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kamek
classic_controller
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Kamek (hack compilation tool) and Newer hacks, plus some content-creation tools
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koopatlas
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Author
Files
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2012-07-20
Bugfix to the hud, added in player animations for path movement
Colin Noga
6
-71
/
+440
2012-07-19
name change
Colin Noga
1
-2
/
+2
2012-07-19
updates to HUD and commenting out of some spec changes
Colin Noga
4
-67
/
+123
2012-07-18
Putting the build into working order.
Colin Noga
3
-10
/
+14
2012-07-18
Updated doodad engine spec with delays, and a few other minor fixes
Colin Noga
5
-70
/
+159
2012-07-17
Map fixes: HUD now reflects map status, Mario model reflects powerup
Colin Noga
4
-25
/
+287
2012-05-08
I don't even remember what shit this commit contains
Treeki
7
-30
/
+109
2012-03-30
fixed actor conflicts
Treeki
1
-1
/
+1
2012-03-29
just adding changes in case
Colin Noga
1
-2
/
+2
2012-03-28
support for optimised tilesets
Treeki
1
-7
/
+18
2012-03-28
fixes to WM code, and mHeap namespace
Treeki
4
-7
/
+11
2012-03-27
Kamek/Newer now support dynamic linking
Treeki
1
-0
/
+1
2012-03-27
brought Koopatlas engine up to date and compiling
Treeki
2
-4
/
+6
2012-03-15
optimisations to reduce code size
Treeki
5
-28
/
+0
2012-02-27
switching between multiple maps
Treeki
4
-19
/
+153
2012-02-23
added water BG to World Maps
Treeki
7
-19
/
+61
2012-02-18
fixed memory leaks
Treeki
2
-3
/
+10
2012-01-17
added path support and the new API LevelInfo
Treeki
13
-78
/
+319
2012-01-16
cleaning up house
Treeki
1
-93
/
+0
2012-01-16
fixed some rendering issues
Treeki
3
-8
/
+8
2012-01-16
quick optimisation I noticed
Treeki
1
-4
/
+6
2012-01-16
added doodads + animation, plus bugfixes
Treeki
5
-18
/
+159
2012-01-15
initial commit of the Koopatlas engine
Treeki
12
-0
/
+2276