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-rw-r--r--src/poweruphax.S99
-rw-r--r--src/poweruphax.cpp44
-rw-r--r--src/poweruphax.h3
3 files changed, 131 insertions, 15 deletions
diff --git a/src/poweruphax.S b/src/poweruphax.S
index 7181b4d..43480c3 100644
--- a/src/poweruphax.S
+++ b/src/poweruphax.S
@@ -691,11 +691,11 @@ AcPyDtorHS:
mr r30, r3
cmpwi r3, 0
- beq oops
+ beq oops2
lwz r3, 0x2D08(r30)
li r4, 1
bl __dt__21dHammerSuitRenderer_cFv
-oops:
+oops2:
mr r3, r30
mr r4, r31
@@ -737,11 +737,106 @@ AcPyDrawHS:
addi r1, r1, 0x10
blr
+
+
+# DO IT AGAIN
+.global Wm2dPlayerCtorHS
+Wm2dPlayerCtorHS:
+ stwu r1, -0x10(r1)
+ mflr r0
+ stw r0, 0x14(r1)
+ stw r31, 0xC(r1)
+ mr r31, r3
+
+ bl build__21dHammerSuitRenderer_cFv
+ stw r3, 0x384(r31)
+
+ mr r3, r31
+ lwz r31, 0xC(r1)
+ lwz r0, 0x14(r1)
+ mtlr r0
+ addi r1, r1, 0x10
+ blr
+
+.global Wm2dPlayerDtorHS
+Wm2dPlayerDtorHS:
+ stwu r1, -0x10(r1)
+ mflr r0
+ stw r0, 0x14(r1)
+ stw r31, 0xC(r1)
+ stw r30, 8(r1)
+
+ mr r31, r4
+ mr r30, r3
+
+ cmpwi r3, 0
+ beq oops
+ lwz r3, 0x384(r30)
+ li r4, 1
+ bl __dt__21dHammerSuitRenderer_cFv
+oops:
+
+ mr r3, r30
+ mr r4, r31
+ bl RealWm2dPlayerDtor
+
+ lwz r30, 8(r1)
+ lwz r31, 0xC(r1)
+ lwz r0, 0x14(r1)
+ mtlr r0
+ addi r1, r1, 0x10
+ blr
+
+.global Wm2dPlayerSetMeUpHS
+Wm2dPlayerSetMeUpHS:
+ # partway in: r27 = this
+ lwz r3, 0x384(r27)
+ lwz r4, 0x128(r27)
+ li r5, 1
+ bl setup__21dHammerSuitRenderer_cFP21dPlayerModelHandler_ci
+
+ # epilogue
+ addi r11, r1, 0x20
+ bl _restgpr_27
+ lwz r0, 0x24(r1)
+ mtlr r0
+ addi r1, r1, 0x20
+ blr
+
+.global Wm2dPlayerDrawHS
+Wm2dPlayerDrawHS:
+ # dicks (a very insightful comment)
+ lbz r0, 0x261(r3)
+ cmpwi r0, 0
+ beqlr
+
+ stwu r1, -0x10(r1)
+ mflr r0
+ stw r0, 0x14(r1)
+ stw r31, 0xC(r1)
+ mr r31, r3
+
+ lwz r3, 0x384(r31)
+ bl draw__21dHammerSuitRenderer_cFv
+
+ lwz r3, 0x128(r31)
+ bl draw__21dPlayerModelHandler_cFv
+
+ lwz r0, 0x14(r1)
+ lwz r31, 0xC(r1)
+ mtlr r0
+ addi r1, r1, 0x10
+ blr
+
+.extern _restgpr_27
.extern RealAcPyDtor
+.extern RealWm2dPlayerDtor
.extern build__21dHammerSuitRenderer_cFv
.extern __dt__21dHammerSuitRenderer_cFv
+.extern setup__21dHammerSuitRenderer_cFP21dPlayerModelHandler_ci
.extern setup__21dHammerSuitRenderer_cFP21dPlayerModelHandler_c
.extern draw__21dHammerSuitRenderer_cFv
+.extern draw__21dPlayerModelHandler_cFv
.data
diff --git a/src/poweruphax.cpp b/src/poweruphax.cpp
index 91481af..42f42ae 100644
--- a/src/poweruphax.cpp
+++ b/src/poweruphax.cpp
@@ -35,17 +35,26 @@ dHammerSuitRenderer_c::dHammerSuitRenderer_c() { }
dHammerSuitRenderer_c::~dHammerSuitRenderer_c() { }
void dHammerSuitRenderer_c::setup(dPlayerModelHandler_c *handler) {
+ setup(handler, 0);
+}
+
+void dHammerSuitRenderer_c::setup(dPlayerModelHandler_c *handler, int sceneID) {
