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-rw-r--r--src/bossBalboaWrench.cpp9
-rw-r--r--src/bossFuzzyBear.cpp34
-rw-r--r--src/bossMegaGoomba.cpp21
-rw-r--r--src/bossRamboo.cpp6
-rw-r--r--src/bossThwompaDomp.cpp312
-rw-r--r--src/bossWrenchThrow.cpp23
-rw-r--r--src/fakeStarCoin.cpp18
-rwxr-xr-xsrc/mrsun.cpp13
-rwxr-xr-xsrc/spritespawner.cpp3
-rwxr-xr-xsrc/spriteswapper.cpp3
10 files changed, 336 insertions, 106 deletions
diff --git a/src/bossBalboaWrench.cpp b/src/bossBalboaWrench.cpp
index acdbb44..1db7496 100644
--- a/src/bossBalboaWrench.cpp
+++ b/src/bossBalboaWrench.cpp
@@ -66,9 +66,6 @@ daBalboa_c *daBalboa_c::build() {
}
-extern "C" void *HandleXSpeed(daBalboa_c *);
-extern "C" void *HandleYSpeed(daBalboa_c *);
-extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daBalboa_c *);
extern "C" u32 GenerateRandomNumber(int max);
extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daBalboa_c *, Vec pos);
@@ -120,10 +117,10 @@ void daBalboa_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther)
//FIXME hack to make multiple playerCollisions work
this->isDead = 0;
this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->_38D > 3) {
- OSReport("!!!ATTENTION!!!\napOther->owner->_38D > 3\n");
+ if(apOther->owner->which_player > 3) {
+ OSReport("!!!ATTENTION!!!\napOther->owner->which_player > 3\n");
}else{
- this->counter_504[apOther->owner->_38D] = 0;
+ this->counter_504[apOther->owner->which_player] = 0;
}
}
diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp
index 7bb7e8b..1b9cc99 100644
--- a/src/bossFuzzyBear.cpp
+++ b/src/bossFuzzyBear.cpp
@@ -66,10 +66,6 @@ daFuzzyBear_c *daFuzzyBear_c::build() {
}
-extern "C" void *HandleXSpeed(daFuzzyBear_c *);
-extern "C" void *HandleYSpeed(daFuzzyBear_c *);
-extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daFuzzyBear_c *);
-extern "C" void *doSpriteMovement(dEn_c *);
extern "C" void *PlaySound(daFuzzyBear_c *, int soundID);
extern "C" void *StopSound(int soundID);
@@ -123,8 +119,8 @@ void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhy
if (blah->speed.y < 0) {
blah->speed.y = -blah->speed.y; }
- doSpriteMovement(blah);
- doSpriteMovement(blah);
+ blah->doSpriteMovement();
+ blah->doSpriteMovement();
if (this->isInvulnerable == 1) {
@@ -455,10 +451,10 @@ void daFuzzyBear_c::executeState_Bounce() {
else { this->speed.y = this->speed.y - 0.1; } // Gravity
- HandleXSpeed(this);
- HandleYSpeed(this);
+ this->HandleXSpeed();
+ this->HandleYSpeed();
- UpdateObjectPosBasedOnSpeedValues_real(this);
+ this->UpdateObjectPosBasedOnSpeedValuesReal();
}
@@ -533,10 +529,10 @@ void daFuzzyBear_c::executeState_Needles() {
}
else { doStateChange(&StateID_Bounce); }
- HandleXSpeed(this);
- HandleYSpeed(this);
+ this->HandleXSpeed();
+ this->HandleYSpeed();
- UpdateObjectPosBasedOnSpeedValues_real(this);
+ this->UpdateObjectPosBasedOnSpeedValuesReal();
}
void daFuzzyBear_c::endState_Needles() { OSReport("Fuzzy Needle State End"); }
@@ -587,10 +583,10 @@ void daFuzzyBear_c::executeState_Spray() {
else { this->speed.y = this->speed.y - 0.1; } // Gravity
