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path: root/src/koopatlas/mapdata.h (unfollow)
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2013-02-28add reserved fields to KP node struct and getOtherNodeTo() methodTreeki1-1/+6
2012-10-08skawo can go fuck himself with a rakeTreeki1-1/+3
2012-09-29fixed not having enough space for the HUD hueTreeki1-2/+2
2012-09-28final WorldDef update hopefullyTreeki1-1/+4
2012-09-27added untested support for world change nodesTreeki1-1/+16
2012-09-23finally fixed all animations... I hope?Treeki1-1/+1
2012-09-22refactored animations, and added new untested onesTreeki1-1/+10
2012-09-21updated map data formatTreeki1-1/+6
2012-07-25lots more work completed, basic unlocks workingfreeform-unlocksTreeki1-6/+23
2012-07-25moving to desktopTreeki1-4/+2
2012-07-24parts of the new unlock system, still got to wrap up some stuffTreeki1-1/+9
2012-07-23More node and path related codeColin Noga1-2/+1
2012-07-22Added node model rendering junk - non working.Colin Noga1-3/+4
2012-07-23added Level Node Extra stuff. untested in game, but it compilesTreeki1-0/+17
2012-07-22Lots of world map path rendering and movement implementations and fixes.Colin Noga1-9/+2
2012-07-19updates to HUD and commenting out of some spec changesColin Noga1-6/+12
2012-07-18Putting the build into working order.Colin Noga1-0/+1
2012-07-18Updated doodad engine spec with delays, and a few other minor fixesColin Noga1-2/+8
2012-05-08I don't even remember what shit this commit containsTreeki1-1/+1
2012-02-27switching between multiple mapsTreeki1-1/+8
2012-02-23added water BG to World MapsTreeki1-0/+2
2012-01-17added path support and the new API LevelInfoTreeki1-13/+21
2012-01-16added doodads + animation, plus bugfixesTreeki1-2/+5
2012-01-15initial commit of the Koopatlas engineTreeki1-0/+191