victim = (dPlayerModel_c*)handler->mdlClass;
allocator.link(-1, GameHeaps[0], 0, 0x20);
nw4r::g3d::ResFile rf(getResource("hammerM", "g3d/suit.brres"));
- helmet.setup(rf.GetResMdl("helmet"), &allocator, 0, 1, 0);
- SetupTextures_MapObj(&helmet, 0);
+ if (victim->player_id_1 <= 1) {
+ helmet.setup(rf.GetResMdl((victim->player_id_1 == 0) ? "marioHelmet" : "luigiHelmet"), &allocator, 0, 1, 0);
+ SetupTextures_MapObj(&helmet, sceneID);
+ }
- shell.setup(rf.GetResMdl("shell"), &allocator, 0, 1, 0);
- SetupTextures_MapObj(&shell, 0);
+ const char *shellNames[] = {
+ "shell", "shell", "shell", "shell", "shell"
+ };
+ shell.setup(rf.GetResMdl(shellNames[victim->player_id_1]), &allocator, 0, 1, 0);
+ SetupTextures_MapObj(&shell, sceneID);
allocator.unlink();
@@ -55,23 +64,33 @@ void dHammerSuitRenderer_c::setup(dPlayerModelHandler_c *handler) {
(nw4r::g3d::ResMdl*)(((u32)victimModel->scnObj) + 0xE8);
//headNodeID = playerResMdl->GetResNode("player_head").GetID();
- headNodeID = playerResMdl->GetResNode("face_1").GetID();
+ if (victim->player_id_1 <= 1)
+ headNodeID = playerResMdl->GetResNode("face_1").GetID();
rootNodeID = playerResMdl->GetResNode("skl_root").GetID();
+
+ thing = 0;
}
void dHammerSuitRenderer_c::draw() {
if (victim->powerup_id != 7)
return;
- // Materials: 2=hair 3=hat; Modes: BACK=visible ALL=invisible
- SetCullModeForMaterial(&victim->getCurrentModel()->head, 3, GX_CULL_ALL);
+ if (victim->player_id_1 <= 1) {
+ // Materials: 2=hair 3=hat; Modes: BACK=visible ALL=invisible
+ SetCullModeForMaterial(&victim->getCurrentModel()->head, 3, GX_CULL_ALL);
+ thing += 80;
+
+ Mtx headMtx;
+ victimModel->getMatrixForNode(headNodeID, headMtx);
+ mMtx *thing2 = (mMtx*)(&headMtx);
+ thing2->applyRotationZ(&thing);
- Mtx headMtx;
- victimModel->getMatrixForNode(headNodeID, headMtx);
+ helmet.setDrawMatrix(headMtx);
+ helmet.setScale(1.0f, 1.0f, 1.0f);
+ helmet.calcWorld(false);
- helmet.setDrawMatrix(headMtx);
- helmet.setScale(1.0f, 1.0f, 1.0f);
- helmet.calcWorld(false);
+ helmet.scheduleForDrawing();
+ }
Mtx rootMtx;
victimModel->getMatrixForNode(rootNodeID, rootMtx);
@@ -80,7 +99,6 @@ void dHammerSuitRenderer_c::draw() {
shell.setScale(1.0f, 1.0f, 1.0f);
shell.calcWorld(false);
- helmet.scheduleForDrawing();
shell.scheduleForDrawing();
}
diff --git a/src/poweruphax.h b/src/poweruphax.h
index 3736987..b58b59e 100644
--- a/src/poweruphax.h
+++ b/src/poweruphax.h
@@ -12,9 +12,12 @@ class dHammerSuitRenderer_c {
dPlayerModel_c *victim;
+ s16 thing;
+
dHammerSuitRenderer_c();
~dHammerSuitRenderer_c();
void setup(dPlayerModelHandler_c *handler);
+ void setup(dPlayerModelHandler_c *handler, int sceneID);
void draw();
static dHammerSuitRenderer_c *build();