summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
Diffstat (limited to 'src')
-rw-r--r--src/scene.S68
-rw-r--r--src/wm_hud.cpp57
-rw-r--r--src/wm_map.cpp19
-rw-r--r--src/wm_player.cpp49
-rw-r--r--src/worldmap.cpp52
-rw-r--r--src/worldmap.h27
6 files changed, 218 insertions, 54 deletions
diff --git a/src/scene.S b/src/scene.S
index 8a8404c..d4e1ac8 100644
--- a/src/scene.S
+++ b/src/scene.S
@@ -8,6 +8,7 @@
.extern AssignAnmScnToLightInfo
.extern LoadBlight
.extern LoadBlmap
+.extern OSReport
.text
@@ -22,8 +23,16 @@ LoadMapScene:
stw r0, 0x34(sp)
stw r31, 0x2C(sp)
+ stw r30, 0x28(sp)
+ stw r29, 0x24(sp)
+ lis r30, m_str@h
+ ori r30, r30, m_str@l
+ mr r3, r30
+ li r4, 1
+ crclr 4*cr1+eq
+ bl OSReport
lis r3, currentHeap@h
ori r3, r3, currentHeap@l
@@ -37,6 +46,10 @@ LoadMapScene:
bl MakeScene
+ mr r3, r30
+ li r4, 2
+ crclr 4*cr1+eq
+ bl OSReport
# Now make the actual scene!
# Get light info
@@ -44,9 +57,15 @@ LoadMapScene:
bl GetSceneLightInfo
mr r31, r3
+ mr r3, r30
+ li r4, 3
+ crclr 4*cr1+eq
+ bl OSReport
+
# Get scene/scene.brres
lis r3, DVDClass@h
ori r3, r3, DVDClass@l
+ lwz r3, 0(r3)
addi r3, r3, 4
lis r4, EnvWorld@h
@@ -60,17 +79,32 @@ LoadMapScene:
# Got that, now get the AnmScn we want (MainSelect)
stw r3, 0x0C(sp) #ResFile
+ mr r3, r30
+ li r4, 4
+ crclr 4*cr1+eq
+ bl OSReport
+
addi r3, sp, 0xC
lis r4, MainSelect@h
ori r4, r4, MainSelect@l
bl GetAnmScn
stw r3, 0x10(sp)
+ mr r3, r30
+ li r4, 5
+ crclr 4*cr1+eq
+ bl OSReport
+
# Bind it
addi r3, sp, 0x10
addi r4, sp, 0x10
bl BindAnmScn
+ mr r3, r30
+ li r4, 6
+ crclr 4*cr1+eq
+ bl OSReport
+
# Add it to lightinfo
mr r3, r31 #This
addi r4, sp, 0x10 #AnmScn pointer
@@ -83,11 +117,16 @@ LoadMapScene:
bl AssignAnmScnToLightInfo
+ mr r3, r30
+ li r4, 7
+ crclr 4*cr1+eq
+ bl OSReport
# Now set up the rest of the scene
# Get blight
lis r3, DVDClass@h
ori r3, r3, DVDClass@l
+ lwz r3, 0(r3)
addi r3, r3, 4
lis r4, EnvWorld@h
@@ -97,17 +136,28 @@ LoadMapScene:
ori r5, r5, BlightW1@l
bl GetRes
+ mr r29, r3
+
+ mr r3, r30
+ li r4, 8
+ crclr 4*cr1+eq
+ bl OSReport
# Load it into lightinfo
- mr r4, r3
mr r3, r31
+ mr r4, r29
bl LoadBlight
+ mr r3, r30
+ li r4, 9
+ crclr 4*cr1+eq
+ bl OSReport
# Do the same for blmap
lis r3, DVDClass@h
ori r3, r3, DVDClass@l
+ lwz r3, 0(r3)
addi r3, r3, 4
lis r4, EnvWorld@h
@@ -117,14 +167,26 @@ LoadMapScene:
ori r5, r5, BlmapW1@l
bl GetRes
+ mr r29, r3
+
+ mr r3, r30
+ li r4, 10
+ crclr 4*cr1+eq
+ bl OSReport
# Load it into its class
- mr r4, r3
lwz r3, 0x14(r31)
