diff options
Diffstat (limited to 'src')
-rw-r--r-- | src/bossSamurshai.cpp | 41 | ||||
-rw-r--r-- | src/koopatlas/pathmanager.cpp | 50 | ||||
-rw-r--r-- | src/koopatlas/pathmanager.h | 5 | ||||
-rw-r--r-- | src/koopatlas/player.cpp | 4 |
4 files changed, 58 insertions, 42 deletions
diff --git a/src/bossSamurshai.cpp b/src/bossSamurshai.cpp index 6bcabb5..eecb799 100644 --- a/src/bossSamurshai.cpp +++ b/src/bossSamurshai.cpp @@ -279,7 +279,7 @@ int daSamurshai::onCreate() { speed.x = 0.0; speed.y = 0.0; - XSpeed = 2.0; + XSpeed = 2.5; max_speed.x = 50.0; initialPos = pos; topHurts = false; @@ -419,38 +419,39 @@ void daSamurshai::updateModelMatrices() { this->timer += 1; OSReport("Timer: %d", timer); - if (timer == 130) { bindAnimChr_and_setUpdateRate("c18_H_CUT_R", 1, 0.0, 1.0); } + if (timer == 230) { bindAnimChr_and_setUpdateRate("c18_H_CUT_R", 1, 0.0, 1.0); } - if ((timer > 120) && (timer < 140)) { + if ((timer > 220) && (timer < 240)) { pos.x += (224.0 / 20.0); pos.y -= (320.0 / 20.0); } - if (timer == 130) { + if (timer == 230) { SpawnEffect("Wm_en_hanapetal", 0, &pos, &(S16Vec){0,0,0}, &(Vec){1.5, 1.5, 1.5}); SpawnEffect("Wm_ob_itemget_ring", 0, &(Vec){pos.x, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){8.0, 0.1, 1.5}); - PlaySound(this, SE_EMY_SR_KILLER_SHOT); + PlaySound(this, SE_OBJ_WOOD_BOX_BREAK); + PlaySound(this, SE_BOSS_KAMECK_DOWN); this->Kameck->doStateChange(&daKameckDemo::StateID_DieFall); } - if ((timer > 130) && (timer < 190)) { - Kameck->pos.x += (200.0 / 60.0); - Kameck->pos.y -= (260.0 / 60.0); + if ((timer > 230) && (timer < 350)) { + Kameck->pos.x += (200.0 / 120.0); + Kameck->pos.y -= (260.0 / 120.0); } int done = 0; - if ((timer > 260) && (done == 0)) { + if ((timer > 360) && (done == 0)) { u16 amt = (this->direction == 0) ? 0x2800 : 0xD800; done = SmoothRotation(&this->rot.y, amt, 0x2000); } - if (timer == 340) { bindAnimChr_and_setUpdateRate("c18_IDLE_R", 1, 0.0, 1.0); } + if (timer == 440) { bindAnimChr_and_setUpdateRate("c18_IDLE_R", 1, 0.0, 1.0); } // if (timer == 130) { actor->Kameck->doStateChange(&daKameckDemo::StateID_DemoSt); } // if (timer == 400) { actor->Kameck->doStateChange(&daKameckDemo::StateID_DemoSt2); } - if (timer == 430) { + if (timer == 530) { // PlaySound(this, SE_EMY_KURI_CHANGE_BIG); doStateChange(&StateID_Walk); } @@ -599,7 +600,7 @@ void daSamurshai::updateModelMatrices() { } if(this->chrAnimation.isAnimationDone()) { - PlaySoundAsync(this, SE_EMY_BIG_PAKKUN_DAMAGE_1); + PlaySoundAsync(this, SE_OBJ_WOOD_BOX_BREAK); doStateChange(&StateID_Walk); } } @@ -690,7 +691,7 @@ void daSamurshai::updateModelMatrices() { // Uppercut State /////////////// void daSamurshai::beginState_Uppercut() { - bindAnimChr_and_setUpdateRate("c18_H_SHOT_R", 1, 0.0, 1.0); + bindAnimChr_and_setUpdateRate("c18_H_SHOT_R", 1, 0.0, 2.0); slowDown = false; } void daSamurshai::executeState_Uppercut() { @@ -706,6 +707,7 @@ void daSamurshai::updateModelMatrices() { if (this->chrAnimation.getCurrentFrame() == 34.0) { topHurts = true; PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH); + PlaySoundAsync(this, SE_BOSS_CMN_JUMP_M); speed.y = 4.0; y_speed_inc = -0.1875; @@ -733,7 +735,7 @@ void daSamurshai::updateModelMatrices() { Knuckles.removeFromList(); } - PlaySoundAsync(this, SE_EMY_BIG_PAKKUN_DAMAGE_1); + PlaySoundAsync(this, SE_OBJ_WOOD_BOX_BREAK); topHurts = false; } } @@ -817,12 +819,12 @@ void daSamurshai::updateModelMatrices() { Knuckles.removeFromList(); SpawnEffect("Wm_ob_switch", 0, &(Vec){pos.x, pos.y + 16.0, pos.z}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); - + PlaySoundAsync(this, SE_BOSS_CMN_DAMAGE_DEF); } void daSamurshai::executeState_Damage() { calculateTileCollisions(); - effect.spawn("Wm_en_spindamage", 0, &(Vec){pos.x, pos.y + 24.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + effect.spawn("Wm_en_spindamage", 0, &(Vec){pos.x, pos.y + 40.0, 0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); if (this->chrAnimation.isAnimationDone()) { if (timer == 0) { bindAnimChr_and_setUpdateRate("c18_L_DMG_F_3_R", 1, 0.0, 1.0); timer = 1; } @@ -857,6 +859,8 @@ void daSamurshai::updateModelMatrices() { Chuckles.removeFromList(); Knuckles.removeFromList(); + + PlaySoundAsync(this, SE_BOSS_CMN_DAMAGE_LAST); } void daSamurshai::executeState_Outro() { @@ -870,15 +874,16 @@ void daSamurshai::updateModelMatrices() { } if ((chrAnimation.getCurrentFrame() == 41.0) || (chrAnimation.getCurrentFrame() == 62.0)) { - PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH); SpawnEffect("Wm_en_landsmoke_s", 0, &(Vec){pos.x, pos.y - 8.0, pos.z + 500.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); } if (chrAnimation.isAnimationDone()) { - PlaySoundAsync(this, SE_EMY_CRASHER_PUNCH); SpawnEffect("Wm_ob_cmnshotstar", 0, &(Vec){pos.x + 8.0, pos.y - 8.0, pos.z + 500.0}, &(S16Vec){0,0,0}, &(Vec){1.75, 1.75, 1.75}); SpawnEffect("Wm_mr_wirehit_hit", 0, &(Vec){pos.x + 8.0, pos.y, pos.z + 500.0}, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}); + PlaySound(actor, STRM_BGM_SHIRO_BOSS_CLEAR); + MakeMarioEnterDemoMode(); + this->dying = 1; this->timer = 0; } diff --git a/src/koopatlas/pathmanager.cpp b/src/koopatlas/pathmanager.cpp index 6cf0750..f33bc7b 100644 --- a/src/koopatlas/pathmanager.cpp +++ b/src/koopatlas/pathmanager.cpp @@ -6,6 +6,8 @@ void dWMPathManager_c::setup() { isMoving = false; + isJumping = false; + timer = 0.0; currentPath = 0; reverseThroughPath = false; @@ -126,29 +128,15 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { SpammyReport("f\n"); daWMPlayer_c *player = daWMPlayer_c::instance; SpammyReport("g %p\n", player); - // path->speed - // wait = 0, - // walk = 1, - // run = 2, - // b_dash2 = 4, - - // jump = 5, - // 2jmp_c_2 = 9, - // 2jumped = 10, - - // tree_climb = 45, - - // swim_wait - // swim_walk = 38, + // Consider adding these as options // wall_walk_l = 60, // wall_walk_r = 61, // hang_walk_l = 65, // hang_walk_r = 66, - // wait, door_walk SpammyReport("h\n"); player->rot.y = direction; player->hasSound = false; @@ -188,18 +176,22 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { case 4: player->startAnimation(jump, 1.0, 1.0, 0.0); MapSoundPlayer(SoundRelatedClass, SE_PLY_JUMP, 1); + isJumping = true; break; case 5: player->startAnimation(jump, 1.0, 10.0, 0.0); MapSoundPlayer(SoundRelatedClass, SE_PLY_JUMP, 