Age | Commit message (Expand) | Author | Files | Lines |
2012-10-08 | fixed numbers on HUD | Treeki | 1 | -10/+17 |
2012-10-07 | added Save window on map | Treeki | 4 | -0/+37 |
2012-10-07 | fixed Continue on the world map | Treeki | 1 | -13/+20 |
2012-10-06 | fixed some shit thing | Treeki | 2 | -2/+3 |
2012-10-03 | node unlock effect, finally | Treeki | 1 | -3/+14 |
2012-10-01 | fixed positioning of HUD stars | Treeki | 1 | -8/+19 |
2012-10-01 | fix to the last level star on the HUD | Treeki | 1 | -6/+7 |
2012-09-30 | added world stars, still needs fixed positioning though | Treeki | 3 | -3/+47 |
2012-09-29 | Fixed colourise algorithm | Treeki | 1 | -1/+1 |
2012-09-29 | fixed not having enough space for the HUD hue | Treeki | 1 | -2/+2 |
2012-09-28 | tiny bug in the HUD header hide animation fixed | Treeki | 1 | -1/+1 |
2012-09-28 | HUD now only shows star coins for real levels, and fixed a bug | Treeki | 2 | -5/+11 |
2012-09-28 | final WorldDef update hopefully | Treeki | 1 | -1/+4 |
2012-09-28 | HUD numbers are now working | Treeki | 1 | -9/+24 |
2012-09-28 | various fixes to stuff on map HUD | Treeki | 2 | -10/+9 |
2012-09-28 | Disabled spammy debugging | Treeki | 1 | -1/+1 |
2012-09-28 | untested automatically moving elements and world numbers | Treeki | 1 | -11/+61 |
2012-09-27 | new levelinfo format and a couple of fixes | Treeki | 6 | -12/+30 |
2012-09-27 | star coin count, need to fix thisnew-hud | Treeki | 1 | -0/+4 |
2012-09-27 | fuck it I can't be assed to make lives reset only when needed | Treeki | 1 | -0/+1 |
2012-09-27 | fixed a possible crash bug where the HUD was accessed before it was created | Treeki | 2 | -4/+7 |
2012-09-27 | draw order fix | Treeki | 1 | -0/+2 |
2012-09-27 | world change nodes now don't activate if you're already at that world | Treeki | 1 | -14/+18 |
2012-09-27 | made world changes work, and HUD colourising and other fun things | Treeki | 4 | -15/+177 |
2012-09-27 | added untested support for world change nodes | Treeki | 5 | -13/+111 |
2012-09-26 | Player Angles, shop lakitu improvements, and shop level node corrections | Colin Noga | 5 | -17/+42 |
2012-09-25 | added Remocon and GameMgr definitions, and made map HUD buttons work | Treeki | 2 | -1/+21 |
2012-09-25 | fixed display of lives | Treeki | 2 | -13/+70 |
2012-09-24 | various changes and bugfixes | Treeki | 5 | -27/+42 |
2012-09-23 | made the world map effects be loaded | Treeki | 1 | -0/+9 |
2012-09-23 | fixed repeating player effects | Treeki | 1 | -2/+3 |
2012-09-23 | fixed effect rendering on the map | Treeki | 2 | -0/+12 |
2012-09-23 | I have this uncanny ability to break things right before I commit them | Treeki | 1 | -1/+1 |
2012-09-23 | finally fixed all animations... I hope? | Treeki | 3 | -6/+10 |
2012-09-23 | fixing animation directions, hopefully? | Treeki | 1 | -4/+4 |
2012-09-23 | Various fixes | Treeki | 2 | -34/+37 |
2012-09-22 | some badly needed polishing for the map engine | Treeki | 2 | -11/+43 |
2012-09-22 | refactored animations, and added new untested ones | Treeki | 4 | -305/+106 |
2012-09-22 | huh, I forgot to disable spammy debugging here | Treeki | 1 | -1/+1 |
2012-09-22 | quick fix for the HUD | Treeki | 1 | -0/+4 |
2012-09-22 | fixed moving after change nodes | Treeki | 4 | -5/+30 |
2012-09-21 | updated map data format | Treeki | 2 | -2/+9 |
2012-09-21 | a failed attempt at better changes, pushed so I can test at home | Treeki | 1 | -5/+35 |
2012-09-21 | fixed KP pipe/door/etc animations | Treeki | 1 | -5/+5 |
2012-09-21 | still working on the new HUD... | Treeki | 5 | -7/+35 |
2012-09-21 | fixes, header cleanups, and part of the code for the new HUD | Treeki | 3 | -6/+138 |
2012-09-20 | beginnings of the new HUD | Treeki | 2 | -7/+48 |
2012-09-20 | cleaning up in preparation for the new HUD, plus a few other changes | Treeki | 5 | -403/+2 |
2012-09-19 | okay this one REALLY does fix the overlaps | Treeki | 1 | -8/+8 |
2012-09-17 | should fix path layer overlaps, hopefully? | Treeki | 1 | -0/+8 |