index
:
kamek
classic_controller
file-select
freeform-unlocks
level-select
master
megaTestBoss
new-hud
resurrection
Kamek (hack compilation tool) and Newer hacks, plus some content-creation tools
summary
refs
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commit
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Commit message (
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Author
Files
Lines
2011-08-01
added actor logging
Treeki
2
-0
/
+28
2011-07-25
random tile hack complete! it's missing definitions though
Treeki
8
-5
/
+58
2011-07-25
uncommented randtiles from NewerProject
Treeki
1
-1
/
+1
2011-07-25
Random tiles added. Untested.
Treeki
10
-64
/
+381
2011-07-24
updates to dEn_c headers
Treeki
1
-1
/
+2
2011-07-23
added modes to event block
Treeki
1
-7
/
+53
2011-07-11
demo block for the youtube video
Treeki
1
-0
/
+8
2011-07-11
added a function to the linker script
Treeki
4
-0
/
+4
2011-07-11
credit where credit is due
Treeki
1
-1
/
+1
2011-07-11
fixed a bug in TestBlock and added the EventBlock
Treeki
4
-0
/
+174
2011-07-11
added some more vars to dStageActor_c
Treeki
1
-3
/
+9
2011-07-11
fixed a bug with the C++ init code
Treeki
5
-10
/
+20
2011-07-11
how did I miss that
Treeki
4
-0
/
+4
2011-07-11
dFlagMgr_c added to headers and linker scripts
Treeki
5
-0
/
+99
2011-07-10
custom blocks, states and static initialisers. fuck yeah
Treeki
12
-14
/
+465
2011-07-10
initial not completely finished version of daEnTestBlock_c
Treeki
8
-44
/
+1486
2011-07-07
added a module that OSReports created actors/processes
Treeki
3
-0
/
+51
2011-06-24
compression.yaml added: .LH support, compressed files now take priority
Treeki
7
-0
/
+202
2011-06-22
a bunch of work on the HUD+animations. why didn't I commit this earlier
Treeki
3
-9
/
+78
2011-06-20
fixed a lyt::Pane def bug, added CharWriter and TextWriter
Treeki
5
-1
/
+97
2011-06-18
removed the old scene stuff
Treeki
3
-179
/
+0
2011-06-18
world map scenes are now handled by worldmap_gen.rb
Treeki
3
-1
/
+67
2011-06-18
brres files with a key that does not begin in 3D are bound now
Treeki
2
-4
/
+13
2011-06-18
added memcmp
Treeki
5
-0
/
+5
2011-06-18
updated world map file, forgot about that bit
Treeki
1
-0
/
+0
2011-06-18
HUD fixes
Treeki
3
-5
/
+11
2011-06-18
fixed secret exit events in worldmap_gen.rb
Treeki
1
-6
/
+6
2011-06-17
you can now only travel through paths you've unlocked
Treeki
2
-6
/
+21
2011-06-17
merged Tempus's changes into the master branch
Treeki
12
-252
/
+1166
2011-06-17
guess what? PATHS
Treeki
9
-23
/
+234
2011-06-17
added mDynArray_c class .. should probably be mVarArray_c though
Treeki
1
-0
/
+32
2011-06-15
trimmed some cruft out of make_map_model.rb
Treeki
1
-23
/
+0
2011-06-15
cleaned up the path test stuff
Treeki
4
-510
/
+24
2011-06-15
also, I still don't know how to use git
Treeki
8
-150
/
+262
2011-06-15
it works. it fucking works
Treeki
1
-0
/
+89
2011-05-28
blah
Treeki
7
-3
/
+168
2011-05-28
initial commit to path-stuff. I'll be screwing with paths here...
Treeki
2
-0
/
+353
2011-05-28
quick fix
Treeki
1
-2
/
+2
2011-05-21
updated the world map definition, and added 1-1 as a temp test level
Treeki
2
-38
/
+39
2011-05-21
trying to fix switch blocks
Treeki
2
-0
/
+65
2011-05-19
world map code refactoring and cleanup: dWMPathManager_c added
Treeki
4
-252
/
+336
2011-05-19
updated fileset generator to add the level marker brres
Treeki
2
-0
/
+2
2011-05-19
updated HUD
Treeki
1
-23
/
+16
2011-05-17
working on the HUD
Treeki
5
-3
/
+62
2011-05-17
sprite texture name generation no longer clobbers r6..9
Treeki
1
-8
/
+16
2011-05-16
Tempus's updates
Treeki
8
-38
/
+1092
2011-05-16
added pyc files to gitignore
Treeki
3
-0
/
+2
2011-05-16
preparation for unlockable paths
Treeki
1
-1
/
+2
2011-05-16
derp forgot this too
Treeki
1
-1
/
+3
2011-05-16
preliminary HUD updating, with too much debugging code atm
Treeki
2
-0
/
+44
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