1); + isJumping = true; break; case 6: player->startAnimation(jump, 1.0, 10.0, 0.0); MapSoundPlayer(SoundRelatedClass, SE_PLY_JUMP, 1); + isJumping = true; break; case 7: player->startAnimation(jump, 1.0, 10.0, 0.0); MapSoundPlayer(SoundRelatedClass, SE_PLY_JUMP, 1); + isJumping = true; SpawnEffect("Wm_mr_waterwave_out", 0, &player->pos, 0, &player->scale); break; @@ -225,7 +217,6 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { // Others case 12: - OSReport("Swimming"); player->startAnimation(swim_wait, 1.2, 10.0, 0.0); player->hasSound = true; player->hasEffect = true; @@ -233,23 +224,19 @@ void dWMPathManager_c::startMovementTo(dKPPath_s *path) { player->effectName = "Wm_mr_waterswim"; break; case 13: - OSReport("Falling"); player->startAnimation(Tjumped, 2.0, 0.0, 0.0); break; case 14: - OSReport("Dashing"); player->startAnimation(b_dash2, 3.0, 10.0, 0.0); player->hasSound = true; player->soundName = SE_PLY_FOOTNOTE_DIRT; break; case 15: - OSReport("Piping"); player->startAnimation(wait, 2.0, 10.0, 0.0); player->rot.y = 0x0000; MapSoundPlayer(SoundRelatedClass, SE_PLY_DOKAN_IN_OUT, 1); break; case 16: - OSReport("Dooring"); player->startAnimation(wait, 2.0, 10.0, 0.0); player->rot.y = 0x8000; MapSoundPlayer(SoundRelatedClass, SE_OBJ_DOOR_OPEN, 1); @@ -277,8 +264,24 @@ void dWMPathManager_c::moveThroughPath() { daWMPlayer_c *player = daWMPlayer_c::instance; - player->pos.x += move.x; - player->pos.y -= move.y; + if (isJumping) { + float midpoint = (from->y + to->y) / 2; + + keysY[0] = (HermiteKey){ from->y, 0.0, 1.0 }; + keysY[1] = (HermiteKey){ midpoint, 48.0, 0.8 }; + keysY[2] = (HermiteKey){ to->y, 0.0, 1.0 }; + + float modY = GetHermiteCurveValue(player->pos.y, keysY, 3); + OSReport("From: %f to %f, midpoint at: %f, pos at %f, Y mod: %f", from->y, to->y, midpoint, player->pos.y, modY); + + player->pos.x += move.x; + player->pos.y -= move.y; + } + + else { + player->pos.x += move.x; + player->pos.y -= move.y; + } // Check if we've reached the end yet if ( @@ -290,6 +293,9 @@ void dWMPathManager_c::moveThroughPath() { player->pos.x = to->x; player->pos.y = -to->y; + isJumping = false; + timer = 0.0; + SpammyReport("reached path end (%p)\n", to); if (to->type == dKPNode_s::CHANGE) { diff --git a/src/koopatlas/pathmanager.h b/src/koopatlas/pathmanager.h index a9a04ed..66c5e3b 100644 --- a/src/koopatlas/pathmanager.h +++ b/src/koopatlas/pathmanager.h @@ -25,6 +25,11 @@ class dWMPathManager_c { bool isMoving; dKPNode_s *currentNode; + HermiteKey keysX[2]; + HermiteKey keysY[3]; + float timer; + bool isJumping; + dKPPath_s *currentPath; bool reverseThroughPath; // direction we are going through the path diff --git a/src/koopatlas/player.cpp b/src/koopatlas/player.cpp index c6820a0..d0ec607 100644 --- a/src/koopatlas/player.cpp +++ b/src/koopatlas/player.cpp @@ -44,13 +44,13 @@ int daWMPlayer_c::onExecute() { if (hasSound) { timer++; - if (timer == 10) { + if (timer == 12) { if (step) { MapSoundPlayer(SoundRelatedClass, soundName, 1); step = false; } else { MapSoundPlayer(SoundRelatedClass, soundName+1, 1); step = true; } timer = 0; } - if (timer > 10) { timer = 0; } + if (timer > 12) { timer = 0; } } |