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path: root/src/bossMegaGoomba.cpp (follow)
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2013-02-07a bunch of sprite fixes mixed into one commit, in traditional Newer fashionTreeki1-5/+2
2013-02-07pow block method renamed, plus fixes for some enemies/bossesTreeki1-0/+4
2013-02-03fix a bug in the collision headers, and assorted collision bugsTreeki1-37/+68
2012-12-08shop and hud decrement star coin fixesColin Noga1-4/+1
2012-12-08giga goomba bugs fixed - hammers, bitfields, gp timerColin Noga1-1/+5
2012-12-08assorted updates and fixesTreeki1-19/+28
2012-12-08I will hate the gigoomba until the day I dieTreeki1-9/+10
2012-12-04fixed a bunch of bugs, shy guy, mega goomba, challenge star, topman bossColin Noga1-5/+15
2012-12-04changed WMwagglewater to groundpoundTreeki1-2/+2
2012-12-04cleaned up gigoomba code a bitTreeki1-292/+11
2012-12-04tons of updates. better APDebug, fixed dEn_c, mostly fixed gigoombaTreeki1-45/+153
2012-12-02collisionMgr_c updatedTreeki1-7/+6
2012-11-02fixed player stunning with bossMegaGoombaTreeki1-8/+39
2012-09-16go speed! a terrible hack to make builds far fasterTreeki1-1/+0
2012-09-12shy guy fixes, Mega Goomba fixesColin Noga1-14/+0
2012-07-22Lots of world map path rendering and movement implementations and fixes.Colin Noga1-88/+87
2012-07-16Samurai Shy is in beta, added Song Block as a sprite, a few minor boss fixes.Colin Noga1-5/+5
2012-07-15Lots of bug fixes, changing up the giga goomba, added in shy guy samurai bossColin Noga1-143/+202
2012-03-15optimisations to reduce code sizeTreeki1-58/+10
2012-03-13fixed up collisions, added a bunch of boss improvementsColin Noga1-5/+1
2012-03-11pushing in case my HD dies.Colin Noga1-63/+123
2012-03-09Redid all the boss and custom sprite junk, effect list, saved 25 kb - but ↵Colin Noga1-4/+26
bosses break
2012-01-12fixes for using class functions instead of extern'd callsmegazig1-13/+8
updated full daEnDosun_c definition half working daEnMegaDosun_c
2012-01-11changed class1EC to collisionMgr classmegazig1-12/+27
changed class484 to freezeMgr class added daEnDosun_c definition fixed bossMegaGecko to use new collisionMgr class changed bossThwompaDomp to inherit from daEnDosun_c (need to make it actually different now)
2011-10-21Cleaned up wall detectionStephen Simpson1-0/+6
2011-10-21added floor based detection to MGStephen Simpson1-218/+114
changed MG's jumping to use yspeed so it can do floor detection
2011-10-19added player and sprite collision to MGStephen Simpson1-95/+254
added a Turn state to MG semi-fixed collision box for MG
2011-10-15Started on adding anmTexSrt into codeStephen Simpson1-0/+34
2011-10-14Tweeks to MG for animationsStephen Simpson1-14/+24
2011-10-14anmChr workingStephen Simpson1-6/+6
2011-10-14moved setNewCollisionRect to player.h so multiple actors can call itStephen Simpson1-4/+22
updated MG with attempted fixes for anmChr changed banm_c's _setUpdateRate and others to public for anmChr
2011-10-14Got working anmPat animations. anmChr needs fixingStephen Simpson1-87/+47
added rotation to MegaGoomba based on direction. added eyes blinking to MegaGoomba. added speed and jump changes based on how many hits MG has taken.
2011-10-13Started work on animationsStephen Simpson1-18/+85
2011-10-12removed MAME goomba and lowered amount in launch stateStephen Simpson1-12/+8
2011-10-11fixed hardcoded r13 in PlaySound to enable ntsc funStephen Simpson1-2/+10
2011-10-11fixed missing dependence on soundPlayer in NewerCodehandler.yamlStephen Simpson1-3/+3
2011-10-11added ability to have sounds play for MountainGeckoStephen Simpson1-8/+7
2011-10-10added ability to link in .o filesStephen Simpson1-31/+110
tweeked MountainGoombas Launch state for always arcing up added two more goomba types to the Launch state added in codehandler. bp not working, but rest seems functional
2011-10-10got MountainGoomba to a working conditionStephen Simpson1-0/+456
added Hermite Interpolation into linker and common.h added player.cpp and player.h for some common functions removed classic controller hack from NewerProject.yaml added more PSVEC functions to linker