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path: root/src/koopatlas/hud.cpp (follow)
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2012-09-27fixed a possible crash bug where the HUD was accessed before it was createdTreeki1-0/+2
2012-09-27draw order fixTreeki1-0/+2
2012-09-27made world changes work, and HUD colourising and other fun thingsTreeki1-4/+154
2012-09-27added untested support for world change nodesTreeki1-8/+42
2012-09-25added Remocon and GameMgr definitions, and made map HUD buttons workTreeki1-0/+18
2012-09-25fixed display of livesTreeki1-6/+52
2012-09-22quick fix for the HUDTreeki1-0/+4
2012-09-21still working on the new HUD...Treeki1-5/+13
2012-09-21fixes, header cleanups, and part of the code for the new HUDTreeki1-2/+120
2012-09-20beginnings of the new HUDTreeki1-7/+41
2012-09-20cleaning up in preparation for the new HUD, plus a few other changesTreeki1-339/+0
2012-09-15initial version of file selectTreeki1-66/+1
2012-08-15No idea, but some changes...?Colin Noga1-4/+4
2012-07-27BROKEN - something wrong with includes, possibly related to the order =|Colin Noga1-1/+1
2012-07-22Lots of world map path rendering and movement implementations and fixes.Colin Noga1-1/+1
2012-07-20Bugfix to the hud, added in player animations for path movementColin Noga1-2/+2
2012-07-19name changeColin Noga1-2/+2
2012-07-19updates to HUD and commenting out of some spec changesColin Noga1-2/+48
2012-07-17Map fixes: HUD now reflects map status, Mario model reflects powerupColin Noga1-15/+260
2012-05-08I don't even remember what shit this commit containsTreeki1-21/+45
2012-03-15optimisations to reduce code sizeTreeki1-3/+0
2012-01-17added path support and the new API LevelInfoTreeki1-14/+9
2012-01-15initial commit of the Koopatlas engineTreeki1-0/+168