From 2aa6c935e2996c001079922863bcc4e62b6b0f61 Mon Sep 17 00:00:00 2001 From: Stephen Simpson Date: Fri, 14 Oct 2011 17:02:24 -0500 Subject: moved setNewCollisionRect to player.h so multiple actors can call it updated MG with attempted fixes for anmChr changed banm_c's _setUpdateRate and others to public for anmChr --- include/g3dhax.h | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'include/g3dhax.h') diff --git a/include/g3dhax.h b/include/g3dhax.h index f2cdd29..d4aa9a0 100644 --- a/include/g3dhax.h +++ b/include/g3dhax.h @@ -257,12 +257,12 @@ namespace m3d { void *frameHeap; // should be a frame heap mAllocator_c allocator; + float getCurrentFrame(); + float setCurrentFrame(float value); + float getUpdateRate(); + float setUpdateRate(float value); private: void setupHeap(mAllocator_c *allocator, u32 *sizeOutput); - float _getCurrentFrame(); - float _setCurrentFrame(float value); - float _getUpdateRate(); - float _setUpdateRate(float value); }; class fanm_c : public banm_c { -- cgit v1.2.3