+ mr r4, r29
bl LoadBlmap
+ mr r3, r30
+ li r4, 11
+ crclr 4*cr1+eq
+ bl OSReport
# DONE!!
+ lwz r29, 0x24(sp)
+ lwz r30, 0x28(sp)
lwz r31, 0x2C(sp)
lwz r0, 0x34(sp)
@@ -145,5 +207,7 @@ Zero: .float 0.0
BlightW1: .string "light/W8.blight"
BlmapW1: .string "light/W8.blmap"
+m_str: .string "LMS:%d\n"
+
.align 4
diff --git a/src/wm_hud.cpp b/src/wm_hud.cpp
new file mode 100644
index 0000000..670683c
--- /dev/null
+++ b/src/wm_hud.cpp
@@ -0,0 +1,57 @@
+#include "worldmap.h"
+
+dWMHud_c *dWMHud_c::instance = 0;
+
+dWMHud_c *dWMHud_c::build() {
+ OSReport("Creating WM_Hud\n");
+
+ void *buffer = AllocFromGameHeap1(sizeof(dWMHud_c));
+ dWMHud_c *c = new(buffer) dWMHud_c;
+
+ OSReport("Created WM_Hud @ %p\n", c);
+
+ instance = c;
+ return c;
+}
+
+
+
+dWMHud_c::dWMHud_c() {
+ layoutLoaded = false;
+}
+
+
+int dWMHud_c::onCreate() {
+ if (!layoutLoaded) {
+ bool gotFile = layout.loadArc("maphud.arc", false);
+ if (!gotFile)
+ return false;
+
+ layout.build("banner.brlyt");
+
+ layoutLoaded = true;
+ }
+
+ return true;
+}
+
+
+int dWMHud_c::onDelete() {
+ return layout.free();
+}
+
+
+int dWMHud_c::onExecute() {
+ layout.execAnimations();
+ layout.update();
+
+ return true;
+}
+
+
+int dWMHud_c::onDraw() {
+ layout.scheduleForDrawing();
+
+ return true;
+}
+
diff --git a/src/wm_map.cpp b/src/wm_map.cpp
index 83ed637..ad3500d 100644
--- a/src/wm_map.cpp
+++ b/src/wm_map.cpp
@@ -16,8 +16,9 @@ dWMMap_c *dWMMap_c::build() {
-
int dWMMap_c::onCreate() {
+ SpammyReport("dWMMap_c::onCreate() called\n");
+
// Get the resource
void *scnRes = dScNewerWorldMap_c::instance->resMng['SCN0'];
if (scnRes == 0) {
@@ -25,12 +26,17 @@ int dWMMap_c::onCreate() {
return false;
}
+ testID++;
+
data = (WMSceneDataHeader*)scnRes;
+ SpammyReport("Loaded resource: %d nodes\n", data->nodeCount);
// load up all the nodes, and fix up all the name offsets while we're at it
+ SpammyReport("Allocating node array\n");
nodes = new WMSceneNode[data->nodeCount];
// link the mHeapAllocator so it can be used for models
+ SpammyReport("Linking allocator\n");
allocator.link(-1, GameHeaps[0], 0, 0x20);
for (int i = 0; i < data->nodeCount; i++) {
@@ -41,8 +47,10 @@ int dWMMap_c::onCreate() {
node->loadFrom(nodeData, &allocator);
}
+ SpammyReport("Unlinking allocator\n");
allocator.unlink();
+ SpammyReport("dWMMap_c::onCreate() completed\n");
return true;
}
@@ -60,10 +68,14 @@ int dWMMap_c::onExecute() {
int dWMMap_c::onDraw() {
+ SpammyReport("dWMMap_c::onDraw() called\n");
+
for (int i = 0; i < data->nodeCount; i++) {
+ SpammyReport("Drawing node %d\n", i);
nodes[i].draw();
}
+ SpammyReport("dWMMap_c::onDraw() completed\n");
return true;
}
@@ -88,12 +100,17 @@ void WMSceneNode::loadFrom(WMSceneDataNode *data, mHeapAllocator_c *allocator) {
