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kamek
classic_controller
file-select
freeform-unlocks
level-select
master
megaTestBoss
new-hud
resurrection
Kamek (hack compilation tool) and Newer hacks, plus some content-creation tools
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src
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koopatlas
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hud.cpp
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Commit message (
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Author
Files
Lines
2013-05-06
hide/show the HUD smoothly when in a menu
Treeki
1
-2
/
+6
2013-04-30
fix bugs involving the After Fortress Mode in KP
Treeki
1
-1
/
+3
2013-02-28
camera panning onto unlocked paths, among other fancy stuff and fixes
Treeki
1
-5
/
+14
2013-02-07
various fixes to Layout code
Treeki
1
-2
/
+6
2013-01-28
adding warp zone support to maps and a couple of fixes
Treeki
1
-12
/
+3
2013-01-25
no stars in warp zone
Treeki
1
-0
/
+6
2013-01-17
myriad updates and fixes to EVERYTHING
Treeki
1
-5
/
+22
2012-12-08
shop and hud decrement star coin fixes
Colin Noga
1
-1
/
+1
2012-10-25
refactoring, API fixes and shop mostly finished
Treeki
1
-139
/
+0
2012-10-21
fixed the MP lives in the HUD
Treeki
1
-1
/
+1
2012-10-18
refactored level info a little
Treeki
1
-2
/
+2
2012-10-10
bit of refactoring, and added PreGame
Treeki
1
-45
/
+2
2012-10-09
fixed alternate levels
Treeki
1
-1
/
+1
2012-10-08
skawo can go fuck himself with a rake
Treeki
1
-3
/
+3
2012-10-08
fixed numbers on HUD
Treeki
1
-10
/
+17
2012-10-01
fixed positioning of HUD stars
Treeki
1
-8
/
+19
2012-10-01
fix to the last level star on the HUD
Treeki
1
-6
/
+7
2012-09-30
added world stars, still needs fixed positioning though
Treeki
1
-2
/
+44
2012-09-29
Fixed colourise algorithm
Treeki
1
-1
/
+1
2012-09-28
tiny bug in the HUD header hide animation fixed
Treeki
1
-1
/
+1
2012-09-28
HUD now only shows star coins for real levels, and fixed a bug
Treeki
1
-2
/
+11
2012-09-28
HUD numbers are now working
Treeki
1
-9
/
+24
2012-09-28
various fixes to stuff on map HUD
Treeki
1
-10
/
+8
2012-09-28
untested automatically moving elements and world numbers
Treeki
1
-11
/
+61
2012-09-27
new levelinfo format and a couple of fixes
Treeki
1
-3
/
+13
2012-09-27
star coin count, need to fix this
new-hud
Treeki
1
-0
/
+4
2012-09-27
fuck it I can't be assed to make lives reset only when needed
Treeki
1
-0
/
+1
2012-09-27
fixed a possible crash bug where the HUD was accessed before it was created
Treeki
1
-0
/
+2
2012-09-27
draw order fix
Treeki
1
-0
/
+2
2012-09-27
made world changes work, and HUD colourising and other fun things
Treeki
1
-4
/
+154
2012-09-27
added untested support for world change nodes
Treeki
1
-8
/
+42
2012-09-25
added Remocon and GameMgr definitions, and made map HUD buttons work
Treeki
1
-0
/
+18
2012-09-25
fixed display of lives
Treeki
1
-6
/
+52
2012-09-24
various changes and bugfixes
Treeki
1
-2
/
+2
2012-09-22
quick fix for the HUD
Treeki
1
-0
/
+4
2012-09-21
still working on the new HUD...
Treeki
1
-5
/
+13
2012-09-21
fixes, header cleanups, and part of the code for the new HUD
Treeki
1
-2
/
+120
2012-09-20
beginnings of the new HUD
Treeki
1
-7
/
+41
2012-09-20
cleaning up in preparation for the new HUD, plus a few other changes
Treeki
1
-339
/
+0
2012-09-15
initial version of file select
Treeki
1
-66
/
+1
2012-08-15
No idea, but some changes...?
Colin Noga
1
-4
/
+4
2012-07-27
BROKEN - something wrong with includes, possibly related to the order =|
Colin Noga
1
-1
/
+1
2012-07-22
Lots of world map path rendering and movement implementations and fixes.
Colin Noga
1
-1
/
+1
2012-07-20
Bugfix to the hud, added in player animations for path movement
Colin Noga
1
-2
/
+2
2012-07-19
name change
Colin Noga
1
-2
/
+2
2012-07-19
updates to HUD and commenting out of some spec changes
Colin Noga
1
-2
/
+48
2012-07-17
Map fixes: HUD now reflects map status, Mario model reflects powerup
Colin Noga
1
-15
/
+260
2012-05-08
I don't even remember what shit this commit contains
Treeki
1
-21
/
+45
2012-03-15
optimisations to reduce code size
Treeki
1
-3
/
+0
2012-01-17
added path support and the new API LevelInfo
Treeki
1
-14
/
+9
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