- HandleXSpeed(this);
- HandleYSpeed(this);
+ this->HandleXSpeed();
+ this->HandleYSpeed();
- UpdateObjectPosBasedOnSpeedValues_real(this);
+ this->UpdateObjectPosBasedOnSpeedValuesReal();
}
void daFuzzyBear_c::endState_Spray() {
@@ -679,11 +675,11 @@ void daFuzzyBear_c::executeState_RolyPoly() {
-// HandleXSpeed(this);
-// HandleYSpeed(this);
+// this->HandleXSpeed();
+// this->HandleYSpeed();
-// doSpriteMovement(this);
-// UpdateObjectPosBasedOnSpeedValues_real(this);
+// this->doSpriteMovement();
+// this->UpdateObjectPosBasedOnSpeedValuesReal();
}
void daFuzzyBear_c::endState_RolyPoly() {
diff --git a/src/bossMegaGoomba.cpp b/src/bossMegaGoomba.cpp
index 996a609..f701ee7 100644
--- a/src/bossMegaGoomba.cpp
+++ b/src/bossMegaGoomba.cpp
@@ -117,10 +117,6 @@ void HexDump(char* address, u32 length) {
extern "C" void *PlaySound(daMegaGoomba_c *, int soundID);
-//FIXME make these dEn_c::HandleXSpeed();
-extern "C" void *HandleXSpeed(daMegaGoomba_c *);
-extern "C" void *HandleYSpeed(daMegaGoomba_c *);
-extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daMegaGoomba_c *);
extern "C" u32 GenerateRandomNumber(int max);
extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daMegaGoomba_c *, Vec pos);
extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
@@ -128,7 +124,6 @@ extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
//FIXME make this dEn_c->used...
extern "C" char usedForDeterminingStatePress_or_playerCollision(dEn_c* t, ActivePhysics *apThis, ActivePhysics *apOther, int unk1);
-extern "C" void doSpriteMovement(dStageActor_c* actor);
extern "C" int SomeStrangeModification(dStageActor_c* actor);
extern "C" void DoStuffAndMarkDead(dStageActor_c *actor, Vec vector, float unk);
extern "C" int SmoothRotation(short* rot, u16 amt, int unk2);
@@ -235,10 +230,10 @@ void daMegaGoomba_c::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth
//FIXME hack to make multiple playerCollisions work
this->isDead = 0;
this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->_38D > 3) {
- OSReport("!!!ATTENTION!!!\napOther->owner->_38D > 3\n");
+ if(apOther->owner->which_player > 3) {
+ OSReport("!!!ATTENTION!!!\napOther->owner->which_player > 3\n");
}else{
- this->counter_504[apOther->owner->_38D] = 0;
+ this->counter_504[apOther->owner->which_player] = 0;
}
}
@@ -613,8 +608,8 @@ void daMegaGoomba_c::executeState_Turn() {
this->bodyModel._vf1C();
this->animationPat.process();
- HandleYSpeed(this);
- doSpriteMovement(this);
+ this->HandleYSpeed();
+ this->doSpriteMovement();
/*this->_vf2D0(); //nullsub();*/
int ret = SomeStrangeModification(this);
@@ -650,9 +645,9 @@ void daMegaGoomba_c::executeState_Walk() {
this->bodyModel._vf1C();
this->animationPat.process();
//HOMEMADE//
- HandleXSpeed(this);
- HandleYSpeed(this);
- doSpriteMovement(this);
+ this->HandleXSpeed();
+ this->HandleYSpeed();
+ this->doSpriteMovement();
u16 amt = (this->direction == 0) ? 0x2000 : 0xE000;
SmoothRotation(&this->rot.y, amt, 0x200);
/*this->_vf2D0(); //nullsub();*/
diff --git a/src/bossRamboo.cpp b/src/bossRamboo.cpp