MapReport(model.setup(&mdl, allocator, 0, 1, 0) ? "Success\n" : "Fail\n");
// todo: more types
+ SpammyReport("Setting up lightmaps\n");
+
if (data->lmType == 0)
SetupTextures_Map(&model, 1);
else if (data->lmType == 1)
SetupTextures_MapObj(&model, 1);
+ SpammyReport("Lightmaps done\n");
+
model.setDrawMatrix(data->matrix);
+ SpammyReport("Node is ready\n");
}
diff --git a/src/wm_player.cpp b/src/wm_player.cpp
index ef838a2..a7c150a 100644
--- a/src/wm_player.cpp
+++ b/src/wm_player.cpp
@@ -19,51 +19,6 @@ int daWMPlayer_c::onCreate() {
current_param = 0;
- /*//#define BRRES_NAME "fruits_kusa_gake"
- //#define MODEL_NAME "fruits_kusa_gake_S"
-
- #define BRRES_NAME "bgB_4502"
- #define MODEL_NAME BRRES_NAME
-
- OSReport("Loading nw4r model\n");
- //LoadFile(&this->nw4rMdlFH, "/Object/" BRRES_NAME ".arc");
- LoadFile(&this->nw4rMdlFH, "/Object/CrapMap.arc");
- OSReport("Loaded. Reading arc\n");
- ARCHandle arc;
- ARCFileInfo keyinfo;
- ARCInitHandle(this->nw4rMdlFH.filePtr, &arc);
- //bool arcres = ARCOpen(&arc, "g3d/" BRRES_NAME ".brres", &keyinfo);
- bool arcres = ARCOpen(&arc, "g3d/model.brres", &keyinfo);
- OSReport(arcres ? "Success\n" : "Fail\n");
-
- OSReport("Getting nw4r model\n");
- //void *brres = DVD_GetFile(GetDVDClass2(), "fruits_kusa_gake", "g3d/fruits_kusa_gake.brres");
-
- OSReport("Done. Constructing model\n");
- void *brres = ARCGetStartAddrInMem(&keyinfo);
- OSReport("brres @ %p\n", brres);
- nw4r::g3d::ResFile resfile(brres);
- OSReport(resfile.CheckRevision() ? "Success\n" : "Fail\n");
- resfile.Init();
- OSReport(resfile.Bind(resfile) ? "Success\n" : "Fail\n");
- //void *mdl = resfile.GetResMdl(MODEL_NAME);
- void *mdl = resfile.GetResMdl("CrapMap");
- OSReport("MDL @ %p, %d\n", mdl, 1099);
- //this->nw4rMdlTest = nw4r::g3d::ConstructScnMdl(mdl, 0x20, 1);
- //this->nw4rMdlTest = nw4r::g3d::ConstructScnMdlSimple(mdl, 1);
- OSReport(this->allocator.link(-1, GameHeaps[0], 0, 0x20) ? "Success\n" : "Fail\n");
- OSReport(this->nw4rMdl.setup(&mdl, &this->allocator, 0, 1, 0) ? "Success\n" : "Fail\n");
- //this->nw4rMdl.sub_80064BF0();
- //this->nw4rMdl.oneSetupType();
- OSReport("Unlink returned %d\n", this->allocator.unlink());
- OSReport("Done!\n");
-
- Mtx asdf;
- MTXIdentity(asdf);
- this->nw4rMdl.setDrawMatrix(asdf);
-
- ARCClose(&keyinfo);*/
-
return true;
}
@@ -157,10 +112,6 @@ int daWMPlayer_c::onExecute() {
int daWMPlayer_c::onDraw() {
this->modelHandler->draw();
- //OSReport("Adding to scene\n");
- //this->nw4rMdl.scheduleForDrawing();
- //OSReport("done\n");
-
return true;
}
diff --git a/src/worldmap.cpp b/src/worldmap.cpp
index 12c3486..4f8b0c5 100644
--- a/src/worldmap.cpp
+++ b/src/worldmap.cpp
@@ -97,11 +97,15 @@ dScNewerWorldMap_c::dScNewerWorldMap_c() {
#define CONT_UNK3(cont) (*((bool*)(((u32)(cont))+0x2E0)))
