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AgeCommit message (Expand)AuthorFilesLines
2011-06-18HUD fixesTreeki3-5/+11
2011-06-18fixed secret exit events in worldmap_gen.rbTreeki1-6/+6
2011-06-17you can now only travel through paths you've unlockedTreeki2-6/+21
2011-06-17merged Tempus's changes into the master branchTreeki12-252/+1166
2011-06-17guess what? PATHSTreeki9-23/+234
2011-06-17added mDynArray_c class .. should probably be mVarArray_c thoughTreeki1-0/+32
2011-06-15trimmed some cruft out of make_map_model.rbTreeki1-23/+0
2011-06-15cleaned up the path test stuffTreeki4-510/+24
2011-06-15also, I still don't know how to use gitTreeki8-150/+262
2011-06-15it works. it fucking worksTreeki1-0/+89
2011-05-28blahTreeki7-3/+168
2011-05-28initial commit to path-stuff. I'll be screwing with paths here...Treeki2-0/+353
2011-05-28quick fixTreeki1-2/+2
2011-05-21updated the world map definition, and added 1-1 as a temp test levelTreeki2-38/+39
2011-05-21trying to fix switch blocksTreeki2-0/+65
2011-05-19world map code refactoring and cleanup: dWMPathManager_c addedTreeki4-252/+336
2011-05-19updated fileset generator to add the level marker brresTreeki2-0/+2
2011-05-19updated HUDTreeki1-23/+16
2011-05-17working on the HUDTreeki5-3/+62
2011-05-17sprite texture name generation no longer clobbers r6..9Treeki1-8/+16
2011-05-16Tempus's updatesTreeki8-38/+1092
2011-05-16added pyc files to gitignoreTreeki3-0/+2
2011-05-16preparation for unlockable pathsTreeki1-1/+2
2011-05-16derp forgot this tooTreeki1-1/+3
2011-05-16preliminary HUD updating, with too much debugging code atmTreeki2-0/+44
2011-05-16layout API fixesTreeki5-1/+17
2011-05-14documentation updatesTreeki2-0/+1978
2011-05-09fixing the switch blockTreeki1-2/+2
2011-05-08derp forgot thisTreeki1-0/+1
2011-05-08initial untested Switch Block implementationTreeki2-0/+97
2011-05-08quick thing for clang_complete.vimTreeki1-0/+2
2011-04-10Hope I did this rightColin Noga4-105/+114
2011-04-10Arced up a bunch and commented them in.Colin Noga2-65/+66
2011-04-09Additions/fixes to sprite retexturesColin Noga2-21/+21
2011-04-09I didn't realise I had left that thing inTreeki1-0/+0
2011-04-08Fixed spring block among others, updated some addresses for stuff I didn't know.Colin Noga2-34/+50
2011-04-08Commented out spring blockColin Noga1-42/+166
2011-04-08sfgvsdjgvsdgsdgTreeki1-107/+107
2011-04-08Another batch of sprites...Colin Noga1-52/+197
2011-04-08fuck typosTreeki1-1/+1
2011-04-07cleaning up spritetex codeTreeki3-193/+137
2011-04-07fixing a typoTreeki1-41/+41
2011-04-06Moar sprites: commented out ones without arcsColin Noga2-18/+96
2011-04-04Added spritetex.s and updated sprittex.yaml with stuffColin Noga2-1/+228
2011-03-28Pa1/2/3 tilesets can now be swapped into any slot, except for animationsTreeki8-0/+129
2011-03-26added .o support to Kamek, and a separate project for Newer with codehandlerTreeki9-8/+1805
2011-03-23added HUD support and some more debug stuffTreeki12-58/+262
2011-03-21some corrections. I wish I knew the proper class name for EmbedLayout_c etc...Treeki1-13/+11
2011-03-21lots of work on the LYT api and NSMBW's wrapper for it. still untestedTreeki1-0/+195
2011-03-21more camera workTreeki2-8/+32