summaryrefslogtreecommitdiff
AgeCommit message (Collapse)AuthorFilesLines
2012-09-28final WorldDef update hopefullyTreeki1-1/+4
2012-09-28HUD numbers are now workingTreeki2-9/+31
2012-09-28various fixes to stuff on map HUDTreeki4-10/+11
2012-09-28Disabled spammy debuggingTreeki1-1/+1
2012-09-28untested automatically moving elements and world numbersTreeki3-11/+63
2012-09-27new levelinfo format and a couple of fixesTreeki11-29/+47
2012-09-27Merge branch 'new-hud' into level-selectTreeki17-494/+864
2012-09-27star coin count, need to fix thisnew-hudTreeki1-0/+4
2012-09-27fuck it I can't be assed to make lives reset only when neededTreeki1-0/+1
2012-09-27fixed a possible crash bug where the HUD was accessed before it was createdTreeki2-4/+7
2012-09-27draw order fixTreeki1-0/+2
2012-09-27a tiny bit of savefile RE, and default world stuff in the savefileTreeki3-0/+55
2012-09-27world change nodes now don't activate if you're already at that worldTreeki1-14/+18
2012-09-27made world changes work, and HUD colourising and other fun thingsTreeki8-139/+250
2012-09-27added untested support for world change nodesTreeki6-14/+119
2012-09-26Merge remote-tracking branch 'origin/new-hud' into level-selectColin Noga13-381/+466
2012-09-26Player Angles, shop lakitu improvements, and shop level node correctionsColin Noga5-17/+42
2012-09-25added Remocon and GameMgr definitions, and made map HUD buttons workTreeki7-15/+112
2012-09-25fixed display of livesTreeki3-13/+71
2012-09-23Merge branch 'level-select' of ssh://treeki.rustedlogic.net:30000/Kamek into ↵Colin Noga5-27/+42
level-select
2012-09-23another shy guy fix?Colin Noga1-2/+2
2012-09-24Merge branch 'level-select' into new-hudTreeki23-361/+797
2012-09-24various changes and bugfixesTreeki5-27/+42
2012-09-24unfinished ActivePhysics debuggingTreeki5-0/+241
2012-09-24fixed fasthack compilationTreeki1-2/+0
2012-09-23shy guy fixesColin Noga2-2/+19
2012-09-23fixed up the level select yaml, fixed snowman pokey and commented out cheep ↵Colin Noga3-11/+47
cheep textures
2012-09-23made the world map effects be loadedTreeki3-0/+21
2012-09-23fixed repeating player effectsTreeki1-2/+3
2012-09-23fixed effect rendering on the mapTreeki4-0/+25
2012-09-23debugging junk for effectsTreeki2-0/+59
2012-09-23I have this uncanny ability to break things right before I commit themTreeki1-1/+1
2012-09-23finally fixed all animations... I hope?Treeki3-6/+10
2012-09-23fixing animation directions, hopefully?Treeki1-4/+4
2012-09-23Various fixesTreeki2-34/+37
2012-09-22some badly needed polishing for the map engineTreeki2-11/+43
2012-09-22refactored animations, and added new untested onesTreeki6-306/+290
2012-09-22huh, I forgot to disable spammy debugging hereTreeki1-1/+1
2012-09-22quick fix for the HUDTreeki1-0/+4
2012-09-22Merge branch 'level-select' into new-hudTreeki9-39/+100
2012-09-22file select should be fixed nowTreeki1-2/+2
2012-09-22Merge branch 'level-select' of tsn:Kamek into level-selectTreeki2-3/+3
2012-09-22fixed moving after change nodesTreeki4-5/+30
2012-09-21Merge branch 'level-select' of ssh://treeki.rustedlogic.net:30000/Kamek into ↵Colin Noga57-304/+1183
level-select
2012-09-21pumpkin goomba shizColin Noga2-3/+3
2012-09-21updated map data formatTreeki2-2/+9
2012-09-21a failed attempt at better changes, pushed so I can test at homeTreeki1-5/+35
2012-09-21fixed KP pipe/door/etc animationsTreeki1-5/+5
2012-09-21file select level looping fixedTreeki1-18/+17
2012-09-21still working on the new HUD...Treeki5-7/+35