bool WMInit_StartLoading(void *ptr) {
+ SpammyReport("WMInit_StartLoading called\n");
+
DVD_Start();
return true;
}
bool WMInit_LoadSIAnims(void *ptr) {
+ SpammyReport("WMInit_LoadSIAnims called\n");
+
DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_kinoko", 0);
DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_fireflower", 0);
DVD_LoadFile(GetDVDClass(), "WorldMap", "SI_iceflower", 0);
@@ -112,19 +116,28 @@ bool WMInit_LoadSIAnims(void *ptr) {
}
bool WMInit_EndLoading(void *ptr) {
- if (DVD_StillLoading(GetDVDClass2()))
+ SpammyReport("WMInit_EndLoading called\n");
+
+ if (DVD_StillLoading(GetDVDClass2())) {
+ SpammyReport("WMInit_EndLoading returning false\n");
return false;
+ }
DVD_End();
+ SpammyReport("WMInit_EndLoading returning true\n");
return true;
}
bool WMInit_LoadResources(void *ptr) {
+ SpammyReport("WMInit_LoadResources returning true\n");
+
dScNewerWorldMap_c *wm = (dScNewerWorldMap_c*)ptr;
return wm->resMng.loadSet("MMFullWorld");
}
bool WMInit_SetupWait(void *ptr) {
+ SpammyReport("WMInit_SetupWait called\n");
+
dScNewerWorldMap_c *wm = (dScNewerWorldMap_c*)ptr;
bool success = true;
@@ -142,6 +155,8 @@ bool WMInit_SetupWait(void *ptr) {
}
bool WMInit_SetupExtra(void *ptr) {
+ SpammyReport("WMInit_SetupExtra called\n");
+
// ok, now we can set up other required shit
dScNewerWorldMap_c *wm = (dScNewerWorldMap_c*)ptr;
@@ -176,16 +191,22 @@ bool WMInit_SetupExtra(void *ptr) {
// is last param correct? must check :/
wm->map = (dWMMap_c*)CreateParentedObject(WM_MAP, wm, 0, 0);
+ wm->hud = (dWMHud_c*)CreateParentedObject(WM_HUD, wm, 0, 0);
return true;
}
bool WMInit_SetupWipe(void *ptr) {
+ SpammyReport("WMInit_SetupWipe called\n");
+
dScNewerWorldMap_c *wm = (dScNewerWorldMap_c*)ptr;
- if (wm->hasUninitialisedProcesses())
+ if (wm->hasUninitialisedProcesses()) {
+ SpammyReport("WMInit_SetupWipe returning false\n");
return false;
+ }
+ SpammyReport("WMInit_SetupWipe returning true\n");
return true;
}
@@ -255,19 +276,35 @@ void dScNewerWorldMap_c::StartLevel(LevelInfo::Entry *entry) {
int dScNewerWorldMap_c::onCreate() {
+ SpammyReport("onCreate() called\n");
+
+ SpammyReport("LoadMapScene()\n");
LoadMapScene();
+
+ SpammyReport("GameSetup__LoadScene(0)\n");
GameSetup__LoadScene(0); // lol, stolen from GAME_SETUP
+ SpammyReport("select cursor\n");
this->selectCursor = CreateParentedObject(SELECT_CURSOR, this, 0, 0);
+
+ SpammyReport("cs menu\n");
this->csMenu = CreateParentedObject(COURSE_SELECT_MENU, this, 0, 0);
+
+ SpammyReport("yes no window\n");
this->yesNoWindow = CreateParentedObject(YES_NO_WINDOW, this, 0, 0);
+
+ SpammyReport("number of people change\n");
this->numPeopleChange = CreateParentedObject(NUMBER_OF_PEOPLE_CHANGE, this, 0, 0);
for (int i = 0; i < 4; i++) {
+ SpammyReport("ccsb %d\n", i);
