From b3c37e5a9ef81250d6554fcbb8089154b4940c9f Mon Sep 17 00:00:00 2001
From: Treeki <treeki@gmail.com>
Date: Fri, 28 Sep 2012 05:58:20 +0200
Subject: tiny bug in the HUD header hide animation fixed

---
 src/koopatlas/hud.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/koopatlas/hud.cpp b/src/koopatlas/hud.cpp
index 7bc69a6..2401a04 100644
--- a/src/koopatlas/hud.cpp
+++ b/src/koopatlas/hud.cpp
@@ -501,7 +501,7 @@ void dWMHud_c::leftNode() {
 	if (layout.grpHandlers[SHOW_HEADER].frameCtrl.currentFrame > 0.1f) {
 		// not hidden
 
-		if ((layout.isAnimOn(SHOW_HEADER) && (layout.grpHandlers[SHOW_HEADER].frameCtrl.flags & 2))
+		if ((layout.isAnimOn(SHOW_HEADER) && !(layout.grpHandlers[SHOW_HEADER].frameCtrl.flags & 2))
 				|| (!layout.isAnimOn(SHOW_HEADER))) {
 			// currently being shown, OR fully shown already
 			playHideAnim(SHOW_HEADER);
-- 
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