index 598cf75..3ed947d 100644
--- a/src/bossRamboo.cpp
+++ b/src/bossRamboo.cpp
@@ -62,9 +62,6 @@ daRamboo_c *daRamboo_c::build() {
}
-extern "C" void *HandleXSpeed(daRamboo_c *);
-extern "C" void *HandleYSpeed(daRamboo_c *);
-extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daRamboo_c *);
extern "C" u32 GenerateRandomNumber(int max);
extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daRamboo_c *, Vec pos);
@@ -105,7 +102,8 @@ void daRamboo_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysic
CreateEffect(380, &apOther->owner->pos);
doStateChange(&StateID_Flee);
- apOther->owner->Delete();
+ //FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
+ apOther->owner->Delete(apOther->owner->_390);
}
}
void daRamboo_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) { OSReport("Hit Hammer"); }
diff --git a/src/bossThwompaDomp.cpp b/src/bossThwompaDomp.cpp
index 1c366b8..268b4bd 100644
--- a/src/bossThwompaDomp.cpp
+++ b/src/bossThwompaDomp.cpp
@@ -1,6 +1,7 @@
#include <common.h>
#include <game.h>
#include <g3dhax.h>
+#include <sfx.h>
#include "daEnDosun_c.h"
@@ -22,30 +23,65 @@ void sub_8009ea50( _464_struct* data ) {
}
#endif
+
+//FIXME find if needed
+extern "C" int s_800b56e0(Vec,float*,float*,u8 zone);
+//FIXME
+extern "C" void* unk_8042A008;
+extern "C" void UnknownBullshit(void*,int,int,int,int);
+//FIXME
+extern "C" void* SoundRelatedClass;
+extern "C" Vec ConvertStagePositionIntoScreenPosition__Maybe(Vec);
+extern "C" void AnotherSoundRelatedFunction(void*,SFX,Vec,int);
+
+#define OLD 0
+#define STATES_NEEDED 1
+#define SETTINGS1CHANGE 1
class daEnMegaDosun_c : public daEnDosun_c {
- //int onCreate(); // overload for mega
- //int onExecute();
+ int onCreate(); // overload for mega
+ int onExecute();
static daEnMegaDosun_c *build();
//int checkZoneBoundaries(int);
+#if STATES_NEEDED
//FIXME
- //USING_STATES(daEnMegaDosun_c);
- //DECLARE_STATE(Wait);
+ USING_STATES(daEnMegaDosun_c);
+ DECLARE_STATE(UpWait);
+ DECLARE_STATE(DownMoveWait);
+ DECLARE_STATE(PuruMove);
+ DECLARE_STATE(DownMoveKameck);
+ DECLARE_STATE(DownMove);
+ DECLARE_STATE(DownWait);
+ DECLARE_STATE(UpMove);
+#endif
};
+#if STATES_NEEDED
+CREATE_STATE(daEnMegaDosun_c, UpWait);
+CREATE_STATE(daEnMegaDosun_c, DownMoveWait);
+CREATE_STATE(daEnMegaDosun_c, PuruMove);
+CREATE_STATE(daEnMegaDosun_c, DownMoveKameck);
+CREATE_STATE(daEnMegaDosun_c, DownMove);
+CREATE_STATE(daEnMegaDosun_c, DownWait);
+CREATE_STATE(daEnMegaDosun_c, UpMove);
+#endif
+
daEnMegaDosun_c *daEnMegaDosun_c::build() {
+ OSReport("Building MegaThwomp\n");
void *buffer = AllocFromGameHeap1(sizeof(daEnMegaDosun_c));
return new(buffer) daEnMegaDosun_c;
}
-#if 0
+#if 1
+//FIXME stops halfway up
int daEnMegaDosun_c::onCreate() {
- //FIXME
+ OSReport("daEnMegaDosun::onCreate()\n");
+
this->bigOrSmall = 1; // 0=small,1=big,2=mega
this->setupBodyModel(); // add this for linking/rename
-
+
this->_36D = 0; // byte
this->holdsFromSettings = this->settings & 0xf; //0=normal,1=??,2=fall
@@ -54,17 +90,10 @@ int daEnMegaDosun_c::onCreate() {
this->pos.y -= 21.0;
