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-rw-r--r--src/bossFuzzyBear.cpp67
1 files changed, 49 insertions, 18 deletions
diff --git a/src/bossFuzzyBear.cpp b/src/bossFuzzyBear.cpp
index 4cc4128..9c91662 100644
--- a/src/bossFuzzyBear.cpp
+++ b/src/bossFuzzyBear.cpp
@@ -2,7 +2,7 @@
#include <game.h>
#include <g3dhax.h>
#include <sfx.h>
-
+#include "effects.h"
#include "player.h"
class daFuzzyBear_c : public dEn_c {
@@ -21,7 +21,7 @@ class daFuzzyBear_c : public dEn_c {
float AreaWidthRight;
float LaunchSpeedShort;
float LaunchSpeedHigh;
- float dying;
+ u8 dying;
float storeSpeed;
Vec initialPos;
char RolyBounces;
@@ -97,7 +97,7 @@ void daFuzzyBear_c::collisionCat1_Fireball_E_Explosion(ActivePhysics *apThis, Ac
this->timer = 0;
PlaySound(this, SE_BOSS_KOOPA_FIRE_DISAPP);
-// CreateEffect(102);
+ CreateEffect(&apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 102);
this->damage++;
if (this->damage > 14) { doStateChange(&StateID_DieBigFall); }
}
@@ -129,7 +129,7 @@ void daFuzzyBear_c::collisionCat9_RollingObject(ActivePhysics *apThis, ActivePhy
doSpriteMovement(blah);
PlaySound(this, SE_EMY_BLOW_PAKKUN_DOWN);
-// CreateEffect(161);
+ CreateEffect(&blah->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 161);
if (this->damage > 14) { doStateChange(&StateID_DieBigFall); }
else { doStateChange(&StateID_RolyPoly); }
@@ -143,7 +143,7 @@ void daFuzzyBear_c::collisionCat13_Hammer(ActivePhysics *apThis, ActivePhysics *
this->timer = 0;
this->damage += 3;
-// CreateEffect(162);
+ CreateEffect(&apOther->owner->pos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 162);
if (this->damage > 14) { doStateChange(&StateID_DieBigFall); }
else { doStateChange(&StateID_RolyPoly); }
@@ -152,15 +152,35 @@ void daFuzzyBear_c::collisionCat14_YoshiFire(ActivePhysics *apThis, ActivePhysic
void daFuzzyBear_c::dieBigFall_Execute() {
-
- this->timer = this->timer + 1;
-
- this->dying = this->dying + 0.15;
-
- this->pos.x = this->pos.x + 0.15;
- this->pos.y = this->pos.y + ((-0.2 * (this->dying*this->dying)) + 5);
-
- this->dEn_c::dieBigFall_Execute();
+
+ if (this->dying == 1) { return; }
+
+ if (this->scale.x > 0.1) {
+
+ PlaySound(this, SE_BOSS_CMN_DAMAGE_LAST);
+
+ this->scale.x -= 0.015;
+ this->scale.y -= 0.015;
+ this->scale.z -= 0.015;
+
+ if (this->timer == 30) {
+ CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 756);
+ CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 801);
+ CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 957);
+ this->timer = 0;
+ }
+ }
+ else {
+ this->scale.x = 0.0;
+ this->scale.y = 0.0;
+ this->scale.z = 0.0;
+
+ CreateEffect(&this->pos, &(S16Vec){0,0,0}, &(Vec){2.0, 2.0, 2.0}, 588);
+ this->dying = 1;
+ }
+
+ this->timer += 1;
+
}
@@ -385,7 +405,10 @@ void daFuzzyBear_c::executeState_Bounce() {
this->pos.y = this->pos.y + (scaleDown/10.0);
if (this->pos.y > this->Baseline) { this->pos.y = this->Baseline - 1.0; }
}
-// else if (this->timer == 10) { CreateEffect(66); }
+ else if (this->timer == 10) {
+ Vec tempPos = (Vec){this->pos.x, this->pos.y - wallDistance, 5500.0};
+ CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){1.0, 1.0, 1.0}, 66);
+ }
else {
float modifier;
modifier = (scaleBase - 1.0) + ((this->timer - 10) * 0.1);
@@ -585,15 +608,22 @@ void daFuzzyBear_c::beginState_RolyPoly() {
this->scale = (Vec){3.0, 3.0, 3.0};
}
+ this->timer = 0;
}
void daFuzzyBear_c::executeState_RolyPoly() {
OSReport("Fuzzy Roly State Execute");
float wallDistance, scaleDown, scaleUp;
- PlaySound(this, SE_OBJ_TEKKYU_G_ROLL);
+ PlaySound(this, SE_OBJ_TEKKYU_G_CRASH);
if (this->pos.y > this->Baseline) { this->pos.y -= 2.0; }
- else { this->pos.y = this->Baseline - 1.0; }
+ else {
+ this->pos.y = this->Baseline - 1.0;
+
+ Vec tempPos = (Vec){this->pos.x, this->pos.y - 34.0, 5500.0};
+
+ if (this->timer && 0x20) { CreateEffect(&tempPos, &(S16Vec){0,0,0}, &(Vec){0.7, 0.7, 0.7}, 242); }
+ }
if (this->direction == 0) { // is even
this->pos.x = this->pos.x - 4.0; }
@@ -607,7 +637,7 @@ void daFuzzyBear_c::executeState_RolyPoly() {
wallDistance = 50.0;
}
-
+ this->timer += 1;
if (this->pos.x <= this->initialPos.x - ((15 * 24.0) + wallDistance)) { // Hit left wall, head right.
this->speed.x = -this->speed.x;
@@ -646,6 +676,7 @@ void daFuzzyBear_c::endState_RolyPoly() {
this->rot.z = 0;
OSReport("Fuzzy Roly State End");
this->isInvulnerable = 0;
+ this->timer = 0;
}