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2012-09-24unfinished ActivePhysics debuggingTreeki1-0/+5
2012-09-23made the world map effects be loadedTreeki1-0/+5
2012-09-23fixed effect rendering on the mapTreeki1-0/+10
2012-09-16go speed! a terrible hack to make builds far fasterTreeki1-0/+22
2012-09-15initial version of file selectTreeki1-3/+15
2012-09-01the beginnings of a working cutscene playerTreeki1-4/+66
2012-08-28some header file changes/fixesTreeki1-1/+53
2012-07-20ArrrghColin Noga1-2/+3
2012-07-11Fixed names of bowser stuffColin Noga1-3/+3
2012-07-11Plenty of bugfixes, and bowser improvementsColin Noga1-0/+7
2012-07-03Added StageActorLight, bonusRoom is complete except for sfxColin Noga1-3/+1
2012-06-25Worked more on bonus room - light is broken, and the delete functions are ↵Colin Noga1-6/+7
probably broken
2012-06-24stageActorLight and junkColin Noga1-0/+17
2012-04-29fixed magic platformsTreeki1-3/+3
2012-03-28fixes to WM code, and mHeap namespaceTreeki1-0/+9
2012-03-24ClassWithCameraInfo definedTreeki1-0/+40
2012-03-20update with fixesColin Noga1-1/+2
2012-03-18compiles nowTreeki1-1/+1
2012-03-17Volley back the EGG:EffectColin Noga1-128/+129
2012-03-17preliminary definitions for EGG::Effect and coTreeki1-0/+143
2012-03-13fixed up collisions, added a bunch of boss improvementsColin Noga1-0/+1
2012-03-08Electric line, topman boss, and BROKEN YOSHISColin Noga1-0/+11
2012-03-06Improvements to ThwompaDomp, game.h, added Poodle, topman spriteColin Noga1-2/+2
2012-03-02Lots of poss updates, meteors, shy guys, penguins, etc.Colin Noga1-1/+1
2012-02-29FUCK YOU LINKERColin Noga1-4/+4
2012-02-29Added meteor, changes to fuzzybear intro (now complete), some header tweaksColin Noga1-3/+43
2012-02-28fixed stage32CTreeki1-7/+4
2012-02-28more boss fixesColin Noga1-3/+0
2012-02-27Merge branch 'level-select' of ssh://treeki.rustedlogic.net:30000/Kamek into ↵Colin Noga1-0/+2
level-select
2012-02-27More boss related junkColin Noga1-0/+38
2012-02-27switching between multiple mapsTreeki1-0/+2
2012-02-27Started on boss junkColin Noga1-1/+1
2012-02-23broken builds with linker error againColin Noga1-0/+70
2012-02-23Shy Guy and some other changesColin Noga1-0/+1
2012-02-23header updatesTreeki1-8/+19
2012-02-22Broken Shy Guy CommitColin Noga1-2/+2
2012-02-07lots of header updates, plus a new dCourse.hTreeki1-0/+22
2012-02-06new nw4r math stuff for headersTreeki1-0/+5
2012-02-01header updatesTreeki1-6/+73
2012-01-30a couple of header updatesTreeki1-5/+5
2012-01-16some maths stuffTreeki1-0/+7
2012-01-15Cleanups in the include files and other stuffTreeki1-5/+125
2012-01-12fixes for using class functions instead of extern'd callsmegazig1-6/+18
updated full daEnDosun_c definition half working daEnMegaDosun_c
2012-01-11changed class1EC to collisionMgr classmegazig1-6/+108
changed class484 to freezeMgr class added daEnDosun_c definition fixed bossMegaGecko to use new collisionMgr class changed bossThwompaDomp to inherit from daEnDosun_c (need to make it actually different now)
2012-01-08State system finally worksTreeki1-8/+8
2012-01-08states fixed, now compilesTreeki1-10/+27
2012-01-08finally, a proper state API! hopefully this didn't break anythingTreeki1-31/+32
2011-11-01fixed line god. I need to port it to the C++ classes eventually...Treeki1-0/+3
2011-10-19added player and sprite collision to MGStephen Simpson1-1/+2
added a Turn state to MG semi-fixed collision box for MG
2011-10-14moved setNewCollisionRect to player.h so multiple actors can call itStephen Simpson1-23/+0
updated MG with attempted fixes for anmChr changed banm_c's _setUpdateRate and others to public for anmChr