void *ccsb = CreateParentedObject(CHARACTER_CHANGE_SELECT_BASE, this, i, 0);
+ SpammyReport("ccsc %d\n", i);
void *ccsc = CreateParentedObject(CHARACTER_CHANGE_SELECT_CONTENTS, this, i, 0);
+ SpammyReport("ccsa %d\n", i);
void *ccsa = CreateParentedObject(CHARACTER_CHANGE_SELECT_ARROW, this, i, 0);
+ SpammyReport("ccsi %d\n", i);
void *cci = CreateParentedObject(CHARACTER_CHANGE_INDICATOR, this, i, 0);
NPCHG_CCSB(this->numPeopleChange, i) = ccsb;
@@ -276,32 +313,43 @@ int dScNewerWorldMap_c::onCreate() {
NPCHG_CCI(this->numPeopleChange, i) = cci;
}
+ SpammyReport("continue\n");
this->continueObj = CreateParentedObject(CONTINUE, this, 0, 0);
// check if we need to handle Continue
if (CheckIfContinueShouldBeActivated()) {
+ SpammyReport("continue is activated\n");
this->state = STATE_CONTINUE_WAIT;
CONT_UNK1(this->continueObj) = true;
CONT_UNK2(this->continueObj) = true;
CONT_UNK3(this->continueObj) = false;
} else {
+ SpammyReport("continue is not activated\n");
this->state = STATE_NORMAL;
}
+ SpammyReport("stock item\n");
this->stockItem = CreateParentedObject(STOCK_ITEM, this, 0, 0);
+ SpammyReport("stock item shadow\n");
this->stockItemShadow = CreateParentedObject(STOCK_ITEM_SHADOW, this, 0, 0);
STKI_SHADOW(this->stockItem) = this->stockItemShadow;
+ SpammyReport("easy pairing\n");
this->easyPairing = CreateParentedObject(EASY_PAIRING, this, 0, 0);
+ SpammyReport("world camera\n");
CreateParentedObject(WORLD_CAMERA, this, 0, 0);
+ SpammyReport("setting NewerMapDrawFunc\n");
*CurrentDrawFunc = NewerMapDrawFunc;
// level info
+ SpammyReport("loading level info file\n");
levelInfoFile.open("/NewerRes/LevelInfo.bin");
+ SpammyReport("preparing level info\n");
levelInfo.load(levelInfoFile.ptr());
+ SpammyReport("onCreate() completed\n");
return true;
}
diff --git a/src/worldmap.h b/src/worldmap.h
index 5378c73..553abdd 100644
--- a/src/worldmap.h
+++ b/src/worldmap.h
@@ -12,6 +12,7 @@
#define __NEWER_WORLDMAP_H
#define WM_DEBUGGING
+#define WM_SPAMMY_DEBUGGING
#include <common.h>
#include <game.h>
@@ -36,9 +37,34 @@ enum WMDirection {
inline void MapReport(const char *str, ...) { }
#endif
+#ifdef WM_SPAMMY_DEBUGGING
+#define SpammyReport OSReport
+#else
+inline void SpammyReport(const char *str, ...) { }
+#endif
+
void NewerMapDrawFunc();
+// Replacing some process IDs
+#define WM_HUD WM_ANTLION
+
+
+class dWMHud_c : public dBase_c {
+public:
+ dWMHud_c();
+
+ int onCreate();
+ int onDelete();
+ int onExecute();
+ int onDraw();
+
+ bool layoutLoaded;
+ m2d::EmbedLayout_c layout;
+
+ static dWMHud_c *build();
+ static dWMHud_c *instance;
+};
class dWorldCamera_c : public dBase_c {
@@ -108,6 +134,7 @@ public:
daWMPlayer_c *player;
dWMMap_c *map;
+ dWMHud_c *hud;
bool isMoving;
WMPathPoint *currentPoint;