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2012-07-23added Level Node Extra stuff. untested in game, but it compilesTreeki2-0/+40
2012-07-22Added a comment for node infoColin Noga1-0/+4
2012-07-22Lots of world map path rendering and movement implementations and fixes.Colin Noga9-145/+124
2012-07-20ArrrghColin Noga3-87/+105
2012-07-20typo, fixedColin Noga1-0/+3
2012-07-20Trying to do the damn jump codeColin Noga3-24/+35
2012-07-20Bugfix to the hud, added in player animations for path movementColin Noga6-71/+440
2012-07-19name changeColin Noga1-2/+2
2012-07-19updates to HUD and commenting out of some spec changesColin Noga4-67/+123
2012-07-18Putting the build into working order.Colin Noga3-10/+14
2012-07-18Updated doodad engine spec with delays, and a few other minor fixesColin Noga5-70/+159
2012-07-17Map fixes: HUD now reflects map status, Mario model reflects powerupColin Noga4-25/+287
2012-05-08I don't even remember what shit this commit containsTreeki7-30/+109
2012-03-30fixed actor conflictsTreeki1-1/+1
2012-03-29just adding changes in caseColin Noga1-2/+2
2012-03-28support for optimised tilesetsTreeki1-7/+18
2012-03-28fixes to WM code, and mHeap namespaceTreeki4-7/+11
2012-03-27Kamek/Newer now support dynamic linkingTreeki1-0/+1
2012-03-27brought Koopatlas engine up to date and compilingTreeki2-4/+6
2012-03-15optimisations to reduce code sizeTreeki5-28/+0
2012-02-27switching between multiple mapsTreeki4-19/+153
2012-02-23added water BG to World MapsTreeki7-19/+61
2012-02-18fixed memory leaksTreeki2-3/+10
2012-01-17added path support and the new API LevelInfoTreeki13-78/+319
2012-01-16cleaning up houseTreeki1-93/+0
2012-01-16fixed some rendering issuesTreeki3-8/+8
2012-01-16quick optimisation I noticedTreeki1-4/+6
2012-01-16added doodads + animation, plus bugfixesTreeki5-18/+159
2012-01-15initial commit of the Koopatlas engineTreeki12-0/+2276