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2013-02-25fix empty bricks pushing out a mushroomTreeki1-4/+12
2013-02-25add an extra Z order setting to magic platformsTreeki1-0/+2
2013-02-25fix meteor collisions on all sidesTreeki1-1/+1
2013-02-25tiny fix to the BG scalerTreeki1-1/+1
2013-02-22map paths can now be unlocked based on star coin amountsTreeki2-2/+32
2013-02-22more updates and fixes to the final boss than I can countTreeki6-191/+514
2013-02-22add swimming support for maps, FINALLYTreeki3-4/+61
2013-02-22lots of API updatesTreeki3-29/+45
2013-02-22forgot to commit this for the mushroom fix. I am a failureTreeki1-0/+1
2013-02-22update secret message to reflect APDebug updatesTreeki1-8/+8
2013-02-22fix using a mushroom from stock item when you have a hammer suitTreeki2-0/+12
2013-02-22update collision debug to support BasicCollider and rotated PhysicsTreeki3-34/+66
2013-02-15fixed various more samurshai bugsTreeki1-5/+43
2013-02-14lotsa behaviour and animation changes to samurshaiTreeki1-12/+48
2013-02-14fixed crap for RambooTreeki1-3/+8
2013-02-14added the boss victory anim, hopefully it works in MP too, I have no ideaTreeki4-5/+16
2013-02-14added GetPlayerOrYoshi() and the special player anim playback functionsTreeki2-0/+8
2013-02-14re-added abs() to common.h, I was SURE I had done this already...Treeki1-0/+6
2013-02-14fixed Mario falling animation on map. AGAIN.Treeki1-2/+2
2013-02-14palace dude now stops the music when activatedTreeki1-0/+2
2013-02-14scale down stock item a bit on 4:3Treeki1-0/+13
2013-02-14fix a bug with the w7 to w8 transition. untested thoughTreeki2-17/+28
2013-02-13changes to RambooTreeki1-10/+16
2013-02-13unbreak morton stunningTreeki1-4/+0
2013-02-13patch bowser fireballsTreeki1-8/+3
2013-02-13add W7 to W8 cutsceneTreeki8-7/+73
2013-02-12increased bowser damageTreeki1-1/+1
2013-02-12jumping and player Z order fix for mapsTreeki2-12/+37
2013-02-12camera updates for warp zoneTreeki1-32/+3
2013-02-12gigantic background hackTreeki3-3/+58
2013-02-12failed/unfinished thing for the ship collisionsTreeki1-20/+48
2013-02-12lotsa fixes and updates to the final battleTreeki6-6/+64
2013-02-12add KillByDieFall method to dEn_cTreeki2-0/+2
2013-02-12add spike model to BalboaTreeki1-3/+51
2013-02-12couple of edits to the generic boss stuffTreeki2-4/+4
2013-02-12clean up Ramboo's code a bit, and add animations and stuffTreeki1-49/+35
2013-02-12updates to Meteor, at skawo's requestTreeki1-2/+13
2013-02-12don't play boss victory cries for bubbled playersTreeki2-4/+12
2013-02-10fancied up the secret codes and added another oneTreeki2-1/+110
2013-02-10changed title replay levels for the umpteenth timeTreeki1-1/+2
2013-02-10rotated mushroom platforms are now slidableTreeki1-3/+3
2013-02-10topman only walks when he has no damage, instead of damage levels 0 and 1Treeki1-2/+2
2013-02-10podouble splashesTreeki3-1/+62
2013-02-08podouble podoubled a bitTreeki1-0/+7
2013-02-08fuzzy fuzzed up a bitTreeki1-9/+19
2013-02-08various additions to the headers to support the next two commitsTreeki2-0/+123
2013-02-08update dEn_c headers a tiny bitTreeki3-7/+7
2013-02-08there shall be no movies on the title screen, EVERTreeki1-0/+3
2013-02-08changed various playsound calls to playsoundwithfunctionb4Treeki6-49/+77
2013-02-07is the podouble done now? maybe??Treeki1-10/+16