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2013-02-28add effects to mapsTreeki2-1/+77
2013-02-28fix music stopping in some casesTreeki1-3/+3
2013-02-28add reserved fields to KP node struct and getOtherNodeTo() methodTreeki1-1/+6
2013-02-28quick fix to my ./makeNewerKP scriptTreeki1-3/+3
2013-02-28count down spent coins in the shopTreeki2-19/+93
2013-02-28add sounds and fix draw order of message boxTreeki1-1/+7
2013-02-28couple of fixes to shyguy sounds and animationsTreeki2-0/+9
2013-02-28finish the stupid hammer bro hackTreeki3-21/+182
2013-02-28stuff for the big renga blockTreeki2-0/+56
2013-02-28quick fix for a possible issue I noticed in levelinfo.cppTreeki1-1/+2
2013-02-28your daily dose of API additionsTreeki3-8/+16
2013-02-28disable quick saveTreeki3-1/+14
2013-02-25slightly improved debug crap for unlocking all exits/coins/etcTreeki1-29/+8
2013-02-25a hacky thing for W7 on the warp zoneTreeki1-0/+5
2013-02-25implement completion congratulations messagesTreeki5-3/+359
2013-02-25lots of tweaks to animations and sounds for map pathsTreeki2-7/+56
2013-02-25don't start map music until path unlocking, etc is doneTreeki2-14/+3
2013-02-25make WM Player play model animations even when the map is not runningTreeki1-16/+16
2013-02-25tons and tons of final boss fixes, the usualTreeki2-66/+256
2013-02-25proper hammer sound for koopa throwTreeki1-1/+9
2013-02-25add dYesNoWindow_c defs and update src/koopatlas/core.cpp to be compatibleTreeki3-63/+84
2013-02-25add some stuff to the header filesTreeki2-0/+12
2013-02-25fix empty bricks pushing out a mushroomTreeki1-4/+12
2013-02-25add an extra Z order setting to magic platformsTreeki1-0/+2
2013-02-25fix meteor collisions on all sidesTreeki1-1/+1
2013-02-25tiny fix to the BG scalerTreeki1-1/+1
2013-02-22map paths can now be unlocked based on star coin amountsTreeki2-2/+32
2013-02-22more updates and fixes to the final boss than I can countTreeki6-191/+514
2013-02-22add swimming support for maps, FINALLYTreeki3-4/+61
2013-02-22lots of API updatesTreeki3-29/+45
2013-02-22forgot to commit this for the mushroom fix. I am a failureTreeki1-0/+1
2013-02-22update secret message to reflect APDebug updatesTreeki1-8/+8
2013-02-22fix using a mushroom from stock item when you have a hammer suitTreeki2-0/+12
2013-02-22update collision debug to support BasicCollider and rotated PhysicsTreeki3-34/+66
2013-02-15fixed various more samurshai bugsTreeki1-5/+43
2013-02-14lotsa behaviour and animation changes to samurshaiTreeki1-12/+48
2013-02-14fixed crap for RambooTreeki1-3/+8
2013-02-14added the boss victory anim, hopefully it works in MP too, I have no ideaTreeki4-5/+16
2013-02-14added GetPlayerOrYoshi() and the special player anim playback functionsTreeki2-0/+8
2013-02-14re-added abs() to common.h, I was SURE I had done this already...Treeki1-0/+6
2013-02-14fixed Mario falling animation on map. AGAIN.Treeki1-2/+2
2013-02-14palace dude now stops the music when activatedTreeki1-0/+2
2013-02-14scale down stock item a bit on 4:3Treeki1-0/+13
2013-02-14fix a bug with the w7 to w8 transition. untested thoughTreeki2-17/+28
2013-02-13changes to RambooTreeki1-10/+16
2013-02-13unbreak morton stunningTreeki1-4/+0
2013-02-13patch bowser fireballsTreeki1-8/+3
2013-02-13add W7 to W8 cutsceneTreeki8-7/+73
2013-02-12increased bowser damageTreeki1-1/+1
2013-02-12jumping and player Z order fix for mapsTreeki2-12/+37