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2012-02-12updated the memory debugging code (HeapBar) a bitTreeki2-25/+43
2012-02-12new bits for Tile God to block effects and soundsTreeki1-12/+18
2012-02-07Magic Platform addedTreeki1-0/+281
2012-02-07lots of header updates, plus a new dCourse.hTreeki1-11/+0
2012-02-06added mushroom platform retextureTreeki1-0/+8
2012-02-06OBJ_KINOKO can now be tiltedTreeki1-0/+227
2012-02-06added EN_COIN to sprite 38 exemptionsTreeki1-0/+3
2012-02-05I ... didn't check which nybbles were used. oopsTreeki1-2/+14
2012-02-05added rolling hill retextureTreeki1-0/+2
2012-02-05shaved a ton of redundant code off spritetex.S, hopefully didn't break anythingTreeki1-272/+69
2012-02-04fixed the fix for sprite 38Treeki1-2/+5
2012-02-04ported Another sprite 38 fix to NewerTreeki1-3/+4
2012-02-01I'm a dumbassTreeki1-1/+1
2012-02-01hopefully fixes Pipe SpawnerTreeki1-0/+9
2012-02-01tilegod updatesTreeki1-0/+222
2012-02-01removed some dead code from MsgBoxTreeki1-43/+0
2012-01-30message boxes are now functionalTreeki2-190/+387
2012-01-17added path support and the new API LevelInfoTreeki15-78/+412
2012-01-16moved levelinfo to levelinfo_old, so I can add the C++ APITreeki3-3/+3
2012-01-16mapfile_tool handles the two projects nowTreeki2-0/+0
2012-01-16cleaning up houseTreeki1-93/+0
2012-01-16fixed some rendering issuesTreeki3-8/+8
2012-01-16quick optimisation I noticedTreeki1-4/+6
2012-01-16added doodads + animation, plus bugfixesTreeki5-18/+159
2012-01-15initial commit of the Koopatlas engineTreeki12-0/+2276
2012-01-15Cleanups in the include files and other stuffTreeki1-4/+4
2012-01-12fixes for using class functions instead of extern'd callsmegazig10-106/+336
2012-01-11changed class1EC to collisionMgr classmegazig2-15/+203
2011-12-31a hack to add custom music that may or may not workTreeki1-0/+53
2011-11-05changes and junkColin Noga5-69/+140
2011-11-01fixed line god. I need to port it to the C++ classes eventually...Treeki1-213/+236
2011-10-22unworking balboa boss for testingColin Noga3-86/+353
2011-10-22Lots of boss updatesColin Noga5-55/+168
2011-10-21BUG: not checking if GetSpecificPlayerActor() returns 0Stephen Simpson1-0/+8
2011-10-21Cleaned up wall detectionStephen Simpson1-0/+6
2011-10-21added floor based detection to MGStephen Simpson1-218/+114
2011-10-19added anmTexSrt to RambooStephen Simpson1-0/+23
2011-10-19fuzzy updates, ramboo updates, playing around with ramboo anmChrs, and added ...Colin Noga3-39/+813
2011-10-19added player and sprite collision to MGStephen Simpson2-97/+256
2011-10-15Ramboo broken-like, pushing so someone can get me the linker errorColin Noga2-52/+151
2011-10-15Started on adding anmTexSrt into codeStephen Simpson1-0/+34
2011-10-15some touch ups, animations, effects, sounds, the stage end function, and a pr...Colin Noga3-42/+128
2011-10-14added fake star coin to slot 49Colin Noga2-0/+115
2011-10-14Tweeks to MG for animationsStephen Simpson1-14/+24
2011-10-14Polished up Fuzzy Bear a bunch, made boss ramboo. Both are waiting on anmChr,...Colin Noga3-29/+440
2011-10-14anmChr workingStephen Simpson1-6/+6
2011-10-14moved setNewCollisionRect to player.h so multiple actors can call itStephen Simpson3-4/+47
2011-10-14Got working anmPat animations. anmChr needs fixingStephen Simpson1-87/+47
2011-10-13Started work on animationsStephen Simpson3-19/+101
2011-10-13Fuzzy Boss EffectsColin Noga1-18/+49