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path: root/src/koopatlas/map.cpp (follow)
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2012-11-30fixes to the map music or something. idkTreeki1-1/+1
2012-11-24cloud animation at start of game. untestedTreeki1-1/+7
2012-09-23fixed effect rendering on the mapTreeki1-0/+10
2012-09-19okay this one REALLY does fix the overlapsTreeki1-8/+8
2012-09-17should fix path layer overlaps, hopefully?Treeki1-0/+8
2012-08-28fixed opacity animations and reversible loopTreeki1-3/+8
2012-07-25Merge branch 'freeform-unlocks' into level-selectTreeki1-26/+9
2012-07-25lots more work completed, basic unlocks workingfreeform-unlocksTreeki1-26/+9
2012-07-24trying laki fixes, linked in anmClrColin Noga1-0/+4
2012-07-23More node and path related codeColin Noga1-34/+23
2012-07-22Added node model rendering junk - non working.Colin Noga1-80/+16
2012-07-22Added a comment for node infoColin Noga1-0/+4
2012-07-22Lots of world map path rendering and movement implementations and fixes.Colin Noga1-17/+83
2012-07-19updates to HUD and commenting out of some spec changesColin Noga1-44/+46
2012-07-18Putting the build into working order.Colin Noga1-5/+7
2012-07-18Updated doodad engine spec with delays, and a few other minor fixesColin Noga1-68/+129
2012-03-28support for optimised tilesetsTreeki1-7/+18
2012-03-28fixes to WM code, and mHeap namespaceTreeki1-3/+6
2012-03-27brought Koopatlas engine up to date and compilingTreeki1-2/+0
2012-03-15optimisations to reduce code sizeTreeki1-12/+0
2012-02-23added water BG to World MapsTreeki1-3/+33
2012-01-17added path support and the new API LevelInfoTreeki1-1/+1
2012-01-16fixed some rendering issuesTreeki1-6/+6
2012-01-16quick optimisation I noticedTreeki1-4/+6
2012-01-16added doodads + animation, plus bugfixesTreeki1-13/+149
2012-01-15initial commit of the Koopatlas engineTreeki1-0/+259