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2012-02-12new bits for Tile God to block effects and soundsTreeki1-12/+18
2012-02-07Magic Platform addedTreeki3-0/+297
2012-02-07lots of header updates, plus a new dCourse.hTreeki4-11/+295
2012-02-06disabled block snake model swapTreeki1-9/+12
2012-02-06added mushroom platform retextureTreeki2-0/+15
2012-02-06OBJ_KINOKO can now be tiltedTreeki3-0/+242
2012-02-06new nw4r math stuff for headersTreeki2-0/+15
2012-02-06uncommented wiggle shroom retextureTreeki1-5/+5
2012-02-06added EN_COIN to sprite 38 exemptionsTreeki1-0/+3
2012-02-05I ... didn't check which nybbles were used. oopsTreeki1-2/+14
2012-02-05added rolling hill retextureTreeki2-0/+8
2012-02-05shaved a ton of redundant code off spritetex.S, hopefully didn't break anythingTreeki1-272/+69
2012-02-04fixed the fix for sprite 38Treeki1-2/+5
2012-02-04fixed sound playingTreeki1-1/+1
2012-02-04ported Another sprite 38 fix to NewerTreeki3-11/+12
2012-02-01I'm a dumbassTreeki1-1/+1
2012-02-01hopefully fixes Pipe SpawnerTreeki2-2/+11
2012-02-01tilegod updatesTreeki2-4/+232
2012-02-01removed some dead code from MsgBoxTreeki1-43/+0
2012-02-01header updatesTreeki2-6/+84
2012-01-30message boxes are now functionalTreeki6-193/+435
2012-01-30a couple of header updatesTreeki2-8/+16
2012-01-17added path support and the new API LevelInfoTreeki16-78/+414
2012-01-16moved levelinfo to levelinfo_old, so I can add the C++ APITreeki4-4/+4
2012-01-16mapfile_tool handles the two projects nowTreeki3-3/+7
2012-01-16cleaning up houseTreeki1-93/+0
2012-01-16fixed some rendering issuesTreeki3-8/+8
2012-01-16quick optimisation I noticedTreeki1-4/+6
2012-01-16added doodads + animation, plus bugfixesTreeki5-18/+159
2012-01-16some maths stuffTreeki2-0/+11
2012-01-15initial commit of the Koopatlas engineTreeki17-0/+2400
2012-01-15Cleanups in the include files and other stuffTreeki5-34/+209
2012-01-12fixes for using class functions instead of extern'd callsmegazig15-142/+403
updated full daEnDosun_c definition half working daEnMegaDosun_c
2012-01-11changed class1EC to collisionMgr classmegazig10-44/+532
changed class484 to freezeMgr class added daEnDosun_c definition fixed bossMegaGecko to use new collisionMgr class changed bossThwompaDomp to inherit from daEnDosun_c (need to make it actually different now)
2012-01-08State system finally worksTreeki2-8/+10
2012-01-08linker script updated for statesTreeki1-0/+6
2012-01-08states fixed, now compilesTreeki2-17/+34
2012-01-08finally, a proper state API! hopefully this didn't break anythingTreeki2-59/+163
2011-12-31removed unnecessary patchTreeki1-6/+1
2011-12-31a hack to add custom music that may or may not workTreeki3-1/+67
2011-11-20removed the camera Y anchor from Rocky Wrench wrenchesTreeki1-0/+5
2011-11-05changes and junkColin Noga8-70/+158
2011-11-01Merge branch 'level-select' of tsn:Kamek into level-selectTreeki6-138/+518
2011-11-01fixed line god. I need to port it to the C++ classes eventually...Treeki3-213/+243
2011-11-01added some auto generated crap to gitignoreTreeki5-3300/+5
2011-10-22unworking balboa boss for testingColin Noga3-86/+353
2011-10-22Lots of boss updatesColin Noga5-55/+168
2011-10-21BUG: not checking if GetSpecificPlayerActor() returns 0Stephen Simpson1-0/+8
2011-10-21Cleaned up wall detectionStephen Simpson1-0/+6
2011-10-21added floor based detection to MGStephen Simpson2-218/+115
changed MG's jumping to use yspeed so it can do floor detection