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2012-09-27fuck it I can't be assed to make lives reset only when neededTreeki1-0/+1
2012-09-27fixed a possible crash bug where the HUD was accessed before it was createdTreeki2-4/+7
2012-09-27draw order fixTreeki1-0/+2
2012-09-27world change nodes now don't activate if you're already at that worldTreeki1-14/+18
2012-09-27made world changes work, and HUD colourising and other fun thingsTreeki4-15/+177
2012-09-27added untested support for world change nodesTreeki5-13/+111
2012-09-26Player Angles, shop lakitu improvements, and shop level node correctionsColin Noga5-17/+42
2012-09-25added Remocon and GameMgr definitions, and made map HUD buttons workTreeki2-1/+21
2012-09-25fixed display of livesTreeki2-13/+70
2012-09-24Merge branch 'level-select' into new-hudTreeki9-347/+224
2012-09-24various changes and bugfixesTreeki5-27/+42
2012-09-23made the world map effects be loadedTreeki1-0/+9
2012-09-23fixed repeating player effectsTreeki1-2/+3
2012-09-23fixed effect rendering on the mapTreeki2-0/+12
2012-09-23I have this uncanny ability to break things right before I commit themTreeki1-1/+1
2012-09-23finally fixed all animations... I hope?Treeki3-6/+10
2012-09-23fixing animation directions, hopefully?Treeki1-4/+4
2012-09-23Various fixesTreeki2-34/+37
2012-09-22some badly needed polishing for the map engineTreeki2-11/+43
2012-09-22refactored animations, and added new untested onesTreeki4-305/+106
2012-09-22huh, I forgot to disable spammy debugging hereTreeki1-1/+1
2012-09-22quick fix for the HUDTreeki1-0/+4
2012-09-22Merge branch 'level-select' into new-hudTreeki6-16/+78
2012-09-22fixed moving after change nodesTreeki4-5/+30
2012-09-21updated map data formatTreeki2-2/+9
2012-09-21a failed attempt at better changes, pushed so I can test at homeTreeki1-5/+35
2012-09-21fixed KP pipe/door/etc animationsTreeki1-5/+5
2012-09-21still working on the new HUD...Treeki5-7/+35
2012-09-21fixes, header cleanups, and part of the code for the new HUDTreeki3-6/+138
2012-09-20beginnings of the new HUDTreeki2-7/+48
2012-09-20cleaning up in preparation for the new HUD, plus a few other changesTreeki5-403/+2
2012-09-19okay this one REALLY does fix the overlapsTreeki1-8/+8
2012-09-17should fix path layer overlaps, hopefully?Treeki1-0/+8
2012-09-16Merge branch 'file-select' into level-selectTreeki2-66/+8
2012-09-15fixed a profile assignment conflict and added a doc for assigned profilesTreeki1-1/+1
2012-09-15initial version of file selectTreeki2-66/+8
2012-08-30Merge branch 'level-select' of ssh://treeki.rustedlogic.net:30000/Kamek into ...Colin Noga1-2/+2
2012-08-30some path fixesColin Noga1-25/+31
2012-08-30quick fix so the WORLD_MAP settings don't conflict with nintendo'sTreeki1-2/+2
2012-08-29Merge branch 'level-select' of ssh://treeki.rustedlogic.net:30000/Kamek into ...Colin Noga1-1/+2
2012-08-29Node fix, added a new effectColin Noga1-2/+2
2012-08-29fuck me, I removed this change by accident...Treeki1-1/+2
2012-08-29LOTS of debug output for path unlockingTreeki2-6/+30
2012-08-28fixed opacity animations and reversible loopTreeki1-3/+8
2012-08-28fixed some bugs in the path managerTreeki1-13/+19
2012-08-28hammer suit modelTreeki2-0/+5
2012-08-15No idea, but some changes...?Colin Noga4-39/+62
2012-07-29minor star coin fixColin Noga1-2/+2
2012-07-28stuuffff also entrance OSRepoColin Noga4-15/+16
2012-07-28more star coin screen imrprovementsColin Noga3-15/+50