index
:
kamek
classic_controller
file-select
freeform-unlocks
level-select
master
megaTestBoss
new-hud
resurrection
Kamek (hack compilation tool) and Newer hacks, plus some content-creation tools
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
koopatlas
(
unfollow
)
Age
Commit message (
Collapse
)
Author
Files
Lines
2012-09-27
added untested support for world change nodes
Treeki
5
-13
/
+111
2012-09-25
added Remocon and GameMgr definitions, and made map HUD buttons work
Treeki
2
-1
/
+21
2012-09-25
fixed display of lives
Treeki
2
-13
/
+70
2012-09-24
various changes and bugfixes
Treeki
5
-27
/
+42
2012-09-23
made the world map effects be loaded
Treeki
1
-0
/
+9
2012-09-23
fixed repeating player effects
Treeki
1
-2
/
+3
2012-09-23
fixed effect rendering on the map
Treeki
2
-0
/
+12
2012-09-23
I have this uncanny ability to break things right before I commit them
Treeki
1
-1
/
+1
2012-09-23
finally fixed all animations... I hope?
Treeki
3
-6
/
+10
2012-09-23
fixing animation directions, hopefully?
Treeki
1
-4
/
+4
2012-09-23
Various fixes
Treeki
2
-34
/
+37
2012-09-22
some badly needed polishing for the map engine
Treeki
2
-11
/
+43
2012-09-22
refactored animations, and added new untested ones
Treeki
4
-305
/
+106
2012-09-22
huh, I forgot to disable spammy debugging here
Treeki
1
-1
/
+1
2012-09-22
quick fix for the HUD
Treeki
1
-0
/
+4
2012-09-22
fixed moving after change nodes
Treeki
4
-5
/
+30
2012-09-21
updated map data format
Treeki
2
-2
/
+9
2012-09-21
a failed attempt at better changes, pushed so I can test at home
Treeki
1
-5
/
+35
2012-09-21
fixed KP pipe/door/etc animations
Treeki
1
-5
/
+5
2012-09-21
still working on the new HUD...
Treeki
5
-7
/
+35
2012-09-21
fixes, header cleanups, and part of the code for the new HUD
Treeki
3
-6
/
+138
2012-09-20
beginnings of the new HUD
Treeki
2
-7
/
+48
2012-09-20
cleaning up in preparation for the new HUD, plus a few other changes
Treeki
5
-403
/
+2
2012-09-19
okay this one REALLY does fix the overlaps
Treeki
1
-8
/
+8
2012-09-17
should fix path layer overlaps, hopefully?
Treeki
1
-0
/
+8
2012-09-15
fixed a profile assignment conflict and added a doc for assigned profiles
Treeki
1
-1
/
+1
2012-09-15
initial version of file select
Treeki
2
-66
/
+8
2012-08-30
some path fixes
Colin Noga
1
-25
/
+31
2012-08-30
quick fix so the WORLD_MAP settings don't conflict with nintendo's
Treeki
1
-2
/
+2
2012-08-29
Node fix, added a new effect
Colin Noga
1
-2
/
+2
2012-08-29
fuck me, I removed this change by accident...
Treeki
1
-1
/
+2
2012-08-29
LOTS of debug output for path unlocking
Treeki
2
-6
/
+30
2012-08-28
fixed opacity animations and reversible loop
Treeki
1
-3
/
+8
2012-08-28
fixed some bugs in the path manager
Treeki
1
-13
/
+19
2012-08-28
hammer suit model
Treeki
2
-0
/
+5
2012-08-15
No idea, but some changes...?
Colin Noga
4
-39
/
+62
2012-07-29
minor star coin fix
Colin Noga
1
-2
/
+2
2012-07-28
stuuffff also entrance OSRepo
Colin Noga
4
-15
/
+16
2012-07-28
more star coin screen imrprovements
Colin Noga
3
-15
/
+50
2012-07-27
Fixed up Starcoin menu
Colin Noga
4
-48
/
+56
2012-07-27
oops
Colin Noga
2
-2
/
+3
2012-07-27
Oops, need these too
Colin Noga
2
-0
/
+464
2012-07-27
this fix might work, it might not, I don't know, I can't compile it
Treeki
2
-3
/
+3
2012-07-27
BROKEN - something wrong with includes, possibly related to the order =|
Colin Noga
6
-23
/
+33
2012-07-26
changed some convenience button junk
Colin Noga
4
-11
/
+52
2012-07-26
oh well.
Treeki
4
-33
/
+13
2012-07-25
new point sounds
Treeki
1
-1
/
+4
2012-07-25
node colours should be fixed now
Treeki
2
-1
/
+3
2012-07-25
lots more work completed, basic unlocks working
freeform-unlocks
Treeki
7
-50
/
+178
2012-07-25
moving to desktop
Treeki
3
-24
/
+3
[next]