Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-07-22 | Lots of world map path rendering and movement implementations and fixes. | Colin Noga | 1 | -17/+83 | |
2012-07-19 | updates to HUD and commenting out of some spec changes | Colin Noga | 1 | -44/+46 | |
2012-07-18 | Putting the build into working order. | Colin Noga | 1 | -5/+7 | |
2012-07-18 | Updated doodad engine spec with delays, and a few other minor fixes | Colin Noga | 1 | -68/+129 | |
2012-03-28 | support for optimised tilesets | Treeki | 1 | -7/+18 | |
2012-03-28 | fixes to WM code, and mHeap namespace | Treeki | 1 | -3/+6 | |
2012-03-27 | brought Koopatlas engine up to date and compiling | Treeki | 1 | -2/+0 | |
2012-03-15 | optimisations to reduce code size | Treeki | 1 | -12/+0 | |
2012-02-23 | added water BG to World Maps | Treeki | 1 | -3/+33 | |
2012-01-17 | added path support and the new API LevelInfo | Treeki | 1 | -1/+1 | |
2012-01-16 | fixed some rendering issues | Treeki | 1 | -6/+6 | |
2012-01-16 | quick optimisation I noticed | Treeki | 1 | -4/+6 | |
2012-01-16 | added doodads + animation, plus bugfixes | Treeki | 1 | -13/+149 | |
2012-01-15 | initial commit of the Koopatlas engine | Treeki | 1 | -0/+259 | |