index
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kamek
classic_controller
file-select
freeform-unlocks
level-select
master
megaTestBoss
new-hud
resurrection
Kamek (hack compilation tool) and Newer hacks, plus some content-creation tools
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Age
Commit message (
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Author
Files
Lines
2012-09-07
untested retextures/re-effects/re-sounds for igapuku and tobipuku
Treeki
1
-0
/
+81
2012-09-01
Fixes to shy guy, more music added, bone platform flip added
Colin Noga
3
-43
/
+39
2012-09-02
added support for wide/non-wide cutscenes, might not even be useful for us, ↵
Treeki
2
-18
/
+28
oh well
2012-09-01
the beginnings of a working cutscene player
Treeki
2
-2
/
+159
2012-08-30
bone piece thing
Treeki
1
-0
/
+104
2012-08-30
some path fixes
Colin Noga
1
-25
/
+31
2012-08-30
collision types for magic platforms
Treeki
1
-9
/
+45
2012-08-30
quick fix so the WORLD_MAP settings don't conflict with nintendo's
Treeki
1
-2
/
+2
2012-08-29
Node fix, added a new effect
Colin Noga
2
-2
/
+3
2012-08-29
fuck me, I removed this change by accident...
Treeki
1
-1
/
+2
2012-08-29
LOTS of debug output for path unlocking
Treeki
2
-6
/
+30
2012-08-28
fixed opacity animations and reversible loop
Treeki
1
-3
/
+8
2012-08-28
fixed some bugs in the path manager
Treeki
1
-13
/
+19
2012-08-28
hammer suit model
Treeki
5
-0
/
+175
2012-08-25
made hammers use a separate model/arc
Treeki
1
-1
/
+1
2012-08-17
i am bad at assembly
Treeki
1
-2
/
+2
2012-08-17
nonzero nybble 11 on OBJ_SNOW now forces snow colours
Treeki
1
-0
/
+15
2012-08-15
No idea, but some changes...?
Colin Noga
4
-39
/
+62
2012-07-29
minor star coin fix
Colin Noga
1
-2
/
+2
2012-07-28
stuuffff also entrance OSRepo
Colin Noga
4
-15
/
+16
2012-07-28
more star coin screen imrprovements
Colin Noga
3
-15
/
+50
2012-07-27
Fixed up Starcoin menu
Colin Noga
4
-48
/
+56
2012-07-27
oops
Colin Noga
2
-2
/
+3
2012-07-27
Oops, need these too
Colin Noga
2
-0
/
+464
2012-07-27
this fix might work, it might not, I don't know, I can't compile it
Treeki
2
-3
/
+3
2012-07-27
BROKEN - something wrong with includes, possibly related to the order =|
Colin Noga
6
-23
/
+33
2012-07-26
changed some convenience button junk
Colin Noga
4
-11
/
+52
2012-07-26
oh well.
Treeki
4
-33
/
+13
2012-07-25
new point sounds
Treeki
1
-1
/
+4
2012-07-25
node colours should be fixed now
Treeki
2
-1
/
+3
2012-07-25
added a very initial work on a cutscene player scene
Treeki
2
-0
/
+84
2012-07-25
lots more work completed, basic unlocks working
freeform-unlocks
Treeki
7
-50
/
+178
2012-07-25
moving to desktop
Treeki
3
-24
/
+3
2012-07-24
trying laki fixes, linked in anmClr
Colin Noga
3
-3
/
+53
2012-07-24
parts of the new unlock system, still got to wrap up some stuff
Treeki
4
-7
/
+128
2012-07-24
added in all the wm shop junk - can not get models to render overtop, though
Colin Noga
6
-31
/
+593
2012-07-23
More node and path related code
Colin Noga
7
-55
/
+73
2012-07-22
Added node model rendering junk - non working.
Colin Noga
6
-95
/
+88
2012-07-23
added Level Node Extra stuff. untested in game, but it compiles
Treeki
2
-0
/
+40
2012-07-22
Added a comment for node info
Colin Noga
1
-0
/
+4
2012-07-22
Lots of world map path rendering and movement implementations and fixes.
Colin Noga
10
-233
/
+211
2012-07-20
Arrrgh
Colin Noga
4
-108
/
+136
2012-07-20
typo, fixed
Colin Noga
2
-1
/
+4
2012-07-20
Trying to do the damn jump code
Colin Noga
4
-42
/
+58
2012-07-20
Bugfix to the hud, added in player animations for path movement
Colin Noga
6
-71
/
+440
2012-07-19
name change
Colin Noga
1
-2
/
+2
2012-07-19
updates to HUD and commenting out of some spec changes
Colin Noga
4
-67
/
+123
2012-07-18
Putting the build into working order.
Colin Noga
3
-10
/
+14
2012-07-18
Updated doodad engine spec with delays, and a few other minor fixes
Colin Noga
5
-70
/
+159
2012-07-17
Map fixes: HUD now reflects map status, Mario model reflects powerup
Colin Noga
4
-25
/
+287
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