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2013-06-05commented Yoshi bug debugging stuff, plus the fixTreeki1-0/+4
2013-05-25A large number of fixes - ramboo, samurai, shy guy, topman, MrSun, classic ↵Colin Noga1-2/+2
controller
2013-05-22added SetVolumeTreeki1-1/+5
2013-05-12show faded out missing exitsTreeki1-0/+1
2013-05-12unbubble sprite fixesTreeki1-0/+4
2013-05-09shy guy stuff potentiallyColin Noga1-0/+3
2013-05-06Fixed shy guy coins, shy guy respawning, star coin spent counter on file ↵Colin Noga1-0/+1
select, and music house hammer delivery
2013-04-16rename the param of powBlockActivated() from isMPGP to isNotMPGPTreeki1-1/+1
2013-04-13API updatesTreeki2-2/+23
2013-04-08tons of APIs and stuff for other commits, don't feel like sorting itTreeki2-9/+1544
2013-04-08cutscene sounds, skip dialog, widescreen fixesTreeki1-0/+2
2013-04-08add decompression stuff to headersTreeki1-0/+29
2013-03-03add player anim states to game.h so we can make them loop if we wantTreeki1-0/+9
2013-02-28your daily dose of API additionsTreeki2-8/+13
2013-02-25add dYesNoWindow_c defs and update src/koopatlas/core.cpp to be compatibleTreeki1-0/+31
2013-02-25add some stuff to the header filesTreeki1-0/+6
2013-02-22lots of API updatesTreeki2-27/+36
2013-02-22update collision debug to support BasicCollider and rotated PhysicsTreeki1-1/+3
2013-02-14added GetPlayerOrYoshi() and the special player anim playback functionsTreeki1-0/+5
2013-02-14re-added abs() to common.h, I was SURE I had done this already...Treeki1-0/+6
2013-02-12add KillByDieFall method to dEn_cTreeki1-0/+1
2013-02-12don't play boss victory cries for bubbled playersTreeki1-0/+3
2013-02-10podouble splashesTreeki1-0/+34
2013-02-08various additions to the headers to support the next two commitsTreeki1-0/+120
2013-02-08update dEn_c headers a tiny bitTreeki1-5/+5
2013-02-08changed various playsound calls to playsoundwithfunctionb4Treeki1-0/+2
2013-02-07pow block method renamed, plus fixes for some enemies/bossesTreeki1-1/+1
2013-02-03an attempt to fix the shyguy star bullshitTreeki1-0/+7
2013-02-03fix a bug in the collision headers, and assorted collision bugsTreeki3-16/+134
2013-01-28adding warp zone support to maps and a couple of fixesTreeki1-0/+2
2013-01-25add a couple of things to the linker script and game.hTreeki1-0/+2
2013-01-17myriad updates and fixes to EVERYTHINGTreeki1-0/+72
2012-12-12Made giant Shy Guys, also learned about Mario bouncingColin Noga1-2/+4
2012-12-09Starman on world mapsTreeki1-5/+5
2012-12-08assorted updates and fixesTreeki1-0/+4
2012-12-04changed WMwagglewater to groundpoundTreeki2-3/+3
2012-12-04tons of updates. better APDebug, fixed dEn_c, mostly fixed gigoombaTreeki1-9/+15
2012-12-02collisionMgr_c updatedTreeki1-65/+237
2012-11-22new map music systemTreeki1-0/+2
2012-11-10pushed the very unfinished 4PTreeki1-0/+1
2012-10-29quick API update, and flipblock finishedTreeki1-0/+3
2012-10-28added the on-death anim/soundTreeki2-3/+5
2012-10-25refactoring, API fixes and shop mostly finishedTreeki2-2/+7
2012-10-25committing my untested and slightly unfinished shopTreeki1-1/+1
2012-10-24update startlevelinfoTreeki1-3/+3
2012-10-23musics and thingsTreeki1-1/+13
2012-10-22fixes to make Newer compile with Clang... kindaTreeki2-7/+9
2012-10-19fixed soundsTreeki1-0/+15
2012-10-18I don't even know. I'll try to fix this tomorrowTreeki2-0/+4
2012-10-10bit of refactoring, and added PreGameTreeki2-0/+5