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kamek
classic_controller
file-select
freeform-unlocks
level-select
master
megaTestBoss
new-hud
resurrection
Kamek (hack compilation tool) and Newer hacks, plus some content-creation tools
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koopatlas
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Age
Commit message (
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Author
Files
Lines
2012-10-17
pushing my current star coins stuff
Treeki
4
-412
/
+143
2012-10-10
fixed 3D models on the map
Treeki
1
-1
/
+1
2012-10-10
bit of refactoring, and added PreGame
Treeki
1
-45
/
+2
2012-10-09
fixed Mario rotation on map
Treeki
2
-15
/
+9
2012-10-09
fixed alternate levels
Treeki
1
-1
/
+1
2012-10-08
skawo can go fuck himself with a rake
Treeki
3
-5
/
+11
2012-10-08
fixed numbers on HUD
Treeki
1
-10
/
+17
2012-10-07
added Save window on map
Treeki
4
-0
/
+37
2012-10-07
fixed Continue on the world map
Treeki
1
-13
/
+20
2012-10-06
fixed some shit thing
Treeki
2
-2
/
+3
2012-10-03
node unlock effect, finally
Treeki
1
-3
/
+14
2012-10-01
fixed positioning of HUD stars
Treeki
1
-8
/
+19
2012-10-01
fix to the last level star on the HUD
Treeki
1
-6
/
+7
2012-09-30
added world stars, still needs fixed positioning though
Treeki
3
-3
/
+47
2012-09-29
Fixed colourise algorithm
Treeki
1
-1
/
+1
2012-09-29
fixed not having enough space for the HUD hue
Treeki
1
-2
/
+2
2012-09-28
tiny bug in the HUD header hide animation fixed
Treeki
1
-1
/
+1
2012-09-28
HUD now only shows star coins for real levels, and fixed a bug
Treeki
2
-5
/
+11
2012-09-28
final WorldDef update hopefully
Treeki
1
-1
/
+4
2012-09-28
HUD numbers are now working
Treeki
1
-9
/
+24
2012-09-28
various fixes to stuff on map HUD
Treeki
2
-10
/
+9
2012-09-28
Disabled spammy debugging
Treeki
1
-1
/
+1
2012-09-28
untested automatically moving elements and world numbers
Treeki
1
-11
/
+61
2012-09-27
new levelinfo format and a couple of fixes
Treeki
6
-12
/
+30
2012-09-27
star coin count, need to fix this
new-hud
Treeki
1
-0
/
+4
2012-09-27
fuck it I can't be assed to make lives reset only when needed
Treeki
1
-0
/
+1
2012-09-27
fixed a possible crash bug where the HUD was accessed before it was created
Treeki
2
-4
/
+7
2012-09-27
draw order fix
Treeki
1
-0
/
+2
2012-09-27
world change nodes now don't activate if you're already at that world
Treeki
1
-14
/
+18
2012-09-27
made world changes work, and HUD colourising and other fun things
Treeki
4
-15
/
+177
2012-09-27
added untested support for world change nodes
Treeki
5
-13
/
+111
2012-09-26
Player Angles, shop lakitu improvements, and shop level node corrections
Colin Noga
5
-17
/
+42
2012-09-25
added Remocon and GameMgr definitions, and made map HUD buttons work
Treeki
2
-1
/
+21
2012-09-25
fixed display of lives
Treeki
2
-13
/
+70
2012-09-24
various changes and bugfixes
Treeki
5
-27
/
+42
2012-09-23
made the world map effects be loaded
Treeki
1
-0
/
+9
2012-09-23
fixed repeating player effects
Treeki
1
-2
/
+3
2012-09-23
fixed effect rendering on the map
Treeki
2
-0
/
+12
2012-09-23
I have this uncanny ability to break things right before I commit them
Treeki
1
-1
/
+1
2012-09-23
finally fixed all animations... I hope?
Treeki
3
-6
/
+10
2012-09-23
fixing animation directions, hopefully?
Treeki
1
-4
/
+4
2012-09-23
Various fixes
Treeki
2
-34
/
+37
2012-09-22
some badly needed polishing for the map engine
Treeki
2
-11
/
+43
2012-09-22
refactored animations, and added new untested ones
Treeki
4
-305
/
+106
2012-09-22
huh, I forgot to disable spammy debugging here
Treeki
1
-1
/
+1
2012-09-22
quick fix for the HUD
Treeki
1
-0
/
+4
2012-09-22
fixed moving after change nodes
Treeki
4
-5
/
+30
2012-09-21
updated map data format
Treeki
2
-2
/
+9
2012-09-21
a failed attempt at better changes, pushed so I can test at home
Treeki
1
-5
/
+35
2012-09-21
fixed KP pipe/door/etc animations
Treeki
1
-5
/
+5
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