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path: root/src/koopatlas/pathmanager.h (unfollow)
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2013-02-22map paths can now be unlocked based on star coin amountsTreeki1-0/+2
2013-02-14fix a bug with the w7 to w8 transition. untested thoughTreeki1-0/+2
2012-12-11added U-like turning around on pathsTreeki1-1/+3
2012-10-31bugfixes and some cleanupTreeki1-0/+3
2012-10-28added the on-death anim/soundTreeki1-0/+3
2012-10-07added Save window on mapTreeki1-0/+1
2012-10-06fixed some shit thingTreeki1-0/+1
2012-09-27new levelinfo format and a couple of fixesTreeki1-0/+1
2012-09-24various changes and bugfixesTreeki1-0/+7
2012-09-23finally fixed all animations... I hope?Treeki1-0/+1
2012-09-23Various fixesTreeki1-2/+1
2012-09-22some badly needed polishing for the map engineTreeki1-0/+4
2012-09-22refactored animations, and added new untested onesTreeki1-0/+2
2012-09-21still working on the new HUD...Treeki1-0/+2
2012-08-29LOTS of debug output for path unlockingTreeki1-1/+1
2012-07-26changed some convenience button junkColin Noga1-1/+1
2012-07-25lots more work completed, basic unlocks workingfreeform-unlocksTreeki1-0/+8
2012-07-24parts of the new unlock system, still got to wrap up some stuffTreeki1-0/+7
2012-07-23More node and path related codeColin Noga1-0/+1
2012-07-22Lots of world map path rendering and movement implementations and fixes.Colin Noga1-0/+1
2012-07-20Trying to do the damn jump codeColin Noga1-0/+5
2012-07-20Bugfix to the hud, added in player animations for path movementColin Noga1-0/+4
2012-05-08I don't even remember what shit this commit containsTreeki1-0/+2
2012-01-17added path support and the new API LevelInfoTreeki1-0/+29