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-rw-r--r--src/world_camera.cpp24
-rw-r--r--src/worldmap.cpp2
2 files changed, 16 insertions, 10 deletions
diff --git a/src/world_camera.cpp b/src/world_camera.cpp
index 1fc3a5a..3e1cc6b 100644
--- a/src/world_camera.cpp
+++ b/src/world_camera.cpp
@@ -18,8 +18,15 @@ dWorldCamera_c *dWorldCamera_c::build() {
int dWorldCamera_c::onCreate() {
- this->camPos = (Point3d){0.0f, 400.0f, 400.0f};
- this->camRotate = (Point3d){-40.0f, 0.0f, 0.0f}; // ZXY order
+ this->camPos = (Point3d){58.8f, 1163.7f, 2106.2f};
+ this->camRotate = (Point3d){-60.0f, 0.0f, 0.0f}; // ZXY order
+ //this->camRotate = (Point3d){-40.0f, 0.0f, 0.0f}; // ZXY order
+
+ this->camPos = (Point3d){0.0f, 0.0f, 1000.0f};
+ this->camRotate = (Point3d){0.0f, 0.0f, 0.0f}; // ZXY order
+
+ this->camPos = (Point3d){0.0f, -2000.0f, 0.0f};
+ this->camRotate = (Point3d){-90.0f, 0.0f, 0.0f}; // ZXY order
return true;
}
@@ -71,23 +78,22 @@ int dWorldCamera_c::onDraw() {
cam3d.SetViewportJitter(VIGetNextField());
cam3d.SetPerspective(45, (f32)rmode->viWidth / (f32)rmode->viHeight, 0.1f, 2400.0f);
+ //cam3d.SetOrtho(rmode->efbHeight, 0.0f, 0.0f, rmode->fbWidth * (IsWideScreen() ? 1.3333334f : 1.0f), -100000.0f, 100000.0f);
- nw4r::g3d::Camera::PostureInfo posture;
+ /*nw4r::g3d::Camera::PostureInfo posture;
posture.tp = nw4r::g3d::Camera::POSTURE_ROTATE;
posture.cameraRotate = this->camRotate;
cam3d.SetPosition(this->camPos);
- cam3d.SetPosture(posture);
+ cam3d.SetPosture(posture);*/
- /*nw4r::g3d::Camera::PostureInfo posture;
+ nw4r::g3d::Camera::PostureInfo posture;
posture.tp = nw4r::g3d::Camera::POSTURE_LOOKAT;
posture.cameraUp = (Point3d){0,1,0};
posture.cameraTarget = (Point3d){0,0,0};
- cam3d.SetPosition((Point3d){-3,2,3});
- cam3d.SetPosture(posture);*/
-
- //cam3d.GetCameraMtx(&T3D::Camera.view_matrix);
+ cam3d.SetPosition((Point3d){0,400,1000});
+ cam3d.SetPosture(posture);
return true;
}
diff --git a/src/worldmap.cpp b/src/worldmap.cpp
index dd027f0..12c3486 100644
--- a/src/worldmap.cpp
+++ b/src/worldmap.cpp
@@ -121,7 +121,7 @@ bool WMInit_EndLoading(void *ptr) {
bool WMInit_LoadResources(void *ptr) {
dScNewerWorldMap_c *wm = (dScNewerWorldMap_c*)ptr;
- return wm->resMng.loadSet("SMGoldwood");
+ return wm->resMng.loadSet("MMFullWorld");
}
bool WMInit_SetupWait(void *ptr) {