Age | Commit message (Expand) | Author | Files | Lines |
2011-07-10 | initial not completely finished version of daEnTestBlock_c | Treeki | 1 | -0/+83 |
2011-07-07 | added a module that OSReports created actors/processes | Treeki | 1 | -0/+41 |
2011-06-24 | compression.yaml added: .LH support, compressed files now take priority | Treeki | 1 | -0/+127 |
2011-06-22 | a bunch of work on the HUD+animations. why didn't I commit this earlier | Treeki | 3 | -9/+78 |
2011-06-18 | brres files with a key that does not begin in 3D are bound now | Treeki | 2 | -4/+13 |
2011-06-18 | HUD fixes | Treeki | 3 | -5/+11 |
2011-06-17 | you can now only travel through paths you've unlocked | Treeki | 2 | -6/+21 |
2011-06-17 | merged Tempus's changes into the master branch | Treeki | 4 | -137/+942 |
2011-06-17 | guess what? PATHS | Treeki | 6 | -3/+94 |
2011-06-15 | cleaned up the path test stuff | Treeki | 2 | -138/+0 |
2011-06-15 | also, I still don't know how to use git | Treeki | 2 | -15/+74 |
2011-05-28 | blah | Treeki | 2 | -1/+101 |
2011-05-28 | quick fix | Treeki | 1 | -2/+2 |
2011-05-21 | trying to fix switch blocks | Treeki | 1 | -0/+58 |
2011-05-19 | world map code refactoring and cleanup: dWMPathManager_c added | Treeki | 3 | -252/+330 |
2011-05-19 | updated HUD | Treeki | 1 | -23/+16 |
2011-05-17 | working on the HUD | Treeki | 1 | -3/+15 |
2011-05-17 | sprite texture name generation no longer clobbers r6..9 | Treeki | 1 | -8/+16 |
2011-05-16 | Tempus's updates | Treeki | 3 | -12/+766 |
2011-05-16 | preparation for unlockable paths | Treeki | 1 | -1/+2 |
2011-05-16 | derp forgot this too | Treeki | 1 | -1/+3 |
2011-05-16 | preliminary HUD updating, with too much debugging code atm | Treeki | 2 | -0/+44 |
2011-05-09 | fixing the switch block | Treeki | 1 | -2/+2 |
2011-05-08 | initial untested Switch Block implementation | Treeki | 1 | -0/+72 |
2011-04-10 | Arced up a bunch and commented them in. | Colin Noga | 1 | -0/+1 |
2011-04-09 | Additions/fixes to sprite retextures | Colin Noga | 1 | -1/+1 |
2011-04-08 | Fixed spring block among others, updated some addresses for stuff I didn't know. | Colin Noga | 1 | -31/+40 |
2011-04-08 | sfgvsdjgvsdgsdg | Treeki | 1 | -107/+107 |
2011-04-08 | Another batch of sprites... | Colin Noga | 1 | -52/+197 |
2011-04-08 | fuck typos | Treeki | 1 | -1/+1 |
2011-04-07 | cleaning up spritetex code | Treeki | 1 | -7/+136 |
2011-03-28 | Pa1/2/3 tilesets can now be swapped into any slot, except for animations | Treeki | 1 | -0/+94 |
2011-03-26 | added .o support to Kamek, and a separate project for Newer with codehandler | Treeki | 3 | -2/+1763 |
2011-03-23 | added HUD support and some more debug stuff | Treeki | 6 | -54/+218 |
2011-03-21 | more camera work | Treeki | 2 | -8/+32 |
2011-03-20 | working on the camera | Treeki | 2 | -14/+17 |
2011-03-20 | added W2 map definition. updated worldmap_gen.rb a bit | Treeki | 1 | -8/+10 |
2011-03-16 | yawn. some work on content, including an embarassingly crappy GW scenegen | Treeki | 2 | -10/+16 |
2011-03-15 | working scene support in dWMMap_c. todo: a proper tool for editing/previewing | Treeki | 4 | -59/+155 |
2011-03-15 | refactored WorldMap to use the same init method as Nintendo (function chains) | Treeki | 1 | -117/+122 |
2011-03-15 | WorldMapData is now dWMPathData_c and loads its data from the resource manager | Treeki | 5 | -88/+121 |
2011-03-13 | made LevelInfo into an OO class and added a header file for dWMResourceMng_c | Treeki | 8 | -231/+157 |
2011-03-13 | WMResourceMng now works! also, a bit more cleanup | Treeki | 3 | -17/+27 |
2011-03-13 | compiles now! untested, though. also did some work on dWMResourceMng_c | Treeki | 3 | -4/+47 |
2011-03-13 | removed Another stuff from master branch | Treeki | 1 | -23/+0 |
2011-03-13 | some cleanup, removed menu code from master branch. does not compile yet | Treeki | 3 | -1588/+955 |