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2013-02-03fix a bug in the collision headers, and assorted collision bugsTreeki1-15/+15
2013-01-25add a couple of things to the linker script and game.hTreeki1-0/+2
2013-01-17myriad updates and fixes to EVERYTHINGTreeki1-0/+72
2012-12-12Made giant Shy Guys, also learned about Mario bouncingColin Noga1-2/+4
2012-12-09Starman on world mapsTreeki1-5/+5
2012-12-08assorted updates and fixesTreeki1-0/+4
2012-12-04changed WMwagglewater to groundpoundTreeki1-2/+2
2012-12-04tons of updates. better APDebug, fixed dEn_c, mostly fixed gigoombaTreeki1-9/+15
2012-12-02collisionMgr_c updatedTreeki1-65/+237
2012-11-22new map music systemTreeki1-0/+2
2012-10-29quick API update, and flipblock finishedTreeki1-0/+3
2012-10-28added the on-death anim/soundTreeki1-1/+1
2012-10-25refactoring, API fixes and shop mostly finishedTreeki1-0/+5
2012-10-25committing my untested and slightly unfinished shopTreeki1-1/+1
2012-10-24update startlevelinfoTreeki1-3/+3
2012-10-23musics and thingsTreeki1-1/+13
2012-10-22fixes to make Newer compile with Clang... kindaTreeki1-2/+2
2012-10-19fixed soundsTreeki1-0/+15
2012-10-18I don't even know. I'll try to fix this tomorrowTreeki1-0/+1
2012-10-10bit of refactoring, and added PreGameTreeki1-0/+3
2012-10-08skawo can go fuck himself with a rakeTreeki1-8/+10
2012-10-07fixed the multiplayer pausesTreeki1-1/+1
2012-10-01fuck I have spent SO LONG on fixing this bugTreeki1-4/+8
2012-09-30added world stars, still needs fixed positioning thoughTreeki1-1/+2
2012-09-28added level flags to levelinfoTreeki1-0/+11
2012-09-28various fixes to stuff on map HUDTreeki1-0/+1
2012-09-28untested automatically moving elements and world numbersTreeki1-0/+1
2012-09-27a tiny bit of savefile RE, and default world stuff in the savefileTreeki1-0/+25
2012-09-27made world changes work, and HUD colourising and other fun thingsTreeki1-2/+34
2012-09-27added untested support for world change nodesTreeki1-1/+8
2012-09-25added Remocon and GameMgr definitions, and made map HUD buttons workTreeki1-6/+79
2012-09-24Merge branch 'level-select' into new-hudTreeki1-0/+20
2012-09-24unfinished ActivePhysics debuggingTreeki1-0/+5
2012-09-23made the world map effects be loadedTreeki1-0/+5
2012-09-23fixed effect rendering on the mapTreeki1-0/+10
2012-09-21fixes, header cleanups, and part of the code for the new HUDTreeki1-13/+56
2012-09-20cleaning up in preparation for the new HUD, plus a few other changesTreeki1-0/+51
2012-09-16go speed! a terrible hack to make builds far fasterTreeki1-0/+22
2012-09-15initial version of file selectTreeki1-3/+15
2012-09-01the beginnings of a working cutscene playerTreeki1-4/+66
2012-08-28some header file changes/fixesTreeki1-1/+53
2012-07-20ArrrghColin Noga1-2/+3
2012-07-11Fixed names of bowser stuffColin Noga1-3/+3
2012-07-11Plenty of bugfixes, and bowser improvementsColin Noga1-0/+7
2012-07-03Added StageActorLight, bonusRoom is complete except for sfxColin Noga1-3/+1
2012-06-25Worked more on bonus room - light is broken, and the delete functions are pro...Colin Noga1-6/+7
2012-06-24stageActorLight and junkColin Noga1-0/+17
2012-04-29fixed magic platformsTreeki1-3/+3
2012-03-28fixes to WM code, and mHeap namespaceTreeki1-0/+9
2012-03-24ClassWithCameraInfo definedTreeki1-0/+40