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AgeCommit message (Collapse)AuthorFilesLines
2013-04-13add crapnutTreeki1-0/+1
2013-04-08add Credits Manager spriteTreeki1-0/+1
2013-04-08add Ending Manager spriteTreeki1-0/+1
2013-01-31add replays as an on/off thingTreeki1-1/+1
2013-01-28implement the Konami Code into NewerTreeki1-1/+1
2013-01-28disable apDebug for nowTreeki1-1/+1
2012-12-13Added thundercloud sprite, made area death cloudsColin Noga1-0/+1
2012-12-12Made giant Shy Guys, also learned about Mario bouncingColin Noga1-1/+2
2012-11-24added pause menuTreeki1-0/+1
2012-10-21generic corse clear thingyTreeki1-0/+1
2012-10-10bit of refactoring, and added PreGameTreeki1-1/+1
2012-10-01untested flip blockTreeki1-0/+1
2012-09-24unfinished ActivePhysics debuggingTreeki1-0/+1
2012-09-16disabled layoutdebug for nowTreeki1-1/+1
2012-09-15debug crapTreeki1-0/+1
2012-09-15initial version of file selectTreeki1-0/+1
2012-09-12shy guy fixes, Mega Goomba fixesColin Noga1-0/+2
2012-09-01the beginnings of a working cutscene playerTreeki1-0/+1
2012-08-30bone piece thingTreeki1-0/+1
2012-08-29Node fix, added a new effectColin Noga1-1/+1
2012-07-18Updated doodad engine spec with delays, and a few other minor fixesColin Noga1-1/+1
2012-07-15Lots of bug fixes, changing up the giga goomba, added in shy guy samurai bossColin Noga1-0/+1
2012-07-07Lots of fixesColin Noga1-0/+1
2012-06-24Lots of bug fixes, bowser improvements, summer sun hacks, JPN support, etc.Colin Noga1-0/+1
2012-03-27brought Koopatlas engine up to date and compilingTreeki1-1/+12
2012-01-30message boxes are now functionalTreeki1-1/+1
2012-01-15initial commit of the Koopatlas engineTreeki1-1/+3
2012-01-11changed class1EC to collisionMgr classmegazig1-1/+1
changed class484 to freezeMgr class added daEnDosun_c definition fixed bossMegaGecko to use new collisionMgr class changed bossThwompaDomp to inherit from daEnDosun_c (need to make it actually different now)
2011-11-05changes and junkColin Noga1-1/+2
2011-10-19fuzzy updates, ramboo updates, playing around with ramboo anmChrs, and added ↵Colin Noga1-0/+1
the beginnings of BalboaWrench
2011-10-14added fake star coin to slot 49Colin Noga1-0/+1
2011-10-14Polished up Fuzzy Bear a bunch, made boss ramboo. Both are waiting on ↵Colin Noga1-2/+3
anmChr, kameck intro, and outro wipe. Also turned effectvideo into effect spawner.
2011-10-12This build is broken due to EffectVideoColin Noga1-0/+1
2011-10-10got MountainGoomba to a working conditionStephen Simpson1-1/+2
added Hermite Interpolation into linker and common.h added player.cpp and player.h for some common functions removed classic controller hack from NewerProject.yaml added more PSVEC functions to linker
2011-10-09Added a whole bunch of boss crap, soundplayers, retextures, and some mrsun ↵Colin Noga1-0/+2
improvements.
2011-09-28started adding classic controllerStephen Simpson1-0/+1
analog not yet implemented tilt not yet implemented
2011-09-28added fire laser, airship gear retexture, and some minor sun fixesColin Noga1-0/+1
2011-09-23Added FuzzyBear and some fixes to Mr.sunColin Noga1-0/+1
2011-09-17Mr Sun converted to C++. untested but compilesTreeki1-1/+1
2011-09-16uncompiling mr sunTreeki1-2/+2
2011-09-11Forgot this!Colin Noga1-1/+2
2011-08-14merged random tiles into level-selectTreeki1-0/+1
2011-08-06ported over the Block Snake hack from masterTreeki1-0/+1
2011-07-23Added Crowd clapper. Changed everything to LF only. If anyone on Windows ↵Colin Noga1-23/+25
tries to read the code now, they will be faced with a single impenetrable line!
2011-07-23fixed crapTreeki1-0/+1
2011-07-23added event blockTreeki1-0/+1
2011-06-26Clean up the mess I made with merge.Colin Noga1-3/+0
2011-06-26Trying again to merge changesColin Noga1-0/+2
2011-06-24added the compression updates from masterTreeki1-0/+1
2011-05-16Pushed last mostly stable Tempus hacksColin Noga1-1/+2