index
:
kamek
classic_controller
file-select
freeform-unlocks
level-select
master
megaTestBoss
new-hud
resurrection
Kamek (hack compilation tool) and Newer hacks, plus some content-creation tools
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Author
Files
Lines
2011-06-18
removed the old scene stuff
Treeki
3
-179
/
+0
2011-06-18
world map scenes are now handled by worldmap_gen.rb
Treeki
3
-1
/
+67
2011-06-18
brres files with a key that does not begin in 3D are bound now
Treeki
2
-4
/
+13
2011-06-18
added memcmp
Treeki
5
-0
/
+5
2011-06-18
updated world map file, forgot about that bit
Treeki
1
-0
/
+0
2011-06-18
HUD fixes
Treeki
3
-5
/
+11
2011-06-18
fixed secret exit events in worldmap_gen.rb
Treeki
1
-6
/
+6
2011-06-17
you can now only travel through paths you've unlocked
Treeki
2
-6
/
+21
2011-06-17
merged Tempus's changes into the master branch
Treeki
12
-252
/
+1166
2011-06-17
guess what? PATHS
Treeki
9
-23
/
+234
2011-06-17
added mDynArray_c class .. should probably be mVarArray_c though
Treeki
1
-0
/
+32
2011-06-15
trimmed some cruft out of make_map_model.rb
Treeki
1
-23
/
+0
2011-06-15
cleaned up the path test stuff
Treeki
4
-510
/
+24
2011-06-15
also, I still don't know how to use git
Treeki
8
-150
/
+262
2011-06-15
it works. it fucking works
Treeki
1
-0
/
+89
2011-05-28
blah
Treeki
7
-3
/
+168
2011-05-28
initial commit to path-stuff. I'll be screwing with paths here...
Treeki
2
-0
/
+353
2011-05-28
quick fix
Treeki
1
-2
/
+2
2011-05-21
updated the world map definition, and added 1-1 as a temp test level
Treeki
2
-38
/
+39
2011-05-21
trying to fix switch blocks
Treeki
2
-0
/
+65
2011-05-19
world map code refactoring and cleanup: dWMPathManager_c added
Treeki
4
-252
/
+336
2011-05-19
updated fileset generator to add the level marker brres
Treeki
2
-0
/
+2
2011-05-19
updated HUD
Treeki
1
-23
/
+16
2011-05-17
working on the HUD
Treeki
5
-3
/
+62
2011-05-17
sprite texture name generation no longer clobbers r6..9
Treeki
1
-8
/
+16
2011-05-16
Tempus's updates
Treeki
8
-38
/
+1092
2011-05-16
added pyc files to gitignore
Treeki
3
-0
/
+2
2011-05-16
preparation for unlockable paths
Treeki
1
-1
/
+2
2011-05-16
derp forgot this too
Treeki
1
-1
/
+3
2011-05-16
preliminary HUD updating, with too much debugging code atm
Treeki
2
-0
/
+44
2011-05-16
layout API fixes
Treeki
5
-1
/
+17
2011-05-14
documentation updates
Treeki
2
-0
/
+1978
2011-05-09
fixing the switch block
Treeki
1
-2
/
+2
2011-05-08
derp forgot this
Treeki
1
-0
/
+1
2011-05-08
initial untested Switch Block implementation
Treeki
2
-0
/
+97
2011-05-08
quick thing for clang_complete.vim
Treeki
1
-0
/
+2
2011-04-10
Hope I did this right
Colin Noga
4
-105
/
+114
2011-04-10
Arced up a bunch and commented them in.
Colin Noga
2
-65
/
+66
2011-04-09
Additions/fixes to sprite retextures
Colin Noga
2
-21
/
+21
2011-04-09
I didn't realise I had left that thing in
Treeki
1
-0
/
+0
2011-04-08
Fixed spring block among others, updated some addresses for stuff I didn't know.
Colin Noga
2
-34
/
+50
2011-04-08
Commented out spring block
Colin Noga
1
-42
/
+166
2011-04-08
sfgvsdjgvsdgsdg
Treeki
1
-107
/
+107
2011-04-08
Another batch of sprites...
Colin Noga
1
-52
/
+197
2011-04-08
fuck typos
Treeki
1
-1
/
+1
2011-04-07
cleaning up spritetex code
Treeki
3
-193
/
+137
2011-04-07
fixing a typo
Treeki
1
-41
/
+41
2011-04-06
Moar sprites: commented out ones without arcs
Colin Noga
2
-18
/
+96
2011-04-04
Added spritetex.s and updated sprittex.yaml with stuff
Colin Noga
2
-1
/
+228
2011-03-28
Pa1/2/3 tilesets can now be swapped into any slot, except for animations
Treeki
8
-0
/
+129
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