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2012-09-23Various fixesTreeki2-34/+37
2012-09-22some badly needed polishing for the map engineTreeki2-11/+43
2012-09-22refactored animations, and added new untested onesTreeki4-305/+106
2012-09-22huh, I forgot to disable spammy debugging hereTreeki1-1/+1
2012-09-22quick fix for the HUDTreeki1-0/+4
2012-09-22file select should be fixed nowTreeki1-2/+2
2012-09-22fixed moving after change nodesTreeki4-5/+30
2012-09-21pumpkin goomba shizColin Noga1-1/+1
2012-09-21updated map data formatTreeki2-2/+9
2012-09-21a failed attempt at better changes, pushed so I can test at homeTreeki1-5/+35
2012-09-21fixed KP pipe/door/etc animationsTreeki1-5/+5
2012-09-21file select level looping fixedTreeki1-18/+17
2012-09-21still working on the new HUD...Treeki5-7/+35
2012-09-21fixes, header cleanups, and part of the code for the new HUDTreeki3-6/+138
2012-09-20beginnings of the new HUDTreeki2-7/+48
2012-09-20cleaning up in preparation for the new HUD, plus a few other changesTreeki6-403/+23
2012-09-19couple of fixesTreeki2-2/+2
2012-09-19made cutscene skippable AND go to worldmap at end, for testingTreeki1-1/+3
2012-09-19added Exits and Star Coins fields to datefileTreeki2-52/+139
2012-09-19fix bug with fileselect world namesTreeki1-1/+1
2012-09-19okay this one REALLY does fix the overlapsTreeki1-8/+8
2012-09-17should fix path layer overlaps, hopefully?Treeki1-0/+8
2012-09-16fixed palace dude switch thing, skawo says it's complete now, yayTreeki1-8/+9
2012-09-16fixed message boxes not drawingTreeki2-1/+6
2012-09-16a bugfix, and some debug codefile-selectTreeki1-0/+35
2012-09-16go speed! a terrible hack to make builds far fasterTreeki25-155/+22
2012-09-16added an untested world name thingTreeki2-1/+29
2012-09-15added unfinished PalaceDudeTreeki3-44/+101
2012-09-15fixed a profile assignment conflict and added a doc for assigned profilesTreeki1-1/+1
2012-09-15debug crapTreeki1-0/+148
2012-09-15initial version of file selectTreeki4-66/+200
2012-09-13Added in pumpkin goomba and the airship key global event optionColin Noga2-0/+313
2012-09-12shy guy fixes, Mega Goomba fixesColin Noga2-28/+15
2012-09-10behind Layer2 z-order for magic platformsTreeki1-0/+5
2012-09-07untested retextures/re-effects/re-sounds for igapuku and tobipukuTreeki1-0/+81
2012-09-01Fixes to shy guy, more music added, bone platform flip addedColin Noga3-43/+39
2012-09-02added support for wide/non-wide cutscenes, might not even be useful for us, o...Treeki2-18/+28
2012-09-01the beginnings of a working cutscene playerTreeki2-2/+159
2012-08-30bone piece thingTreeki1-0/+104
2012-08-30some path fixesColin Noga1-25/+31
2012-08-30collision types for magic platformsTreeki1-9/+45
2012-08-30quick fix so the WORLD_MAP settings don't conflict with nintendo'sTreeki1-2/+2
2012-08-29Node fix, added a new effectColin Noga2-2/+3
2012-08-29fuck me, I removed this change by accident...Treeki1-1/+2
2012-08-29LOTS of debug output for path unlockingTreeki2-6/+30
2012-08-28fixed opacity animations and reversible loopTreeki1-3/+8
2012-08-28fixed some bugs in the path managerTreeki1-13/+19
2012-08-28hammer suit modelTreeki5-0/+175
2012-08-25made hammers use a separate model/arcTreeki1-1/+1
2012-08-17i am bad at assemblyTreeki1-2/+2