leftTrapAPhysics.initWithStruct(actor, &left); - actor->leftTrapAPhysics.trpValue0 = amtX * 14.0f; - actor->leftTrapAPhysics.trpValue1 = amtX * 14.0f; - actor->leftTrapAPhysics.trpValue2 = amtX * -14.0f; - actor->leftTrapAPhysics.trpValue3 = amtX * 14.0f; + actor->leftTrapAPhysics.trpValue0 = amtX * 12.0f; + actor->leftTrapAPhysics.trpValue1 = amtX * 12.0f; + actor->leftTrapAPhysics.trpValue2 = amtX * -12.0f; + actor->leftTrapAPhysics.trpValue3 = amtX * 12.0f; actor->leftTrapAPhysics.collisionCheckType = 3; ActivePhysics::Info right = { - amtX*28.0f, amtY*56.0f, amtX*14.0f, amtY*31.0f, + amtX*32.0f, amtY*55.0f, amtX*12.0f, amtY*30.0f, cat1, cat2, bitfield1, bitfield2, 0, &dEn_c::collisionCallback}; actor->rightTrapAPhysics.initWithStruct(actor, &right); - actor->rightTrapAPhysics.trpValue0 = amtX * -14.0f; - actor->rightTrapAPhysics.trpValue1 = amtX * -14.0f; - actor->rightTrapAPhysics.trpValue2 = amtX * -14.0f; - actor->rightTrapAPhysics.trpValue3 = amtX * 14.0f; + actor->rightTrapAPhysics.trpValue0 = amtX * -12.0f; + actor->rightTrapAPhysics.trpValue1 = amtX * -12.0f; + actor->rightTrapAPhysics.trpValue2 = amtX * -12.0f; + actor->rightTrapAPhysics.trpValue3 = amtX * 12.0f; actor->rightTrapAPhysics.collisionCheckType = 3; ActivePhysics::Info stalk = { @@ -247,7 +248,13 @@ void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth //unk=0 does _vfs, unk=1 does playSeCmnStep //char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 0); + float saveBounce = EnemyBounceValue; + EnemyBounceValue = 5.2f; + char ret = usedForDeterminingStatePress_or_playerCollision(this, apThis, apOther, 2); + + EnemyBounceValue = saveBounce; + if(ret == 1) { // regular jump apOther->someFlagByte |= 2; if(this->takeHit(1)) { @@ -523,7 +530,9 @@ void daMegaGoomba_c::endState_Turn() { // Walk State void daMegaGoomba_c::beginState_Walk() { //inline this piece of code - this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos); + //YOU SUCK, WHOEVER ADDED THIS LINE OF CODE AND MADE ME SPEND AGES + //HUNTING DOWN WHAT WAS BREAKING TURNING. -Treeki + //this->direction = dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(this, this->pos); this->speed.x = this->speed.z = 0.0; this->max_speed.x = (this->direction) ? -this->XSpeed : this->XSpeed; this->speed.y = -4.0; @@ -548,10 +557,10 @@ void daMegaGoomba_c::executeState_Walk() { this->doStateChange(&StateID_Turn); //this->acState.setField10ToOne(); } - u32 bitfield2 = this->collMgr.adjacentTileProps[this->direction]; + /*u32 bitfield2 = this->collMgr.adjacentTileProps[this->direction]; if(bitfield2) { this->doStateChange(&StateID_Turn); - } + }*/ DoStuffAndMarkDead(this, this->pos, 1.0); -- cgit v1.2.3