this->pos.z = -280.0; // behind layer1 (hides spikes)
- //FIXME might be u32 0x11804101
- /*
- this->collision_struct[0] = 0x11;
- this->collision_struct[1] = 0x80;
- this->collision_struct[2] = 0x41;
- this->collision_struct[3] = 0x01;
- */
- this->collision_struct = 0x11804101;
- this->_5C0 = 0xFFFE1000;
- this->_5C4 = 0x1F000;
- this->_5C8 = 0x5000;
+ this->collision_struct[0] = 0x11804101;
+ this->collision_struct[1] = 0xFFFE1000;
+ this->collision_struct[2] = 0x0001F000;
+ this->collision_struct[3] = 0x00005000;
/*
//0x80ACF990 + 0x8C = 80acfa1C
@@ -74,6 +103,7 @@ int daEnMegaDosun_c::onCreate() {
*/
ActivePhysics::Info hm;
hm.xDistToCenter = 0.0;
+ //FIXME find the missing link
hm.yDistToCenter = 41.0;
hm.xDistToEdge = 36.0;
hm.yDistToEdge = 38.0;
@@ -83,6 +113,7 @@ int daEnMegaDosun_c::onCreate() {
hm.bitfield2 = 0x0000820E;
hm.unkShort1C = 0x0100;
hm.callback = &dEn_c::collisionCallback;
+ OSReport("this->aPhysiscs.initWithStruct(this,&hm);\n");
this->aPhysics.initWithStruct(this, &hm);
/* 0x00000001,0xfffe1000,0x0001f000,0x00055000,
@@ -90,8 +121,9 @@ int daEnMegaDosun_c::onCreate() {
* 0x03000000,0x0000004f,0x0000820e,0x01000000,
* dEn_c::collisionCallback
*/
- u8 s3[] = {0,0,0,1,0xff,0xfe,0x10,0,0,1,0xf0,0,0,5,0x50,0};
- //FIXME 0x80ACF990 + 0x58 = 80acf9e8
+ //u8 s3[] = {0,0,0,1,0xff,0xfe,0x10,0,0,1,0xf0,0,0,5,0x50,0};
+ u8 s3[] = {0,0,0,1,0xff,0xfe,0x10,0,0,1,0xf0,0,0xff,0xfe,0x10,0};
+ OSReport("this->collMgr.Init(this,(u8*)&this->collision_struct,(u8*)&s3,0);\n");
this->collMgr.Init(this,(u8*)&this->collision_struct,(u8*)&s3,0);
this->pos_delta2.x = 0.0;
@@ -100,6 +132,7 @@ int daEnMegaDosun_c::onCreate() {
this->_320 = 0.0;
this->_324 = 48.0;
+ OSReport("this->aPhysics.addToList();\n");
this->aPhysics.addToList();
this->scale.x = 1.0;
@@ -113,6 +146,7 @@ int daEnMegaDosun_c::onCreate() {
this->rot.y = 0;
this->rot.z = 0;
+ OSReport("this->doStateChange(FOO): %d\n", this->holdsFromSettings);
// check settings bit
if(this->holdsFromSettings == 2) {
this->doStateChange(&StateID_DownMove_Kameck);
@@ -124,22 +158,230 @@ int daEnMegaDosun_c::onCreate() {
}
#endif
-#if 0
int daEnMegaDosun_c::onExecute() {
acState.execute();
- //FIXME change to do outro when leaving screen
- //this->checkZoneBoundaries(0);
+ /*
+ float tempRect[4] = {this->_320,this->_324,0.5*this->spriteSomeRectX,0.5*this->spriteSomeRectY};
+ int foo = this->outOfZone(this->pos, tempRect, this->currentZoneID);
+ //float tempRect2[4] = {this->_338, this->_33C, this->_340, this->_344};
+ //OSReport("s_800b56e0()\n");
+ //int bar = s_800b56e0(this->pos, tempRect, tempRect2, this->currentZoneID);
+ //OSReport("foo: %d, bar: %d\n", foo, bar);
+ if(foo) {
+ OSReport("this->outOfZone(%d) : %d\n", this->currentZoneID, foo);
+ OSReport("daEnMegaDosun_c has left the building\n");
+ this->Delete(this->_390);
+ //FIXME change to do outro when leaving screen
+ }else{
+ OSReport("this->outOfZone(%d) : %d\n", this->currentZoneID, foo);
+ }
+ */
+ int ret = this->checkZoneBoundaries(0);
+ if(ret) {
+ OSReport("daEnMegaDosun_c has left the building\n");
+ }
return 1;
}
+
