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-rw-r--r--src/heapbar.S38
-rw-r--r--src/heapbar.cpp30
2 files changed, 43 insertions, 25 deletions
diff --git a/src/heapbar.S b/src/heapbar.S
index 4f86fbe..83b0c3a 100644
--- a/src/heapbar.S
+++ b/src/heapbar.S
@@ -1,18 +1,9 @@
# memory debugger - fun!
# GX stuff is implemented in C++, this just gets the lowlevel info
-#ifndef __MWERKS__
-.set r0,0; .set r1,1; .set r2,2; .set r3,3; .set r4,4
-.set r5,5; .set r6,6; .set r7,7; .set r8,8; .set r9,9
-.set r10,10; .set r11,11; .set r12,12; .set r13,13; .set r14,14
-.set r15,15; .set r16,16; .set r17,17; .set r18,18; .set r19,19
-.set r20,20; .set r21,21; .set r22,22; .set r23,23; .set r24,24
-.set r25,25; .set r26,26; .set r27,27; .set r28,28; .set r29,29
-.set r30,30; .set r31,31; .set f0,0; .set f2,2; .set f3,3
-#endif
-
#define HEAP_EGGRootMEM1 1
#define HEAP_EGGRootMEM2 2
+#define HEAP_Archive 3
.extern cppGXStart
.extern cppGXEnd
@@ -20,6 +11,10 @@
.extern MEMGetTotalFreeSizeForExpHeap
.extern GameHeap1
.extern GameHeap2
+.extern ArchiveHeap
+.extern OSReport
+.extern dSys_c__RootHeapMEM1
+.extern dSys_c__RootHeapMEM2
.set sp,1
.set rtoc,2
@@ -32,8 +27,6 @@
.global doHeapBar
doHeapBar:
- blr
-
stwu sp, -0x10(sp)
mflr r0
stw r0, 0x14(sp)
@@ -63,7 +56,23 @@ doHeapBar:
lwz r3, 0(r3)
li r4, HEAP_EGGRootMEM2
bl asmProcessHeap
+
+ lis r3, ArchiveHeap@h
+ ori r3, r3, ArchiveHeap@l
+ lwz r3, 0(r3)
+ li r4, HEAP_Archive
+ bl asmProcessHeap
+ lis r3, dSys_c__RootHeapMEM2@h
+ ori r3, r3, dSys_c__RootHeapMEM2@l
+ lwz r3, 0(r3)
+ lwz r3, 0x10(r3)
+ lwz r4, 0x18(r3)
+ lwz r5, 0x1C(r3)
+ lis r3, THE_THING@h
+ ori r3, r3, THE_THING@l
+ bl OSReport
+
bl cppGXEnd
lwz this, 0xC(sp)
@@ -116,3 +125,8 @@ asmProcessHeap:
mtlr r0
addi sp, sp, 0x10
blr
+
+.data
+THE_THING: .string "A thing: %x - %x\n"
+.align 4
+
diff --git a/src/heapbar.cpp b/src/heapbar.cpp
index 386427d..40fefe5 100644
--- a/src/heapbar.cpp
+++ b/src/heapbar.cpp
@@ -64,22 +64,26 @@ void cppGXEnd() {
float y_positions[] = {
- -1,
- 0.0,
- 16.0
+ -1.0f,
+ 0.0f,
+ 16.0f,
+ 32.0f,
};
+#define END_AT 48.0f
+
u32 colours[] = {
-1,
0x0000ffff,
- 0xff0000ff
+ 0xff0000ff,
+ 0xffffffff,
};
u32 col_5758[] = {
0x00ff00ff,
0xffff00ff,
0x00ffffff,
- 0xf0ff0fff
+ 0xff00ffff
};
void cppProcessHeap(u32 freeSize, u32 heapSize, int heapID, char *name) {
@@ -113,13 +117,13 @@ void cppProcessHeap(u32 freeSize, u32 heapSize, int heapID, char *name) {
GXBegin(GX_QUADS, GX_VTXFMT0, 16);
for (int i = 0; i < 4; i++) {
- GXPosition3f32(16*i, 32, 0.0);
+ GXPosition3f32(16*i, END_AT, 0.0);
GXColor1u32(col_5758[i]);
- GXPosition3f32(16*i+16, 32, 0.0);
+ GXPosition3f32(16*i+16, END_AT, 0.0);
GXColor1u32(col_5758[i]);
- GXPosition3f32(16*i+16, 48, 0.0);
+ GXPosition3f32(16*i+16, END_AT+16.0f, 0.0);
GXColor1u32(col_5758[i]);
- GXPosition3f32(16*i, 48, 0.0);
+ GXPosition3f32(16*i, END_AT+16.0f, 0.0);
GXColor1u32(col_5758[i]);
}
@@ -129,13 +133,13 @@ void cppProcessHeap(u32 freeSize, u32 heapSize, int heapID, char *name) {
if (Global5758 & (1 << i)) {
GXBegin(GX_QUADS, GX_VTXFMT0, 4);
- GXPosition3f32(16*i, 48, 0.0);
+ GXPosition3f32(16*i, END_AT+16.0f, 0.0);
GXColor1u32(0xffffffff);
- GXPosition3f32(16*i+16, 48, 0.0);
+ GXPosition3f32(16*i+16, END_AT+16.0f, 0.0);
GXColor1u32(0xffffffff);
- GXPosition3f32(16*i+16, 56, 0.0);
+ GXPosition3f32(16*i+16, END_AT+24.0f, 0.0);
GXColor1u32(0xffffffff);
- GXPosition3f32(16*i, 56, 0.0);
+ GXPosition3f32(16*i, END_AT+24.0f, 0.0);
GXColor1u32(0xffffffff);
GXEnd();