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2012-02-18ShyGuy updateColin Noga1-94/+37
2012-02-18Shyguy initial commitColin Noga1-0/+219
2012-02-18spritetex fixesColin Noga1-69/+236
2012-02-18fixed memory leaksTreeki3-3/+12
2012-02-12updated the memory debugging code (HeapBar) a bitTreeki2-25/+43
2012-02-12new bits for Tile God to block effects and soundsTreeki1-12/+18
2012-02-07Magic Platform addedTreeki1-0/+281
2012-02-07lots of header updates, plus a new dCourse.hTreeki1-11/+0
2012-02-06added mushroom platform retextureTreeki1-0/+8
2012-02-06OBJ_KINOKO can now be tiltedTreeki1-0/+227
2012-02-06added EN_COIN to sprite 38 exemptionsTreeki1-0/+3
2012-02-05I ... didn't check which nybbles were used. oopsTreeki1-2/+14
2012-02-05added rolling hill retextureTreeki1-0/+2
2012-02-05shaved a ton of redundant code off spritetex.S, hopefully didn't break anythingTreeki1-272/+69
2012-02-04fixed the fix for sprite 38Treeki1-2/+5
2012-02-04ported Another sprite 38 fix to NewerTreeki1-3/+4
2012-02-01I'm a dumbassTreeki1-1/+1
2012-02-01hopefully fixes Pipe SpawnerTreeki1-0/+9
2012-02-01tilegod updatesTreeki1-0/+222
2012-02-01removed some dead code from MsgBoxTreeki1-43/+0
2012-01-30message boxes are now functionalTreeki2-190/+387
2012-01-17added path support and the new API LevelInfoTreeki15-78/+412
2012-01-16moved levelinfo to levelinfo_old, so I can add the C++ APITreeki3-3/+3
2012-01-16mapfile_tool handles the two projects nowTreeki2-0/+0
2012-01-16cleaning up houseTreeki1-93/+0
2012-01-16fixed some rendering issuesTreeki3-8/+8
2012-01-16quick optimisation I noticedTreeki1-4/+6
2012-01-16added doodads + animation, plus bugfixesTreeki5-18/+159
2012-01-15initial commit of the Koopatlas engineTreeki12-0/+2276
2012-01-15Cleanups in the include files and other stuffTreeki1-4/+4
2012-01-12fixes for using class functions instead of extern'd callsmegazig10-106/+336
updated full daEnDosun_c definition half working daEnMegaDosun_c
2012-01-11changed class1EC to collisionMgr classmegazig2-15/+203
changed class484 to freezeMgr class added daEnDosun_c definition fixed bossMegaGecko to use new collisionMgr class changed bossThwompaDomp to inherit from daEnDosun_c (need to make it actually different now)
2011-12-31a hack to add custom music that may or may not workTreeki1-0/+53
2011-11-05changes and junkColin Noga5-69/+140
2011-11-01fixed line god. I need to port it to the C++ classes eventually...Treeki1-213/+236
2011-10-22unworking balboa boss for testingColin Noga3-86/+353
2011-10-22Lots of boss updatesColin Noga5-55/+168
2011-10-21BUG: not checking if GetSpecificPlayerActor() returns 0Stephen Simpson1-0/+8
2011-10-21Cleaned up wall detectionStephen Simpson1-0/+6
2011-10-21added floor based detection to MGStephen Simpson1-218/+114
changed MG's jumping to use yspeed so it can do floor detection
2011-10-19added anmTexSrt to RambooStephen Simpson1-0/+23
2011-10-19fuzzy updates, ramboo updates, playing around with ramboo anmChrs, and added ↵Colin Noga3-39/+813
the beginnings of BalboaWrench
2011-10-19added player and sprite collision to MGStephen Simpson2-97/+256
added a Turn state to MG semi-fixed collision box for MG
2011-10-15Ramboo broken-like, pushing so someone can get me the linker errorColin Noga2-52/+151
2011-10-15Started on adding anmTexSrt into codeStephen Simpson1-0/+34
2011-10-15some touch ups, animations, effects, sounds, the stage end function, and a ↵Colin Noga3-42/+128
proper wipe, fake coin improvements
2011-10-14added fake star coin to slot 49Colin Noga2-0/+115
2011-10-14Tweeks to MG for animationsStephen Simpson1-14/+24
2011-10-14Polished up Fuzzy Bear a bunch, made boss ramboo. Both are waiting on ↵Colin Noga3-29/+440
anmChr, kameck intro, and outro wipe. Also turned effectvideo into effect spawner.
2011-10-14anmChr workingStephen Simpson1-6/+6