+#if STATES_NEEDED
+//FIXME add sideways moving
+//StateID_UpWait
+void daEnMegaDosun_c::beginState_UpWait() {
+ OSReport("beginState_UpWait()\n");
+ this->countdownTimer = 0;
+ if(!this->bigOrSmall)
+ return;
+ this->collision_struct[0] = 0x11804101;
+}
+void daEnMegaDosun_c::executeState_UpWait() {
+ OSReport("executeState_UpWait()\n");
+ if(this->countdownTimer != 0) {
+ this->countdownTimer--;
+ return;
+ }
+
+ //FIXME need megasized - also needs to be less leeway
+ float _array[] = { 48.0, 80.0 }; // small, big
+ //CheckIfPlayerBelow(xDelta, yDelta);
+ //if(this->CheckIfPlayerBelow(80.0, 256.0)) {
+ if(this->CheckIfPlayerBelow(40.0, 256.0)) {
+ this->doStateChange(&StateID_DownMoveWait);
+ this->speed.y = 0.0;
+ }
+}
+void daEnMegaDosun_c::endState_UpWait() {
+ OSReport("endState_UpWait()\n");
+ return;
+}
+
+//StateID_DownMoveWait
+void daEnMegaDosun_c::beginState_DownMoveWait() {
+ OSReport("beginState_DownMoveWait()\n");
+ this->anmVis.playState = 1;
+ this->bodyModel.bindAnim(&this->anmVis, 0.5);
+}
+void daEnMegaDosun_c::executeState_DownMoveWait() {
+ OSReport("executeState_DownMoveWait()\n");
+ if(this->anmVis.isAnimationDone())
+ this->doStateChange(&StateID_PuruMove);
+ this->anmVis.process();
+}
+void daEnMegaDosun_c::endState_DownMoveWait() {
+ OSReport("endState_DownMoveWait()\n");
+ return;
+}
+
+//StateID_PuruMove
+void daEnMegaDosun_c::beginState_PuruMove() {
+ OSReport("beginState_PuruMove()\n");
+ this->puruMoveCounter = 8;
+ this->shakeIndex = 0;
+}
+void daEnMegaDosun_c::executeState_PuruMove() {
+ OSReport("executeState_PuruMove()\n");
+ if(this->puruMoveCounter == 0) {
+ this->shakePosXoffset = 0.0;
+ this->doStateChange(&StateID_DownMove);
+ return;
+ }
+
+ this->puruMoveCounter--;
+ if(this->puruMoveCounter & 2 == 0)
+ return;
+
+ float _array[] = {2.0, 0.0};
+ this->shakeIndex ^= 1;
+ this->shakePosXoffset = _array[this->shakeIndex];
+}
+void daEnMegaDosun_c::endState_PuruMove() {
+ OSReport("endState_PuruMove()\n");
+ return;
+}
+
+//StateID_DownMoveKameck
+void daEnMegaDosun_c::beginState_DownMoveKameck() {
+ OSReport("beginState_DownMoveKameck()\n");
+ this->anmVis.playState = 1;
+ this->bodyModel.bindAnim(&this->anmVis, 0.5);
+}
+void daEnMegaDosun_c::executeState_DownMoveKameck() {
+ OSReport("executeState_DownMoveKameck()\n");
+ if(this->anmVis.isAnimationDone())
+ this->doStateChange(&StateID_DownMove);
+ this->anmVis.process();
+}
+void daEnMegaDosun_c::endState_DownMoveKameck() {
+ OSReport("endState_DownMoveKameck()\n");
+ return;
+}
+
+//StateID_DownMove
+void daEnMegaDosun_c::beginState_DownMove() {
+ OSReport("beginState_DownMove()\n");
+ this->speed.y = 0.0;
+}
+void daEnMegaDosun_c::executeState_DownMove() {
+ OSReport("executeState_DownMove()\n");
+ this->HandleYSpeed();
+ this->UpdateObjectPosBasedOnSpeedValuesReal();
+
+ //FIXME what do I do? - bottom detection
+ int ret = this->collMgr.s_80072BC0();
+ OSReport("s_80072BC0(): %08x\n", ret);
+ if(!ret)
+ return;
+
+#if SETTINGS1CHANGE
+ if((this->holdsFromSettings == 1) && (ret & 0x8000)) {
+ OSReport("this->speed.y = 0.0;\n");
