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-rw-r--r--src/makeYourOwnModelSprite.cpp101
1 files changed, 100 insertions, 1 deletions
diff --git a/src/makeYourOwnModelSprite.cpp b/src/makeYourOwnModelSprite.cpp
index 9cc65cc..7e5ace8 100644
--- a/src/makeYourOwnModelSprite.cpp
+++ b/src/makeYourOwnModelSprite.cpp
@@ -304,7 +304,7 @@ int dMakeYourOwn::onCreate() {
setupAnim("anim22", 1.0);
break;
- case 23: // Starry Sky from Another.
+ case 23: // I don't think this is used, actually :|
setupModel("arrow", "g3d/bre23.brres", "backdrop");
SetupTextures_Map(&bodyModel, 0);
@@ -366,6 +366,105 @@ int dMakeYourOwn::onCreate() {
setupAnim("animation", 1.0);
break;
+ //CREDITS SHIT
+ case 29: // Mario's clowncar, bobs, animates propeller
+
+ setupModel("kameck_princess", "g3d/bre29.brres", "clowncar_mario");
+ SetupTextures_MapObj(&bodyModel, 0);
+ this->pos.z = 0.0;
+
+ setupAnim("anim29", 1.0);
+ break;
+
+ case 30: // Weegee clowncar, bobs, animates propeller
+
+ setupModel("kameck_princess", "g3d/bre30.brres", "clowncar_luigi");
+ SetupTextures_MapObj(&bodyModel, 0);
+ this->pos.z = 0.0;
+
+ setupAnim("anim30", 1.0);
+ break;
+
+ case 31: // Toad Yellow clowncar, bobs, animates propeller
+
+ setupModel("kameck_princess", "g3d/bre31.brres", "clowncar_toady");
+ SetupTextures_MapObj(&bodyModel, 0);
+ this->pos.z = 0.0;
+
+ setupAnim("anim31", 1.0);
+ break;
+
+ case 32: // Toad Blue, bobs, animates propeller
+
+ setupModel("kameck_princess", "g3d/bre32.brres", "clowncar_toadb");
+ SetupTextures_MapObj(&bodyModel, 0);
+ this->pos.z = 0.0;
+
+ setupAnim("anim32", 1.0);
+ break;
+
+ case 33: // Peach clowncar, bobs, animates propeller
+
+ setupModel("kameck_princess", "g3d/bre33.brres", "clowncar_peach");
+ SetupTextures_MapObj(&bodyModel, 0);
+ this->pos.z = 0.0;
+
+ setupAnim("anim33", 1.0);
+ break;
+
+ case 34: // Mario in a clowncar, bobbing, with fist outstretched.
+
+ setupModel("kameck_princess", "g3d/bre34.brres", "mario_end");
+ SetupTextures_Player(&bodyModel, 0);
+ this->pos.z = 0;
+
+ setupAnim("anim34", 1.0);
+ break;
+
+ case 35: // Weegee
+
+ setupModel("kameck_princess", "g3d/bre35.brres", "luigi_end");
+ SetupTextures_Player(&bodyModel, 0);
+ this->pos.z = 0.0;
+
+ setupAnim("anim35", 1.0);
+ break;
+
+ case 36: // Toad Yellow, bobs head, bobs
+
+ setupModel("kameck_princess", "g3d/bre36.brres", "toady_end");
+ SetupTextures_Player(&bodyModel, 0);
+ this->pos.z = 0.0;
+
+ setupAnim("anim36", 1.0);
+ break;
+
+ case 37: // Blue Toad, bobs head, bobs
+
+ setupModel("kameck_princess", "g3d/bre37.brres", "toadb_end");
+ SetupTextures_Player(&bodyModel, 0);
+ this->pos.z = 0.0;
+
+ setupAnim("anim37", 1.0);
+ break;
+
+ case 38: // Peach laughing, bobbing
+
+ setupModel("kameck_princess", "g3d/bre38.brres", "peach_end");
+ SetupTextures_Enemy(&bodyModel, 0);
+ this->pos.z = 0.0;
+
+ setupAnim("anim38", 1.0);
+ break;
+
+ case 39: // PC Backdrop again
+
+ setupModel("CreditsBG", "g3d/dupa.brres", "ground_perfect");
+ SetupTextures_Map(&bodyModel, 0);
+ this->pos.z = 0.0;
+
+ setupAnim("anim38", 1.0);
+ break;
}
allocator.unlink();