From d7c926b2e0906e225adc2a330d19a4806b646ecc Mon Sep 17 00:00:00 2001 From: Stephen Simpson Date: Wed, 12 Oct 2011 16:46:53 -0500 Subject: fixed definition for SpawnEffect --- src/effects.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/effects.cpp b/src/effects.cpp index 7e2e080..68294a1 100644 --- a/src/effects.cpp +++ b/src/effects.cpp @@ -1004,7 +1004,7 @@ const char* effects_name_list [] = { "Wm_ob_treasureboxwait_b" }; -extern "C" void SpawnEffect(const char*, int, Vec*); +extern "C" void SpawnEffect(const char*, int, Vec*, int, int); // Just call CreateEffect(this, number_between_0_and_1000); bool CreateEffect(dEn_c* enemy, int effect_num) { @@ -1014,7 +1014,7 @@ bool CreateEffect(dEn_c* enemy, int effect_num) { return false; Vec tempVec = (Vec){ enemy->pos.x, enemy->pos.y, 5500.0 }; const char* effect_name = effects_name_list[effect_num]; - SpawnEffect(effect_name, 0, &tempVec); + SpawnEffect(effect_name, 0, &tempVec, 0, 0); return true; } -- cgit v1.2.3