+ this->speed.y = 0.0;
+ }
+
+ if(this->holdsFromSettings == 2) {
+ OSReport("ret |= 0x400000\n");
+ ret |= 0x400000;
+ }
+#else
+ if(this->holdsFromSettings == 1) {
+ OSReport("ret |= 0x400000\n");
+ ret |= 0x400000;
+ }
+#endif
+
+ if(!(ret & 0x400000)) {
+ OSReport("doStateChange(&StateID_DownWait)\n");
+ this->doStateChange(&StateID_DownWait);
+ this->countdownTimer = 0x40;
+ this->speed.y = 0.0;
+ UnknownBullshit(unk_8042A008, 0, 1, 0, 0);
+ }else{
+ this->collision_struct[0] = 0x00000001;
+ this->speed.y = 0.0;
+ OSReport("UnknownBullshit(%x,%d,%d,%d,%d)\n", unk_8042A008,0,1,0,0);
+ UnknownBullshit(unk_8042A008, 0, 1, 0, 0);
+ this->collMgr.Clear2();
+ }
+
+ this->spawnEffects();
+ Vec p = ConvertStagePositionIntoScreenPosition__Maybe(this->pos);
+ AnotherSoundRelatedFunction(SoundRelatedClass, SE_EMY_BIG_DOSSUN, p, 0);
+ //SoundRelatedClass.AnotherSoundRelatedFunction(SE_EMY_BIG_DOSSUN, p, 0);
+}
+void daEnMegaDosun_c::endState_DownMove() {
+ OSReport("endState_DownMove()\n");
+ return;
+}
+
+//StateID_DownWait
+void daEnMegaDosun_c::beginState_DownWait() {
+ OSReport("beginState_DownWait()\n");
+ return;
+}
+void daEnMegaDosun_c::executeState_DownWait() {
+ OSReport("executeState_DownWait()\n");
+ if(this->countdownTimer == 0) {
+ this->doStateChange(&StateID_UpMove);
+ }else{
+ this->countdownTimer--;
+ if(this->countdownTimer & 0xff == 0x20)
+ this->anmVis.playState = 3;
+ }
+
+ this->anmVis.process();
+}
+void daEnMegaDosun_c::endState_DownWait() {
+ OSReport("endState_DownWait()\n");
+ return;
+}
+
+//StateID_UpMove
+void daEnMegaDosun_c::beginState_UpMove() {
+ OSReport("beginState_UpMove()\n");
+ this->collMgr.Clear2();
+}
+void daEnMegaDosun_c::executeState_UpMove() {
+ OSReport("executeState_UpMove()\n");
+ this->speed.y = 0.875;
+ this->UpdateObjectPosBasedOnSpeedValuesReal();
+ int ret = this->collMgr.SomethingSemiImportant(0);
+ OSReport("this->collMgr.SomethingSemiImportant(0): %08x\n", ret);
+ if(ret != 0) { // at top
+ this->doStateChange(&StateID_UpWait);
+ this->countdownTimer = 0xc;
+ }
+}
+void daEnMegaDosun_c::endState_UpMove() {
+ OSReport("endState_UpMove()\n");
+ return;
+}
#endif
-//FIXME
#if 0
int daEnMegaDosun_c::checkZoneBoundaries(int foo) {
- if(this->_36C == 2) { // is eaten
+ if(this->eatenState == 2) { // is eaten
return 0;
}
@@ -150,16 +392,14 @@ int daEnMegaDosun_c::checkZoneBoundaries(int foo) {
int ret = 0;
-#if 0
Rect tempRect = (Rect){this->_320, this->_324,
0.5 * this->spriteSomeRectX, 0.5 * this->spriteSomeRectY};
Rect tempRect2 = (Rect){_338, _33C, _340, _344};
- if(this->s800064da0(pos, &tempRect, currentZoneId) ||
+ if(this->outOfZone(this->pos, &tempRect, currentZoneId) ||
(!(foo&0x4) && s_800b56e0(pos, &tempRect, &tempRect2, currentZoneId)) )
{
ret = 1;
}
-#endif
if(ret && !(foo & 0x2))
this->Delete(this->_390);
@@ -173,22 +413,22 @@ extern "C" bool CollidedWithTile(u8 *);
extern "C" void *SomeStrangeModification(dEn_c *);
void ThwompaDompMoveC(dEn_c *Sprite) {
-
-
-
+
+
+
bool FirstCheck;
bool SecondCheck;
-
+
// Check for collisions with walls?
