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path: root/src/bossBalboaWrench.cpp (unfollow)
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2013-02-07a bunch of sprite fixes mixed into one commit, in traditional Newer fashionTreeki1-16/+18
2013-02-03fix a bug in the collision headers, and assorted collision bugsTreeki1-15/+23
2012-12-04changed WMwagglewater to groundpoundTreeki1-2/+2
2012-12-04tons of updates. better APDebug, fixed dEn_c, mostly fixed gigoombaTreeki1-1/+1
2012-03-15optimisations to reduce code sizeTreeki1-2/+0
2012-03-13fixed up collisions, added a bunch of boss improvementsColin Noga1-3/+1
2012-03-11pushing in case my HD dies.Colin Noga1-4/+4
2012-03-09Bosses working once again - now slimmer and prettier than everColin Noga1-1/+5
2012-03-09Small fixesColin Noga1-2/+0
2012-03-09Redid all the boss and custom sprite junk, effect list, saved 25 kb - but ↵Colin Noga1-155/+27
bosses break
2012-03-02Lots of poss updates, meteors, shy guys, penguins, etc.Colin Noga1-444/+515
2012-02-28more boss fixesColin Noga1-2/+2
2012-02-27Started on boss junkColin Noga1-7/+5
2012-01-12fixes for using class functions instead of extern'd callsmegazig1-6/+3
updated full daEnDosun_c definition half working daEnMegaDosun_c
2011-11-05changes and junkColin Noga1-26/+70
2011-10-22unworking balboa boss for testingColin Noga1-85/+14
2011-10-22Lots of boss updatesColin Noga1-18/+68
2011-10-19fuzzy updates, ramboo updates, playing around with ramboo anmChrs, and added ↵Colin Noga1-0/+711
the beginnings of BalboaWrench