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2011-07-11added some more vars to dStageActor_cTreeki1-3/+9
2011-07-11dFlagMgr_c added to headers and linker scriptsTreeki1-0/+43
2011-07-10custom blocks, states and static initialisers. fuck yeahTreeki3-8/+211
2011-07-10initial not completely finished version of daEnTestBlock_cTreeki1-12/+531
2011-06-20fixed a lyt::Pane def bug, added CharWriter and TextWriterTreeki1-1/+73
2011-06-18added memcmpTreeki1-0/+1
2011-06-17added mDynArray_c class .. should probably be mVarArray_c thoughTreeki1-0/+32
2011-06-15also, I still don't know how to use gitTreeki1-128/+140
2011-05-28blahTreeki1-2/+7
2011-05-28initial commit to path-stuff. I'll be screwing with paths here...Treeki1-0/+30
2011-05-16layout API fixesTreeki1-1/+1
2011-03-28Pa1/2/3 tilesets can now be swapped into any slot, except for animationsTreeki1-0/+1
2011-03-23added HUD support and some more debug stuffTreeki1-4/+6
2011-03-21some corrections. I wish I knew the proper class name for EmbedLayout_c etc...Treeki1-13/+11
2011-03-21lots of work on the LYT api and NSMBW's wrapper for it. still untestedTreeki1-0/+195
2011-03-15refactored WorldMap to use the same init method as Nintendo (function chains)Treeki1-0/+2
2011-03-15WorldMapData is now dWMPathData_c and loads its data from the resource managerTreeki1-2/+10
2011-03-13made LevelInfo into an OO class and added a header file for dWMResourceMng_cTreeki1-0/+5
2011-03-13compiles now! untested, though. also did some work on dWMResourceMng_cTreeki1-1/+1
2011-03-12initial commit. now I can start playing with stuff!Treeki27-0/+5609