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path: root/src/koopatlas/core.cpp (follow)
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2012-07-27oopsColin Noga1-2/+0
2012-07-27BROKEN - something wrong with includes, possibly related to the order =|Colin Noga1-3/+23
2012-07-26changed some convenience button junkColin Noga1-2/+4
2012-07-26oh well.Treeki1-1/+1
2012-07-25Merge branch 'freeform-unlocks' into level-selectTreeki1-0/+5
2012-07-25lots more work completed, basic unlocks workingfreeform-unlocksTreeki1-0/+5
2012-07-24added in all the wm shop junk - can not get models to render overtop, thoughColin Noga1-0/+25
2012-07-23More node and path related codeColin Noga1-0/+2
2012-07-22Added node model rendering junk - non working.Colin Noga1-1/+1
2012-07-22Lots of world map path rendering and movement implementations and fixes.Colin Noga1-0/+1
2012-07-18Updated doodad engine spec with delays, and a few other minor fixesColin Noga1-0/+1
2012-07-17Map fixes: HUD now reflects map status, Mario model reflects powerupColin Noga1-7/+18
2012-05-08I don't even remember what shit this commit containsTreeki1-6/+18
2012-03-28fixes to WM code, and mHeap namespaceTreeki1-1/+2
2012-03-27Kamek/Newer now support dynamic linkingTreeki1-0/+1
2012-02-27switching between multiple mapsTreeki1-14/+99
2012-02-18fixed memory leaksTreeki1-0/+2
2012-01-17added path support and the new API LevelInfoTreeki1-12/+43
2012-01-16cleaning up houseTreeki1-93/+0
2012-01-15initial commit of the Koopatlas engineTreeki1-0/+928