FirstCheck = CollidedWithTile(Sprite->collMgr);
SomeStrangeModification(Sprite);
SecondCheck = CollidedWithTile(Sprite->collMgr);
-
+
OSReport("XPos = %f, FirstCheck = %d, SecondCheck = %d", Sprite->pos.x, FirstCheck, SecondCheck);
if ((FirstCheck != 0) && (SecondCheck != 0)) {
OSReport("Actually doing something, I swear");
-
+
Sprite->pos.y = Sprite->pos.y + 16.0;
Sprite->pos.x = Sprite->pos.x - 180.0;
@@ -205,8 +445,8 @@ void ThwompaDompMoveC(dEn_c *Sprite) {
else {
Sprite->pos.x = Sprite->pos.x - 1.0; }
}
-
-
+
+
return;
}
#endif
diff --git a/src/bossWrenchThrow.cpp b/src/bossWrenchThrow.cpp
index beea815..6ce36f6 100644
--- a/src/bossWrenchThrow.cpp
+++ b/src/bossWrenchThrow.cpp
@@ -48,11 +48,7 @@ CREATE_STATE(daWrench, Straight);
extern "C" void *PlaySound(dEn_c *, int soundID);
-extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daWrench *);
extern "C" dStageActor_c *GetSpecificPlayerActor(int number);
-extern "C" void *HandleXSpeed(daWrench *);
-extern "C" void *HandleYSpeed(daWrench *);
-
void daWrench::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
@@ -61,10 +57,10 @@ void daWrench::playerCollision(ActivePhysics *apThis, ActivePhysics *apOther) {
this->isDead = 0;
this->flags_4FC |= (1<<(31-7));
- if(apOther->owner->_38D > 3) {
- OSReport("!!!ATTENTION!!!\napOther->owner->_38D > 3\n");
+ if(apOther->owner->which_player > 3) {
+ OSReport("!!!ATTENTION!!!\napOther->owner->which_player > 3\n");
}else{
- this->counter_504[apOther->owner->_38D] = 0;
+ this->counter_504[apOther->owner->which_player] = 0;
}
}
@@ -78,7 +74,8 @@ void daWrench::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOth
PlaySound(this, SE_BOSS_JR_FLOOR_BREAK);
- this->Delete();
+ //FIXME changed to dStageActor_c::Delete(u8) from fBase_c(void)
+ this->Delete(this->_390);
}
void daWrench::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {}
@@ -266,14 +263,15 @@ void daWrench::executeState_Homing() {
this->pos.y += this->ymod * this->lifespan / 360;
- UpdateObjectPosBasedOnSpeedValues_real(this);
+ this->UpdateObjectPosBasedOnSpeedValuesReal();
if (this->lifespan < 1) {
PlaySound(this, SE_OBJ_HAMMER_HIT_BOTH);
CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 242);
- this->Delete();
+ //FIXME changed to dStageActor_c::Delete(u8) from fBase_c(void)
+ this->Delete(this->_390);
}
PlaySound(this, SE_EMY_CHOROPU_M_SPANNER);
@@ -316,7 +314,7 @@ void daWrench::executeState_Straight() {
this->rot.z += 0x1000; }
- UpdateObjectPosBasedOnSpeedValues_real(this);
+ this->UpdateObjectPosBasedOnSpeedValuesReal();
PlaySound(this, SE_EMY_CHOROPU_M_SPANNER);
@@ -327,7 +325,8 @@ void daWrench::executeState_Straight() {
PlaySound(this, SE_OBJ_HAMMER_HIT_BOTH);
CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){0.75, 0.75, 0.75}, 242);
- this->Delete();
+ //FIXME changed to dStageActor_c::Delete(u8) from fBase_c(void)
+ this->Delete(this->_390);
}
this->lifespan -= 1;
diff --git a/src/fakeStarCoin.cpp b/src/fakeStarCoin.cpp
index 8248b1c..5160545 100644
--- a/src/fakeStarCoin.cpp
+++ b/src/fakeStarCoin.cpp
@@ -44,7 +44,8 @@ void daFakeStarCoin::playerCollision(ActivePhysics *apThis, ActivePhysics *apOth
PlaySound(this, SE_EMY_CS_TERESA_BEAT_YOU);
CreateEffect(377, &this->pos);
- this->Delete();
+ //FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
+ this->Delete(this->_390);
}
void daFakeStarCoin::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, ActivePhysics *apOther) {
@@ -53,7 +54,8 @@ void daFakeStarCoin::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, A
PlaySound(this, SE_OBJ_EMY_FIRE_DISAPP);
- this->Delete();
+ //FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
+ this->Delete(this->_390);
}
bool daFakeStarCoin::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, ActivePhysics *apOther) {
CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}, 44);
@@ -62,7 +64,8 @@ bool daFakeStarCoin::collisionCat2_IceBall_15_YoshiIce(ActivePhysics *apThis, Ac
PlaySound(this, SE_OBJ_PNGN_ICE_BREAK);
- this->Delete();
+ //FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
+ this->Delete(this->_390);
return false;
}
void daFakeStarCoin::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhysics *apOther) {
@@ -71,7 +74,8 @@ void daFakeStarCoin::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePh
PlaySound(this, SE_BOSS_JR_FLOOR_BREAK);
- this->Delete();
+ //FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
+ this->Delete(this->_390);
}
void daFakeStarCoin::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *apOther) {
CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 48);
@@ -79,7 +83,8 @@ void daFakeStarCoin::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics
PlaySound(this, SE_BOSS_JR_FLOOR_BREAK);
- this->Delete();
+ //FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
+ this->Delete(this->_390);
}
void daFakeStarCoin::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysics *apOther) {
CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 336);
@@ -87,7 +92,8 @@ void daFakeStarCoin::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysi
PlaySound(this, SE_OBJ_EMY_FIRE_DISAPP);
- this->Delete();
+ //FIXME changed to dStageActor_c::Delete(u8) from fBase_c::Delete(void)
+ this->Delete(this->_390);
}
diff --git a/src/mrsun.cpp b/src/mrsun.cpp
index 8fb4524..a93c06f 100755
--- a/src/mrsun.cpp
+++ b/src/mrsun.cpp
@@ -68,9 +68,6 @@ daMrSun_c *daMrSun_c::build() {
}
-extern "C" void *HandleXSpeed(daMrSun_c *);
-extern "C" void *HandleYSpeed(daMrSun_c *);
-extern "C" void *UpdateObjectPosBasedOnSpeedValues_real(daMrSun_c *);
extern "C" u32 GenerateRandomNumber(int max);
extern "C" u8 dSprite_c__getXDirectionOfFurthestPlayerRelativeToVEC3(daMrSun_c *, Vec pos);
extern "C" dStageActor_c *CreateActor(u16 classID, int settings, Vec pos, char rot, char layer);
@@ -364,16 +361,16 @@ void daMrSun_c::executeState_Follow() {
if (this->speed.x > 6.0) { this->speed.x = this->speed.x - (speedDelta); }
}
- HandleXSpeed(this);
+ this->HandleXSpeed();
float yDiff;
yDiff = (this->Baseline - this->pos.y) / 8;
this->speed.y = yDiff;
- HandleYSpeed(this);
+ this->HandleYSpeed();
- UpdateObjectPosBasedOnSpeedValues_real(this);
+ this->UpdateObjectPosBasedOnSpeedValuesReal();
this->timer = this->timer + 1;
}
@@ -575,8 +572,8 @@ void daMrSun_c::executeState_Spin() {
if (this->speed.x > 80.0) { this->speed.x = this->speed.x - (0.2 * 2); }
}
- HandleXSpeed(this);
- UpdateObjectPosBasedOnSpeedValues_real(this);
+ this->HandleXSpeed();
+ this->UpdateObjectPosBasedOnSpeedValuesReal();
this->timer = this->timer + 1;
diff --git a/src/spritespawner.cpp b/src/spritespawner.cpp
index 5335dfe..32462d5 100755
--- a/src/spritespawner.cpp
+++ b/src/spritespawner.cpp
@@ -95,7 +95,8 @@ void SpriteSpawner_Update(SpriteSpawner *self) {
self->x = spawned->pos.x;
self->y = spawned->pos.y;
self->z = spawned->pos.z;
- spawned->Delete();
+ //FIXME changed to add dStageActor_c's Delete(u8) instead of fBase_c's Delete(void)
+ spawned->Delete(spawned->_390);
}
self->createdActor = 0;
}
diff --git a/src/spriteswapper.cpp b/src/spriteswapper.cpp
index 4929e7c..a158efc 100755
--- a/src/spriteswapper.cpp
+++ b/src/spriteswapper.cpp
@@ -105,7 +105,8 @@ void SpriteSwapper_CopyAndDestroy(SpriteSwapper *self) {
self->direction = spawned->direction;
self->speed = spawned->speed;
self->rot = spawned->rot;
- spawned->Delete();
+ //FIXME changed from fBase_c::Delete(void) to dStageActor_c::Delete(u8)
+ spawned->Delete(spawned->_390);
self->spawnedActor = 0;
OSReport("Now it's deleted.");