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2012-09-10behind Layer2 z-order for magic platformsTreeki1-0/+5
2012-09-07untested retextures/re-effects/re-sounds for igapuku and tobipukuTreeki1-0/+81
2012-09-01Fixes to shy guy, more music added, bone platform flip addedColin Noga3-43/+39
2012-09-02added support for wide/non-wide cutscenes, might not even be useful for us, ↵Treeki2-18/+28
oh well
2012-09-01the beginnings of a working cutscene playerTreeki2-2/+159
2012-08-30bone piece thingTreeki1-0/+104
2012-08-30some path fixesColin Noga1-25/+31
2012-08-30collision types for magic platformsTreeki1-9/+45
2012-08-30quick fix so the WORLD_MAP settings don't conflict with nintendo'sTreeki1-2/+2
2012-08-29Node fix, added a new effectColin Noga2-2/+3
2012-08-29fuck me, I removed this change by accident...Treeki1-1/+2
2012-08-29LOTS of debug output for path unlockingTreeki2-6/+30
2012-08-28fixed opacity animations and reversible loopTreeki1-3/+8
2012-08-28fixed some bugs in the path managerTreeki1-13/+19
2012-08-28hammer suit modelTreeki5-0/+175
2012-08-25made hammers use a separate model/arcTreeki1-1/+1
2012-08-17i am bad at assemblyTreeki1-2/+2
2012-08-17nonzero nybble 11 on OBJ_SNOW now forces snow coloursTreeki1-0/+15
2012-08-15No idea, but some changes...?Colin Noga4-39/+62
2012-07-29minor star coin fixColin Noga1-2/+2
2012-07-28stuuffff also entrance OSRepoColin Noga4-15/+16
2012-07-28more star coin screen imrprovementsColin Noga3-15/+50
2012-07-27Fixed up Starcoin menuColin Noga4-48/+56
2012-07-27oopsColin Noga2-2/+3
2012-07-27Oops, need these tooColin Noga2-0/+464
2012-07-27this fix might work, it might not, I don't know, I can't compile itTreeki2-3/+3
2012-07-27BROKEN - something wrong with includes, possibly related to the order =|Colin Noga6-23/+33
2012-07-26changed some convenience button junkColin Noga4-11/+52
2012-07-26oh well.Treeki4-33/+13
2012-07-25new point soundsTreeki1-1/+4
2012-07-25node colours should be fixed nowTreeki2-1/+3
2012-07-25added a very initial work on a cutscene player sceneTreeki2-0/+84
2012-07-25lots more work completed, basic unlocks workingfreeform-unlocksTreeki7-50/+178
2012-07-25moving to desktopTreeki3-24/+3
2012-07-24trying laki fixes, linked in anmClrColin Noga3-3/+53
2012-07-24parts of the new unlock system, still got to wrap up some stuffTreeki4-7/+128
2012-07-24added in all the wm shop junk - can not get models to render overtop, thoughColin Noga6-31/+593
2012-07-23More node and path related codeColin Noga7-55/+73
2012-07-22Added node model rendering junk - non working.Colin Noga6-95/+88
2012-07-23added Level Node Extra stuff. untested in game, but it compilesTreeki2-0/+40
2012-07-22Added a comment for node infoColin Noga1-0/+4
2012-07-22Lots of world map path rendering and movement implementations and fixes.Colin Noga10-233/+211
2012-07-20ArrrghColin Noga4-108/+136
2012-07-20typo, fixedColin Noga2-1/+4
2012-07-20Trying to do the damn jump codeColin Noga4-42/+58
2012-07-20Bugfix to the hud, added in player animations for path movementColin Noga6-71/+440
2012-07-19name changeColin Noga1-2/+2
2012-07-19updates to HUD and commenting out of some spec changesColin Noga4-67/+123
2012-07-18Putting the build into working order.Colin Noga3-10/+14
2012-07-18Updated doodad engine spec with delays, and a few other minor fixesColin Noga5-70/+159