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path: root/src/koopatlas/pathmanager.cpp (unfollow)
AgeCommit message (Collapse)AuthorFilesLines
2012-10-19changed sounds because skawo doesn't know what he wantsTreeki1-1/+1
2012-10-19fixed soundsTreeki1-10/+10
2012-10-18sound shit on mapTreeki1-6/+24
2012-10-18I don't even know. I'll try to fix this tomorrowTreeki1-2/+9
2012-10-18refactored level info a littleTreeki1-1/+1
2012-10-09fixed Mario rotation on mapTreeki1-12/+0
2012-10-08skawo can go fuck himself with a rakeTreeki1-1/+5
2012-10-07added Save window on mapTreeki1-0/+27
2012-10-03node unlock effect, finallyTreeki1-3/+14
2012-09-30added world stars, still needs fixed positioning thoughTreeki1-0/+1
2012-09-27new levelinfo format and a couple of fixesTreeki1-2/+7
2012-09-27fixed a possible crash bug where the HUD was accessed before it was createdTreeki1-4/+5
2012-09-27world change nodes now don't activate if you're already at that worldTreeki1-14/+18
2012-09-27made world changes work, and HUD colourising and other fun thingsTreeki1-9/+2
2012-09-27added untested support for world change nodesTreeki1-2/+30
2012-09-26Player Angles, shop lakitu improvements, and shop level node correctionsColin Noga1-1/+15
2012-09-24various changes and bugfixesTreeki1-24/+29
2012-09-23I have this uncanny ability to break things right before I commit themTreeki1-1/+1
2012-09-23finally fixed all animations... I hope?Treeki1-5/+8
2012-09-23fixing animation directions, hopefully?Treeki1-4/+4
2012-09-23Various fixesTreeki1-32/+36
2012-09-22some badly needed polishing for the map engineTreeki1-11/+39
2012-09-22refactored animations, and added new untested onesTreeki1-124/+93
2012-09-22fixed moving after change nodesTreeki1-3/+17
2012-09-21a failed attempt at better changes, pushed so I can test at homeTreeki1-5/+35
2012-09-21fixed KP pipe/door/etc animationsTreeki1-5/+5
2012-09-21still working on the new HUD...Treeki1-0/+18
2012-09-20cleaning up in preparation for the new HUD, plus a few other changesTreeki1-5/+0
2012-09-15initial version of file selectTreeki1-0/+7
2012-08-30some path fixesColin Noga1-25/+31
2012-08-30quick fix so the WORLD_MAP settings don't conflict with nintendo'sTreeki1-2/+2
2012-08-29LOTS of debug output for path unlockingTreeki1-5/+29
2012-08-28fixed some bugs in the path managerTreeki1-13/+19
2012-08-15No idea, but some changes...?Colin Noga1-1/+1
2012-07-28stuuffff also entrance OSRepoColin Noga1-0/+1
2012-07-28more star coin screen imrprovementsColin Noga1-1/+1
2012-07-27Fixed up Starcoin menuColin Noga1-1/+1
2012-07-27this fix might work, it might not, I don't know, I can't compile itTreeki1-1/+1
2012-07-27BROKEN - something wrong with includes, possibly related to the order =|Colin Noga1-1/+1
2012-07-26changed some convenience button junkColin Noga1-5/+44
2012-07-26oh well.Treeki1-1/+2
2012-07-25new point soundsTreeki1-1/+4
2012-07-25node colours should be fixed nowTreeki1-0/+3
2012-07-25lots more work completed, basic unlocks workingfreeform-unlocksTreeki1-13/+101
2012-07-25moving to desktopTreeki1-3/+1
2012-07-24parts of the new unlock system, still got to wrap up some stuffTreeki1-1/+107
2012-07-24added in all the wm shop junk - can not get models to render overtop, thoughColin Noga1-1/+7
2012-07-23More node and path related codeColin Noga1-14/+16
2012-07-22Added node model rendering junk - non working.Colin Noga1-4/+0
2012-07-22Lots of world map path rendering and movement implementations and fixes.Colin Noga1-3/+22