index
:
kamek
classic_controller
file-select
freeform-unlocks
level-select
master
megaTestBoss
new-hud
resurrection
Kamek (hack compilation tool) and Newer hacks, plus some content-creation tools
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
koopatlas
/
pathmanager.cpp
(
unfollow
)
Age
Commit message (
Collapse
)
Author
Files
Lines
2012-10-07
added Save window on map
Treeki
1
-0
/
+27
2012-10-03
node unlock effect, finally
Treeki
1
-3
/
+14
2012-09-30
added world stars, still needs fixed positioning though
Treeki
1
-0
/
+1
2012-09-27
new levelinfo format and a couple of fixes
Treeki
1
-2
/
+7
2012-09-27
fixed a possible crash bug where the HUD was accessed before it was created
Treeki
1
-4
/
+5
2012-09-27
world change nodes now don't activate if you're already at that world
Treeki
1
-14
/
+18
2012-09-27
made world changes work, and HUD colourising and other fun things
Treeki
1
-9
/
+2
2012-09-27
added untested support for world change nodes
Treeki
1
-2
/
+30
2012-09-26
Player Angles, shop lakitu improvements, and shop level node corrections
Colin Noga
1
-1
/
+15
2012-09-24
various changes and bugfixes
Treeki
1
-24
/
+29
2012-09-23
I have this uncanny ability to break things right before I commit them
Treeki
1
-1
/
+1
2012-09-23
finally fixed all animations... I hope?
Treeki
1
-5
/
+8
2012-09-23
fixing animation directions, hopefully?
Treeki
1
-4
/
+4
2012-09-23
Various fixes
Treeki
1
-32
/
+36
2012-09-22
some badly needed polishing for the map engine
Treeki
1
-11
/
+39
2012-09-22
refactored animations, and added new untested ones
Treeki
1
-124
/
+93
2012-09-22
fixed moving after change nodes
Treeki
1
-3
/
+17
2012-09-21
a failed attempt at better changes, pushed so I can test at home
Treeki
1
-5
/
+35
2012-09-21
fixed KP pipe/door/etc animations
Treeki
1
-5
/
+5
2012-09-21
still working on the new HUD...
Treeki
1
-0
/
+18
2012-09-20
cleaning up in preparation for the new HUD, plus a few other changes
Treeki
1
-5
/
+0
2012-09-15
initial version of file select
Treeki
1
-0
/
+7
2012-08-30
some path fixes
Colin Noga
1
-25
/
+31
2012-08-30
quick fix so the WORLD_MAP settings don't conflict with nintendo's
Treeki
1
-2
/
+2
2012-08-29
LOTS of debug output for path unlocking
Treeki
1
-5
/
+29
2012-08-28
fixed some bugs in the path manager
Treeki
1
-13
/
+19
2012-08-15
No idea, but some changes...?
Colin Noga
1
-1
/
+1
2012-07-28
stuuffff also entrance OSRepo
Colin Noga
1
-0
/
+1
2012-07-28
more star coin screen imrprovements
Colin Noga
1
-1
/
+1
2012-07-27
Fixed up Starcoin menu
Colin Noga
1
-1
/
+1
2012-07-27
this fix might work, it might not, I don't know, I can't compile it
Treeki
1
-1
/
+1
2012-07-27
BROKEN - something wrong with includes, possibly related to the order =|
Colin Noga
1
-1
/
+1
2012-07-26
changed some convenience button junk
Colin Noga
1
-5
/
+44
2012-07-26
oh well.
Treeki
1
-1
/
+2
2012-07-25
new point sounds
Treeki
1
-1
/
+4
2012-07-25
node colours should be fixed now
Treeki
1
-0
/
+3
2012-07-25
lots more work completed, basic unlocks working
freeform-unlocks
Treeki
1
-13
/
+101
2012-07-25
moving to desktop
Treeki
1
-3
/
+1
2012-07-24
parts of the new unlock system, still got to wrap up some stuff
Treeki
1
-1
/
+107
2012-07-24
added in all the wm shop junk - can not get models to render overtop, though
Colin Noga
1
-1
/
+7
2012-07-23
More node and path related code
Colin Noga
1
-14
/
+16
2012-07-22
Added node model rendering junk - non working.
Colin Noga
1
-4
/
+0
2012-07-22
Lots of world map path rendering and movement implementations and fixes.
Colin Noga
1
-3
/
+22
2012-07-20
Arrrgh
Colin Noga
1
-14
/
+14
2012-07-20
typo, fixed
Colin Noga
1
-0
/
+3
2012-07-20
Trying to do the damn jump code
Colin Noga
1
-22
/
+28
2012-07-20
Bugfix to the hud, added in player animations for path movement
Colin Noga
1
-3
/
+152
2012-05-08
I don't even remember what shit this commit contains
Treeki
1
-1
/
+40
2012-02-27
switching between multiple maps
Treeki
1
-4
/
+38
2012-02-23
added water BG to World Maps
Treeki
1
-1
/
+1
[next]